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Thread: The Age of Heroes Hotseat CCM2HS -France Available

  1. #1
    Jiub's Avatar Praepositus
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    Default The Age of Heroes Hotseat CCM2HS -France Available




    Mod to be used: Custom Campaign Mod 2 with Hoseat Submod.

    Admin:

    Factions and Players

    Denmark - Fernandez
    Poland - Vipman
    Sicily - Jiub
    Egypt - themzr
    France - Loose Cannon
    Byzantium - Dur3X
    Portugal - yuonyuon

    Map
    Spoiler Alert, click show to read: 


    Rules(open for debate and subject to change in the coming days)

    *Battles
    -Battles between human players have to be auto-resolved;
    -Screenshots have to be posted, one with the odds and one with the results of battle. In siege battles the siege unit card used must be shown in at least 1 of these 2 screens;
    -Battles against AI can be played;
    -Armies that are defeated in battle may not move for 1 turn;
    -No encircling armies in order to destroy them entirely. It means no surrounding enemy army with several units. Blocks of land-bridges ,bridges or similar choke points to cut-off the retreat is allowed;
    -Heroic victories are banned. Reload until you get another result or don't play the battle at all;
    -You are not allowed to sally out if you are defeated from settlements. Either reload until you get a draw or a victory or don't sally out at all.

    *Agents
    -Spies can only open gates of settlements and forts if they have at least 60% chance of entering the said settlement, and only if at least two are used;
    -No exploiting merchants in form of merchant stack;
    -You can seize merchants of other human factions only in your own regions and only with a minimum chance of 60%;
    -Each faction cannot recruit more than 1 assassin every 10 regions owned. So to recruit the second assassin you'd need to own 11 regions or more. For the third 21 or more and so on.. If you have 11 regions and 2 assasins, and after some turns the number of regions decrease to 10 or less you must immediately suicide one of the assassins;
    -Assassins can sabotage everywhere with a minimum chance of 60%. Assassins can only kill priests/imams, spies, merchants, captains and generals, but only in your regions or allied regions, like officially shown in the diplomacy scroll, and only if they have a minimum of 60% chance. Family Members and princesses are not allowed to be assassinated;
    -Assassins only need 40% chances to kill another assassin;
    -Pictures of percentages of agent actions need to be either posted or sent to an admin if the player wishes his action to remain anonymous;
    -Agent limitations do not apply against the AI, except for the spreading of the plague, which is banned no matter what!

    *Settlements
    -It is not allowed to destroy any buildings if the settlement is under siege;
    -Only religious buildings, inns and guilds are allowed to be destroyed if you're in control of the city for at least 2 turns;
    -If a player gets a settlement trough diplomacy all units except 1 have to be disbanded immediately;
    -You are not allowed to exterminate settlements. Extermination is only allowed if the settlement has more than 60% of the population converted to another religion. Example: If you are a Catholic faction, you can't exterminate settlements with at least 40% of the population converted to catholicism. Only sack or occupation are the possible options in that case;
    -You are not allowed to gift a region that is in a war zone (bordering by land a faction you are at war) to another faction with whom the other one is at peace.

    *Ports & Fleets
    -Ships can't leave port if port is blocked by enemy fleet. The fleet blockading must be defeated in order to leave the port;
    -It is not allowed for armies or agents to be inside ships docked in ports;
    -No attacking ships inside ports.

    *Other
    -Only 2 forts per region per faction are allowed;
    -Reloading is ALLOWED;
    -All bugs in general are banned unless explicitly allowed;
    -Movement bugs are banned;
    -Getting AI vassals is not allowed;
    -Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 3 turns, or until the allies of that faction break the deal.

    -If someone suspects another player has broken a rule please report it to the admin through a private message, don't post it in the thread!
    -Personal insults in-game will not be tolerated and will be enforced with a ban from the hotseat. *Exception -Insults are allowed IF it is in character (i.e such as you are a king insulting another leader);
    - Any actions that may be considered an exploit will be judged by the administrator and other players that are part of this hotseat before decision is made;
    - Turns must be posted within 24 hours of previous turn+ 12 additional hours for SUB if turn is not played.You may choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively a neutral player will be the sub;
    -It's not allowed to intentionally destroy your own faction. This includes but is not limited to moving your armies into obviously bad positions, gifting most of your regions to any other faction etc.
    Last edited by Loose Cannon; April 21, 2015 at 08:05 AM.


  2. #2
    Fernandez_1492's Avatar Vicarius
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Omg soo many factions to choose from! .
    May I have two?! Lol

  3. #3
    Vasilefs's Avatar Domesticus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Nice to be back,if that is not problem,I will go for my favorite faction Byzantine Empire.

  4. #4
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Quote Originally Posted by Vasilefs View Post
    Nice to be back,if that is not problem,I will go for my favorite faction Byzantine Empire.
    I figured you would.


    Sorry Fernandez, only one per player. What will it be ?


