I preferred modding the old engine, it was amazing how fast I could set up a new army with characters in the old engine.
Code:
character Jacktus Lustus, named character, leader, age 25, , x 89, y 82
traits GoodCommander 1 , NaturalMilitarySkill 1 , GoodDefender 1 , PoliticsSkill 1 , GoodAdministrator 2 , Austere 3
ancillaries aged_retainer
army
unit roman generals guard cavalry early exp 3 armour 3 weapon_lvl 3
unit roman hastati exp 1 armour 1 weapon_lvl 0
unit roman hastati exp 1 armour 1 weapon_lvl 0
unit roman triarii exp 2 armour 2 weapon_lvl 2
unit roman archer exp 1 armour 0 weapon_lvl 0
That little piece of code I could set up a character, traits, retainers, location, units, experience, weapons and armor upgrades, and unique character models and portraits. Trying to do this in Warscape is a nightmare in comparison and nearly impossible with the current mod tools.
I really hated Warscape when it was released, modding was virtually wiped out at first and all the great missing features that was lost. For example city view, custom tiles, and battle maps that resembled the campaign map with things like visible wonders and fleets visible off the coast. Warscape or whatever CA is calling it internally now has come a long way since ETW, but is it time for a new engine? That is debatable, new engines bring new problems. I hope if they do a new engine it's M3TW that gets it, the medieval brand has always gotten the sloppy seconds when it comes to the engine.