The Pinnacle of Praise. Thank you.
Yes, we all know of overly-ambitious mods that died in the past. We hope that our approach is concise and contained enough to make it's release more achievable and imminent.
After S2TW was released it seemed that the M2TW engine might be too antiquated. But after everything the truth turns out that the old AI and the battle engine of M2TW is still in many ways better than the later titles. With the long history of AI improvements over the years, this mod can be made to behave in very challenging ways that are missed in ETW, NTW, S2TW, and R2TW.
In fact, with my later rig and a little tweaking, I can play HQ resolution battles with historically accurate army sizes (10,000 men) in this mod. Graphical enhancements and other techniques can be used to improve the battle maps themselves as well.
While I'm posting..
UPDATE: Well on my end I'm slowed by RL a bit. I'm testing the current build, haven't encountered any issues. Stitching the custom UI together with it is coming along. A few graphic slivers left to adjust here and there. I'm reworking the B&R logo. And the new portrait stack is now at around 300.
Modeller GeMiNi][SaNDy has offered to be our new core model volunteer. I have supplied him with some reference material and guidelines, and he thinks he can begin in about two weeks or so. And MrrRandomDude says he wants to make some of our custom strat models too.
Oznerol: If you really want to help out, I'd encourage you to PM Roz and offer your assistance with his scripting drudge at the very least. If you have old code habits, you'd at least be competent enough for him to count on to help modify unit cost rows etc.. Those kinds of things that just eat up time.