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Thread: What changes in Terra Incognita vs vanilla ?

  1. #1

    Default What changes in Terra Incognita vs vanilla ?

    Hi, this manpower thing looks interesting, but what other changes are made compared to vanilla ?

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: What changes in Terra Incognita vs vanilla ?

    While we do make some historical changes and try to bring a level of realism to the game we prefer not to label the mod; if we were to do so we'd call it a 'gameplay mod' more than anything else.


    Overview

    • Realistic recruitment
    • Balanced combat
    • Balanced economy
    • New technologies
    • New historical units
    • All factions playable


    Partial List of Features

    • Manpower and supply govern how many troops you can recruit.
    • Whole economic structure of the game reworked; unit costs, buildings costs, and more.
    • Research now costs as schools have an upkeep, whether they are researching or not.
    • Completely reworked morale system for both land and naval battles.
    • Completely reworked naval combat; turning, ranges, speed, acceleration, and a lot more.
    • Resistance plays a huge role and prevents steamrolling the world in most cases.
    • Tech tree and related research times completely reworked. Simpler technologies are easier to aquire, and some of the later philosophical techs will take some time to finish.
    • Removal of fire and advance and volley fire.
    • Artillery made much more effective; ranges increased based on shot type, accuracy adjusted with reload speed. Shots are much less accurate after 350 meters.
    • Infantry weapon ranges increased. Muskets do less damage at ranges over 50 meters.
    • Platoon fire now available only for Ferguson riflemen.
    • Tighter unit formations.
    • Light infantry doctrine and rank fire are lower in the tech tree and require less points to research than before making them easier to get earlier in the game.
    • All non-emergent factions playable.
    • Historical units - Potsdam Giants, Zeiten Hussars, Marines, Swiss Guards, Decanni Lancers, Douaniers, Regimiento Inmemorial del Rey, and more; more being compiled every week.
    • Balanced combat; Reload bonuses for firing drills are evened out, square formation more realistic, morale levels due to flanking and rear attacks more of a problem than before, units tire more quickly when running over long distances.
    • Light infantry now equipped with bayonets.
    • Experience caps (number of kills or deaths needed, etc.) lowered. Units gain experience quicker this way.
    • Fixed Taxes and other bugs that CA hasn't patched yet.
    • Revamp of Empire's numbers; Charge increased for cavalry and infantry; morale adjustments based on level of training, movement and morale on terrain or in weather, misfires, etc.
    • Redone/expanded descriptions for several units.
    • 3 turns per campaign year.
    • Increased recruitment and build times to suit the longer turns.


    New Land Technologies
    - Advanced Reloading Drills - Grants a 5% reloading bonus; grants access to optional Fire by Rank and Platoon Firing.
    - Advanced Live firing Drills - Grants +2 Morale in battles; required to progress in the tech tree.

    New Ordinance Technologies
    - Standardized Calibers - Precursor; required to progress in the tech tree. Requires Measuring Tools economic tech.
    - Standardized Ammunition - Precursor; required to progress in the tech tree.
    - Standardized Production - Final result of standardization; reduced costs for all artillery. Requires Interchangeable Parts tech.
    - Horse Artillery - Grants access to horse artillery. Requires Selective Breeding tech.


    Community Contributions

    • Trasibulos UI, Naval & Land Flags (Republic/Monarchy) Retextures
    • MechDonald's Blood, Smoke, and Sound Mod
    • Captain Cox's Load screens
    • Remo's retextures
    • Sinuhet Formations
    • Waronmar's pipmod
    • Swiss Halberdier's AUM


    More here;
    http://www.twcenter.net/forums/showt...ads-Changelogs
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3
    Dago Red's Avatar Primicerius
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    Default Re: What changes in Terra Incognita vs vanilla ?

    Try it, you won't be sorry.

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