  5. #5
    Macrath's Avatar Domesticus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Edit.. on second thought i am involved in too many HotSeats currently

  6. #6
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Well this is supposed to be a light one.
    Feel free to check in whenever you change your mind.
    I'll just make an AI into human.


    BTW guys (Fernandez and Vasilefs - since you guys were on board with this one from the get go), how many players do you figure we need ?
    I'm thinking of a low number myself. Like 4 or 5 players should be enough imho, no ?


  7. #7
    Vasilefs's Avatar Domesticus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Yea,4 to 5 player is OK,it will help this campaign go smoothly.
    And I have one question Jiub,IIRC CCM2 mod have Aztecs available as faction,but I would suggest Aztecs to be unavailable for selection,and other players not to be allowed to explore/send agents over Atlantic.

  8. #8
    Vipman's Avatar Protector Domesticus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    CCM2 has 2 grand campaigns, one just like vanilla, and the Alternative GC with Aztecs, Mongols and Timurids playable. In the original aztecs is still unreachable.

    4-5 players sounds too fast for me, I'm pretty busy for a month at least, not sure if I'll join...
    Last edited by Vipman; March 03, 2014 at 06:42 AM.

  9. #9
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Quote Originally Posted by Vipman View Post
    CCM2 has 2 grand campaigns, one just like vanilla, and the Alternative GC with Aztecs, Mongols and Timurids playable. In the original aztecs is still unreachable.
    That's the one we'll be playing, the original Grand Campaign whithout the Aztecs or Americas

    I'm pretty sure I want to go with Sicily in this one. It's nice and close to Vasilefs so we can get some action and keep eachother in check


    Vipman, want a piece of the action ?


  10. #10
    Loose Cannon's Avatar Primicerius
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Are you planning to use the Embassy sub-mod, Jiub? Either way, I'll take France.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  11. #11
    Vipman's Avatar Protector Domesticus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Quote Originally Posted by Jiub View Post
    Vipman, want a piece of the action ?
    I edited the post above
    Quote Originally Posted by Vipman View Post
    4-5 players sounds too fast for me, I'm pretty busy for a month at least, not sure if I'll join...
    Let me think upon it for a while...


    You'll play with the full map or put a border depending on what factions are picked?

  12. #12
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Quote Originally Posted by Loose Cannon View Post
    Are you planning to use the Embassy sub-mod, Jiub? Either way, I'll take France.
    I was, I'm not sure now tho. Will put that in question after we finish getting all the players. Right now we have
    4 and we're close to being ready to start. I'll give it a bit more time to see if anyone else is interested.

    Quote Originally Posted by Vipman View Post
    I edited the post above

    Let me think upon it for a while...


    You'll play with the full map or put a border depending on what factions are picked?
    I have seen the edit.
    Sure hope you'll change your mind. I too am busy, and as far as I know Loose is sorta busy himself, so we're not gonna go at a grueling pace, nor will we put too much time into it. At least I'll be quite casual about it. It's a pretty straight forward mod anyways without a lot of detail like SS.

    The map won't be bordered aside from the fact that the Americas won't be in use.
    Last edited by Jiub; March 03, 2014 at 08:20 AM.


  13. #13
    Loose Cannon's Avatar Primicerius
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Quote Originally Posted by Vipman View Post

    Let me think upon it for a while...


    You'll play with the full map or put a border depending on what factions are picked?
    Looks like all experienced players so it's not like anybody would be if we take a little time. The turns won't take long here either, at least, not as long as "Clash of Gods" does over at the org. Five hours for turn 18 of late era SS game. Fought battles against player armies means you need 15 minutes just setting a battle deployment. And no reloading means you have to kill all and then be able to retreat to a safe position after the battle.

    Full map with spread factions for time to grow. I hate fighting with peasants and town milita.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  14. #14
    themzr's Avatar Primicerius
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Egypt por favor

  15. #15
    Vipman's Avatar Protector Domesticus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Oh what the heck give me Poland

  16. #16
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Yey! We're ready to begin. That is if there's no one else who wants to join or invite someone.


  17. #17
    themzr's Avatar Primicerius
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Could we have one more western faction so loose can't expand easily all over the place?

  18. #18
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Nah, it is ok. I and vipman will do.


  19. #19
    Fernandez_1492's Avatar Vicarius
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    Well I was gonna suggest 6 Players, This Way Its Balanced..and it will slow it a bit for vip. If ur willing to go with s6x, gimme the danes.

  20. #20
    Jiub's Avatar Praepositus
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    Default Re: The Age of Heroes Hotseat CCM2HS Freshly Open!

    It shouldn't be a problem.

    Is everyone ok with me being admin ?
    Also please start reading the rules, we should fine tune them now. Anyone have anything to say about rules, do it now.
    Also install you mods, and take them for a spin, make sure everything is in good order.

    Also, u guys want the embassy submod or not ? It'll make loosing regions, even if temporarily, a bigger problem, since you have to rebuild the embassy to be able to recruit troops (sorta like waiting to restore order). http://www.twcenter.net/forums/showt...b-Mod-Released


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