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Thread: [SubMod] MORALE Submod

  1. #1
    Foederatus
    Join Date
    Sep 2013
    Location
    Czech republic
    Posts
    42

    Default [SubMod] MORALE Submod

    MORALE SubMod for Devide at Impera

    I always wanted to play Devide et Impera but I did not like how morale works. Armies and units routed too soon for me. Maybe it is real but not so fun.

    All I did was that I extracted morale table form Archimonday mod and put it into standalone pack file.
    So all credits should go to him.
    http://www.twcenter.net/forums/showt...rchiMod-Rome-2

    Try it and let me know how is it working for you.
    I am enjoying great battles now as I always wanted with Devide et Impera.

    Enjoy.
    Attached Files Attached Files

  2. #2

    Default Re: [SubMod] MORALE Submod

    /Can you give a quick summary of the changes you've made? I.e. what % you've increased morale by? I've just had a battle with your mod on and the only difference i noticed was that rather than units at full strength being "eager" with the green square, they now all start at "steady" with an orange square...seems to suggest their morale is actually lower than before?

  3. #3
    Foederatus
    Join Date
    Sep 2013
    Location
    Czech republic
    Posts
    42

    Default Re: [SubMod] MORALE Submod

    I do not know what exactly is changed. I did not made those changes. Archimonday did. All I know is that now my or enemy units do not rout so easily.
    In DEI in the middle of the battle often 1/3 or 1/4 of my or enemy army just rout instantly at some point. It does not happen with these changes. Units fight almost to the end.
    I just wanted to share modification I like to play with so others can enjoy.

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