Originally Posted by
Used2BRoz
A well-balanced game should be capable of generating many outcomes. If you start spawning people at the right times it presupposes their family is still around to produce them and bring them up. That would only work if we split the game up into 4 or 5 min-campaigns, each with a time-scale of a year perhaps, then you could generate the right people at the right time. But in a game which covers 50 years, there would be no way of having historical people at the right time - the aim isn't to replicate actual events but give players a chance to see what happens when they take charge of a faction inside the sandbox environment, which is based on the historical framework.
Yes. I'm a huge advocate of sandbox facilitation and loathe excessive scripting myself. I only suggested fixed characters and family trees for this particular scenario because so many of the personalities involved were already born by the beginning of the WotR. Such that even if a particular character should be killed, it is plausible that their historical offspring would be alive and simply yet to come of age. I came to understand that very well while researching the life story of all the people who's heraldry I included in this set:
My hope was to be able to implement most of these in the mod, and the fixed characters approach was the simplest way to do that. This and I couldn't begin to imagine how long it would take to transcribe all of the family trees among these characters into the descr_strat. I studied long hours to cull that selection down, and I remember tracing those heritages as an endless spiral best avoided.
Of course, if you are skilled at Family Tree building, then these same named youths I'm referring to could be already set and awaiting in their respective family trees for their coming of age (you may even want to cheat by a few years for those historically born anytime before 1460, to get them into play as well). At the least, I'd recommend an innovative and influential use of Ancillaries to represent those IMPORTANT women same as done to represent the royals and the bishops.
I guess the subtext of my whole fixed characters concept/approach is THIS; That as enthralling and compellingly fun as Medieval Dynasty Building can be (I'm having a blast with it in my current DLV campaign) such Dynasty Building was NOT really a serious part of the brief period in the WotR. In fact, on the whole, it was the OPPOSITE. Were that not the case, the political situation of the Tudors at Bosworth and the utter END of the Plantagenets could not have occurred. I know that is an oversimplification, and that there were furtive attempts made along the way, but on the whole I think a civil feud lasting only a generation or so makes for a poor match to a Dynasty Building feature.