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Thread: Joerock's Hotseat - DEAD

  1. #1
    joerock22's Avatar Leader of Third Age HS
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    Default Joerock's Hotseat - DEAD

    Joerock’s Hotseat

    Creator: joerock22
    Admin: knight of meh

    Description: This game was inspired by Arrow’s Hotseat, which is my favorite of all the hotseats currently going on. Having 8-9 factions seems to strike a nice balance between game speed and complexity/number of players. I did make a few tweaks to the setup, as laid out below.


    Map





    Things to Notice

    The setup is very similar to Arrow’s, with a few differences:

    • Harad has been replaced by OOTMM. This results in a fairly even 1 vs. 1 fight between Gondor and Mordor. The Gondor player will have a real chance to win
    • SE cannot expand freely as it did in Arrow’s, since it now has OOTMM at its back
    • Every faction now has at least one other player-controlled faction nearby which it must contend with. No one has a “free ride” to expand against the rebels
    • The region containing Ost-in-Edhil is in play, to provide a link between Isengard and OOTMM (and to possibly give them something to fight over)



    Factions

    Gondor: Chieftain Khuzaymah
    Rohan: JWANT (took over for Arrow2daknee on turn 4)
    Dale: knicolas2
    Dwarves: Axis Sunsoar
    Silvan Elves: TheBlackWolf
    Mordor: Gimli10 (took over for Jemdkyl on turn 6)
    Isengard: themzr
    Orcs of the Misty Mountains: joerock22
    Rhun: Pandachef


    Rules

    Administrative:

    • Long campaign
    • Manage all settlements
    • M/M Difficulty


    General

    • You may reload your turn as many times as you want
    • Turns must be taken within 24 hours. If you cannot play your turn, please make arrangements for subbing
    • Please PM or VM the next player in line


    Territorial

    • Players cannot capture any settlement outside of the red line. There is no restriction on where armies and agents can move
    • No player is allowed to capture the large island at the mouth of the Anduin (containing Goben Tolfalas). Allowing this island to be in play would give Gondor an unfair advantage since Harad’s navy is not in play
    • Players are allowed to capture South Tharbad, but not North Tharbad


    Gameplay

    • Not Good vs. Evil
    • No Invasions
    • You may gift regions to another faction, but all of the units except one which appear as a result of the transfer must be disbanded immediately. The one unit you may keep for 3 turns as a garrison only. It may not leave the settlement or take part in battles outside of the settlement (except sallying). After the 3 turns is up, you must disband this unit as well
    • No gifting settlements at risk of capture
    • No heroic victories
    • Battles against other players must be auto-resolved. Battles against the AI can be fought
    • Post screenshots of all battles against other players: deployment screen and results screen. I think this makes following a hotseat much more interesting. Note – you do not need to post screenshots for lopsided battles, i.e. 1,000 vs. 100, but please mention the battle in your post
    • No assassinations or sabotage. You may recruit assassins to act as (expensive) extra spies, but you may not use them for anything else
    • No surrounding armies with smaller stacks to deny a retreat. You are allowed to block bridges or river crossings
    • No mercenary transport ships
    • All crossings points of the Anduin are in play
    • Units defeated by a player coming after you in the turn order may not move or attack on your subsequent turn
    • Bribing is allowed
    • Sallying from a settlement under siege is not allowed if it results in the settlement falling to the besieging force immediately thereafter (on your turn)
    • You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces


    Buildings

    • No destroying any buildings if the settlement is at risk of capture
    • Exterminating settlements is not allowed. You may sack or occupy
    • On the turn you capture an enemy settlement, you are only allowed to destroy inns and cultural buildings. This rule stays in effect until you have held a captured settlement for 3 turns
    • After you hold a captured settlement for 3 turns, buildings can be destroyed without restriction (provided the settlement is not at risk of capture)


    Spies

    • Whether a spy may open the gates of a settlement depends on the size of the settlement’s garrison. If a settlement is defended by 720+ elves, 900+ men, or 1500+ orcs, then spies may NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction
    • Note – Isengard must have 1500 soldiers in a settlement before it is safe from spies, even if some of those soldiers are dunlandings (men). This is because the standard unit size for Isengard is 250 across the board. Rhun, on the other hand, falls under the 900 man category because its standard unit size is 150
    • The purpose of this rule is to allow players to defend their settlement without fear of losing their garrison due to spies. Its justification is that settlement with more defenders have better surveillance and it would be harder for spies to operate. I also want to keep the rule simple, which is the reason for the hard limit. So basically if you defend a settlement with 6 full units worth of troops, you are safe from spies
    • Spies may open the gates against the Rebels (AI) without restriction


    Rules are open to change based on a vote by a majority of players
    Last edited by joerock22; August 31, 2014 at 02:56 AM.

  2. #2
    jemdkyl's Avatar Senator
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    Default Re: Joerock's Hotseat - 7 FACTIONS AVAILABLE

    Mordor!
    ____________________________________________________________________________________________

    Gothmog

    What of Khuzaymah?

    Jem

    I will break him.

  3. #3
    Arrow2daknee's Avatar Vicarius
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    Default Re: Joerock's Hotseat - 7 FACTIONS AVAILABLE

    Eh.... Rohan????

    Chieftain, teach me the strategy you use to beat Gimli in FOH!

