Your friendly neighbourhood modder
because in my mod I need only 6 factions, and I don't want the others be playable, but when I tried to remove Baktria/Seleucid/Ptolemaic/Macedon the game crushed(I only removed the sign from playable true or false)..
One other things, do you think that when I remove, completely, a faction, do I have to remove their aggreements with other factions like alliance/client state and so on?
Your friendly neighbourhood modder
If they are still in the game but just not playable you only need to make them unplayable, nothing else. The easiest way to do is View > Form Launcher > starting_positions
Below the Honour box you see Playable box which is ticked. Just untick it (Is Major box too if you want).
If it crashed that means there's probably something else that you did before that.
well..there were no problem before I removed the playability of Lusitani, that is from default the only one Iberian faction, when I removed it if I click on Grand Campaign(vanilla game) the game Crashed To Desktop .-. do I have to unclick on Major too?
Your friendly neighbourhood modder
ok I'll try
Edit: No .-. nothing I need to able a mod "unlock all factions" to make the game not crash -.-"
Last edited by Melvasul; September 06, 2014 at 07:14 AM.
Your friendly neighbourhood modder
Ah, you trying to make unplayable factions to be playable ? You need to do some other stuff actualy. This is the tutorial using pfm but the same thing works with assembly kit.
http://www.twcenter.net/forums/showt...-Is-Not-Enough
Disabling a faction is much different than enabling a faction.
Your friendly neighbourhood modder
I guess you issue is probably cause by other table you edited.
In any case I just made a quick test, disabling all playable factions and enabling Armenia.
Only 3 tables edited and all from View > Table Launcher.
1. Disabling all playable factions and enable Armenia : startpos_factions
2. Creating political party for Armenia : political_party and faction_political_parties_junctions tables.
well I only change regions' owners so I touched other tables than this 3..
Your friendly neighbourhood modder
Maybe I found the problem but I will not able to see if I'm right or not untill tonight xD
I did not do implement the last thing you did because the faction that I was like to make playable is Cheruschi, that I have already "active" the cultures but not the map and description so I have to have active the "all factions" mod..
Maybe is due to this?! :/
Your friendly neighbourhood modder
Yes. You need political parties entries to make unplayable factions to be playable. Without all factions playable mod you can still load the game but it will crash when you want to start a new campaign, right ? It will crash before you even go into faction selection screen.To enable the unplayables, map and description is not important (to run) but you will need to add the 2 political tables entries for the faction/s.
Yes it crashed at that point!!!!!!!!!! D:
So even if I want to add a new faction that has already active the political parties(like a greek state) I need to do what you did too?
Really thanks mate.
Really thanks.
Your friendly neighbourhood modder
Any factions you want to make playable EXCEPT those which are part of paid DLC like the Greek CUlture Packs, The Nomadic packs and factions that comes with HatG and CiG. It wont work.
I don't really know what am I doing wrong..
politcal parties https://drive.google.com/file/d/0B4Y...it?usp=sharing
faction_political_parties https://drive.google.com/file/d/0B4Yf31D-Go9CRmlyUFUzMmxhMTQ/edit?usp=sharing
(how can you post the image here? I can not to get it :/)
Your friendly neighbourhood modder
You can printscreen and upload to some igamegodting sire (imgurl for example). Anyway this is going off topic already. Maybe this thread is more suitable for unlocking factions.
http://www.twcenter.net/forums/showt...-Is-Not-Enough
It's for PFM but the principle is the same.
Your friendly neighbourhood modder
I'm trying to just change the model for a general, specifically Agrippa in the new campaign. Can't figure out where / how to do that for, I'm at a total loss. All I wanna do is change the variantmesh it uses for a starting general -- why is this so hard to figure out???
Can anyone help me?
I haven't found that entry in TWeak myself. You can do it manually (PFM) in the complied startpos under: compressed_data\campaign_env\campaign_model\world\faction_array\faction\character_array\character\character_details\character_details_art_set_info. The last of the five entries defines the varianthmeshmodel for the General/Admiral unit.
Hope it was of any help?