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Thread: [HS] The War of Youngbloods

  1. #1
    DrakeRox's Avatar Senator
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    Default [HS] The War of Youngbloods

    The War of Youngbloods




    I'm starting this new hotseat directed to unexperienced players with the submod New Beginning 2.0 by Matto16. If you consider yourself youngblood grab a faction!
    Here are links for the submod we'll be using : Link 1 or Link 2. To run it you just need to extract the file into your /mods folder.

    Just like in all Matto's hotseats RP is very much desirable, you don't need to write a book here, but a sentence or a picture is always better than a blank page.

    Keep in mind that
    you should be responsible to play your turns in the right time or ask for extensions or subs if that won't be possible, and always respect the other players, no matter what.

    - Timeline :

    This game starts at the beginning of the War of the Five Kings with characters beeing on the same locations like in youngbloods and Enhanced 0.53 mods. Stark is fighting for revenge against Lannister and Joffrey, Stannis and Renly are their own Kings who would like to sit on the Iron Throne and rule Westeros as late King Robert's brothers and we also have Ironborn and their King Balon who wants to have his own independent Kingdom. Who will prevail at the end? That is up to you to decide.


    - Winning Condition :

    Become the King of Westeros by conquering all of it or having other Lords/Kings pledging fealty to you. Every Lord/king must pledge fealty to you in order to win this Hotseat. Only one House can win!

    - Faction and Players :

    Admin
    :
    Silenced Ape
    Co-Admin:



    House Lannister of Casterly Rock : Axis Sunsoar (Destroyed by Tyrell, turn 14)
    House Tully of Riverrun : Drake123
    House Greyjoy of Pyke : Alertoverlord
    King Renly Baratheon : Luume
    King Joffrey Baratheon : Rownage (Killed by Renly on turn 14)
    House Tyrell of Highgarden : ProtoKyzer
    House Stark of Winterfell : Turkay
    House Martell of Dorne : Salah-ad-deen
    King Stannis Baratheon : Fergus Payne (Betrayed and killed by Joffrey faction on turn 7)
    House Arryn of The Eyrie : Lairhound

    - Rules :

    They are taken and adapted from Westeros : A New Beginning hotseat by Matto16, who took it from Sons of Rivers and Hills, hotseat by Hopelessly Hopeless. Please read them carefully as there are many adapted/added rules, and always remember that the admin has the final word on any matter.

    Spoiler Alert, click show to read: 

    • PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
    • If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
    • Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
    • No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
    • No sailing from a blockaded port without first defeating the blockading ships.
    • No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    • Minimum of 4 units per fort, 4 forts/province
    • Post pictures of battle odds, and results.
    • If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally or in any way use the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
    • You can kill agents by surrounding them with troops, so use your diplomats/princesses wisely.
    • No surrounding of an army solely to deny a retreat, resulting on killing the army.
    • Prisoners cannot be ransomed after battle. Release or execute.
    • Not allowed to spam watchtowers to prevent forting.
    • Not allowed to to lure the attacker into the fort by disband/suicide sally to set up a trap.
    • Not allowed to besiege a fort solely to deny the besieged army from participating in battles (with enemy forces next to the fort).
    • Not allowed to sally from forts (except for sieges lasting longer then 1 turn) unless victory or draw is achieved.
    • No repeated attacks on 'yoyo/fort buged armies'. You can see when this bug accures, as the enemy army enters the fort and then leaves it.


    • No assassinations or sabotage. No recruiting of assassins allowed.
    • Not allowed to recruit spies.
    • Settlements gifted should disband all units save one.
    • No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
    • No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
    • If the ruling house changes, the player must change as well ; for example, if both Starks die, and some bloke from another house rises to power... whoever played House Stark previously would have to resign and give the spot to someone else.
    • No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see




    Many thanks to Matto16 for his great submod and the well structured first page.


    - Map at turn 1 :


    Spoiler Alert, click show to read: 


    - Map at turn 8 :

    Spoiler Alert, click show to read: 
    Last edited by Silenced Ape; December 27, 2014 at 07:50 PM.

  2. #2
    Vagelaras's Avatar Tiro
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    Default Re: [HS] The War of Youngbloods

    I would recommend adding the rule : no leaving your troops in an enemy territory, or making a fort or attack an enemy army at turn one. If you don't add it the Lannisters are at a crucial advantage.

  3. #3
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods

    Quote Originally Posted by Vagelaras View Post
    I would recommend adding the rule : no leaving your troops in an enemy territory, or making a fort or attack an enemy army at turn one. If you don't add it the Lannisters are at a crucial advantage.
    Not on this submod

  4. #4
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: [HS] The War of Youngbloods

    Tully, Tully, a kingdom for Tully! (if it's still available)
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  5. #5
    Vagelaras's Avatar Tiro
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    Default Re: [HS] The War of Youngbloods

    Then I hope that Tullies come before the Lannies in turn.

  6. #6

    Default Re: [HS] The War of Youngbloods

    Are there still available Factions in this?

  7. #7
    Vagelaras's Avatar Tiro
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    Default Re: [HS] The War of Youngbloods

    Tully .

  8. #8
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods

    Quote Originally Posted by Drake123 View Post
    Are there still available Factions in this?
    I'm sorry but we're full.

    We start tomorrow guys, so you have some time to make diplomacy.

    I would like to ask all you guys to read the rules carefully as they are a bit different from the other usual hotseats.
    Last edited by DrakeRox; March 03, 2014 at 11:14 AM.

  9. #9
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods


  10. #10
    Axis Sunsoar's Avatar Domesticus
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    Default Re: [HS] The War of Youngbloods

    I'm gonna need some time to do school stuff... extension please

  11. #11
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods

    Quote Originally Posted by Axis Sunsoar View Post
    I'm gonna need some time to do school stuff... extension please
    Granted !

  12. #12
    Axis Sunsoar's Avatar Domesticus
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    Default Re: [HS] The War of Youngbloods

    Last edited by Axis Sunsoar; March 06, 2014 at 11:14 PM.

  13. #13
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: [HS] The War of Youngbloods

    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  14. #14

    Default Re: [HS] The War of Youngbloods

    I've got a problem, when i end my turn and save the file it's there, but when i close the game and look in the saves file, the only thing there is the file for my turn and nothing else. Can I have some help please.

  15. #15
    Vagelaras's Avatar Tiro
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    Default Re: [HS] The War of Youngbloods

    Maybe you save a wierd name you cannot remember or overwrite another save.

  16. #16
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods

    Have you tried to search all your computer for the save? Maybe the game is saving in somewhere else

  17. #17

    Default Re: [HS] The War of Youngbloods

    Everything I've looked up says something about a virtualStore but it's all for windows vista, and I've got no idea where else it could be saved.

  18. #18
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: [HS] The War of Youngbloods

    Quote Originally Posted by jwac125 View Post
    Everything I've looked up says something about a virtualStore but it's all for windows vista, and I've got no idea where else it could be saved.
    Check around in My Documents, if you can't find it there do a complete search of whichever drive you store M2TW on.
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  19. #19
    Silenced Ape's Avatar Vicarius
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    Default Re: [HS] The War of Youngbloods

    If a replacement is needed in the future just ask me .

  20. #20

    Default Re: [HS] The War of Youngbloods

    I can't find it, you'll just have to sub me out. sorry for the inconvenience.

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