  4. #4
    Axis Sunsoar's Avatar Domesticus
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    Default Re: Joerock's Hotseat - 7 FACTIONS AVAILABLE

    Assuming this isn't an invite-only HS, I'll take Dwarves

  5. #5
    joerock22's Avatar Leader of Third Age HS
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    Default Re: Joerock's Hotseat - 4 FACTIONS AVAILABLE

    All three of you are added. Gondor v. Mordor should be a really nice matchup. Now we just need 4 more players and an admin.

  6. #6
    themzr's Avatar Primicerius
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    Default Re: Joerock's Hotseat - 4 FACTIONS AVAILABLE

    ISENGARD!

  7. #7

    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Damn, wanted dwarves. I will be Dale or Rhun.

    What happened to the tag team thing?

  8. #8
    joerock22's Avatar Leader of Third Age HS
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Quote Originally Posted by PandaChef View Post
    Damn, wanted dwarves. I will be Dale or Rhun.

    What happened to the tag team thing?
    Not enough interest, I guess. I'll give you Dale or Rhun, which ever is chosen last. Or you can pick between the two.

  9. #9
    knight of meh's Avatar Primicerius
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Quote Originally Posted by joerock22 View Post
    Not enough interest, I guess. I'll give you Dale or Rhun, which ever is chosen last. Or you can pick between the two.
    in my experience as humble as it is you need a thread with an OP to judge interest ^^

  10. #10
    Chieftain Khuzaymah's Avatar Domesticus
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    One remark about the rules. Gifting settlements, all units must be disbanded immediately. I have a minor objection here. I believe in previous HS's where this rule was used, it was allowed to keep 1 unit inside the settlement for max. 3 turns to prevent rioting/revolting before the faction can actually garrison it.

    I really like your idea about adding Ost-in-Edhil to the map!

    Oh and Jem, I just got a message from Denethor. He wonders if you really think you're wise, because he has seen more than you know in his White Tower!

    PS: Joe, I wonder if we should add something to the rules that clarifies difficult situations. I'm referring to our OA case. There was nothing in the rules of that HS, but there were rules about this in other hotseats. How will we deal with such an issue here? I think it is good to determine that now before something similar befalls this HS.
    Last edited by Chieftain Khuzaymah; February 15, 2014 at 12:41 PM.
    Most Promising Youngblood TATW: Chieftain Khuzaymah


  11. #11
    joerock22's Avatar Leader of Third Age HS
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Quote Originally Posted by Chieftain Khuzaymah View Post
    One remark about the rules. Gifting settlements, all units must be disbanded immediately. I have a minor objection here. I believe in previous HS's where this rule was used, it was allowed to keep 1 unit inside the settlement for max. 3 turns to prevent rioting/revolting before the faction can actually garrison it.
    I don’t have a problem with this. I would like to add a sentence so that this unit may not be used in battles taking place outside of the settlement (unless sallying). The unit should be used for temporary garrison purposes only.
    Oh and Jem, I just got a message from Denethor. He wonders if you really think you're wise, because he has seen more than you know in his White Tower!
    Trash talking already? Oh, this is going to be fun to watch.

  12. #12
    Chieftain Khuzaymah's Avatar Domesticus
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Quote Originally Posted by joerock22 View Post
    I don’t have a problem with this. I would like to add a sentence so that this unit may not be used in battles taking place outside of the settlement (unless sallying). The unit should be used for temporary garrison purposes only.
    Absolutely.
    Most Promising Youngblood TATW: Chieftain Khuzaymah


  13. #13
    joerock22's Avatar Leader of Third Age HS
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Quote Originally Posted by Chieftain Khuzaymah View Post
    PS: Joe, I wonder if we should add something to the rules that clarifies difficult situations. I'm referring to our OA case. There was nothing in the rules of that HS, but there were rules about this in other hotseats. How will we deal with such an issue here? I think it is good to determine that now before something similar befalls this HS.
    You’re right; it would be a good idea to straighten this out. I guess I wouldn’t have a problem with a rule that disallowed laying siege to a settlement to deny a retreat into that settlement. As long as it was stated in the rules to begin with and everybody knew about it. That would probably be the simplest solution, rather than trying to separate out situations where it would be allowed. And simplicity is good.

  14. #14
    jemdkyl's Avatar Senator
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    I doubt we will get a decent player for SE.

  15. #15
    knicolas2's Avatar Senator
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    Default Re: Joerock's Hotseat - 3 FACTIONS AVAILABLE

    Dale still free? Then i would like to pick dale

  16. #16
    joerock22's Avatar Leader of Third Age HS
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    Default Re: Joerock's Hotseat - SILVANS AVAILABLE

    knicolas2 assigned to Dale, Pandachef assigned to Rhun. Now we just need an SE and an admin.

  17. #17

    Default Re: Joerock's Hotseat - SILVANS AVAILABLE

    Maybe Knight for admin?

  18. #18

    Default Re: Joerock's Hotseat - SILVANS AVAILABLE

    Having spent long enough slaughtering the pointy eared ones as OotMM, this time I will do a switch and see if I can survive as the SE

  19. #19
    joerock22's Avatar Leader of Third Age HS
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    Default Re: Joerock's Hotseat - SILVANS AVAILABLE

    Awesome! We are now full. I will see if knight of meh is willing to admin.

  20. #20
    knight of meh's Avatar Primicerius
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    Default Re: Joerock's Hotseat - SILVANS AVAILABLE

    yeah no problem , any preferences for balancing night fighters? (i.e adding night fighter too good generals)

    and how much of the blue mountains forces to you forsee being kept by the dwarves ?

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