View Poll Results: Do you think this idea should be implemented

Voters
17. You may not vote on this poll
  • You are completely for this idea

    9 52.94%
  • You are only for the naval patch

    2 11.76%
  • you are only for the punic DLC

    1 5.88%
  • You are completely against this idea

    5 29.41%
  • Other(specify why)

    0 0%
Results 1 to 13 of 13

Thread: An idea for next patch and dlc: Naval patch and Punic DLC

  1. #1

    Default An idea for next patch and dlc: Naval patch and Punic DLC

    A lot of people have been complaining about the game bugging out during naval battles, and about the fact that transport ships are just much better than normal ships.
    I suggest a patch which makes marine units bigger(the size of a cavalry unit, not half an infantry unit,) makes transport ships take one turn to make, doesn't allow ranged units on transports to fire and make transport ships unable to board another ships, while making an attempt to fix the naval bugs(ship sticking to other ship.)

    This could be accompanied with a punic DLC, a DLC focussing on all the factions in the Punic war. First week free but after that paid, which makes three factions playable, Syracuse(with Italian swordsmen to improve it,) an African tribe(Masaesyli or Gaetuli) with some Carthaginian units and an Iberian faction(Edetani to represent Saguntum in the Second punic war) also with some Carthaginian units. Carthage could also be given some Iberian units such as Iberian cavalry and swordsmen, as well as Balearic and Celtic warriors(for crossing of the alps) as factional mercenaries.

    I don't know if this idea will be implemented, but it certainly would restore the faith of TWC in CA, and a DLC that is free for one week and then paid makes it a good compromise between CA and the public. I will put a poll in to see what people think of this.

    Please dont turn this into another rant thread, you know CA won't just release 2 big things for free.
    Last edited by Pontic Pontus; February 14, 2014 at 12:01 AM.

  2. #2

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    I'd point out that transport ships are easily the worst ships in the game, and can't see why people struggle with them. If you try to say, board them, then yeah they're going to make mincemeat of you probably. Simply because they have a higher unit count. But that's like saying spearmen are too powerful because you run your cavalry headlong into them...

  3. #3

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    I know transport ships are bad as well, but for some reason most of the community thinks they are OP

  4. #4

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by Pontic Pontus View Post
    I know transport ships are bad as well, but for some reason most of the community thinks they are OP
    they catch up with ships that are clearly "faster" and somehow target lock once they hit each other.
    for some reason my guys just cant row on if the other ship has them from behind.

  5. #5

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by Toho View Post
    they catch up with ships that are clearly "faster" and somehow target lock once they hit each other.
    for some reason my guys just cant row on if the other ship has them from behind.
    The 'target lock' is probably due to boarding mechanics. Once a ship has engaged a board, you're locked into it. Your only defense is to ensure they never get close enough to initiate a board.
    Which is, admittedly, rather difficult given naval battles are pretty microheavy compared to field battles.

  6. #6

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by krisslanza View Post
    The 'target lock' is probably due to boarding mechanics. Once a ship has engaged a board, you're locked into it.
    why?
    Your only defense is to ensure they never get close enough to initiate a board.
    no .
    Which is, admittedly, rather difficult given naval battles are pretty microheavy compared to field battles.
    no .

  7. #7

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by Toho View Post
    why?
    I imagine so you could actually board faster ships? If ships didn't get "locked" into it, it'd be impossible for a boarding ship to board anything but ships slower then it. They can't chase down a faster ship, and if there's no way to 'lock' the victim in, how are they ever going to board it?

    It doesn't make realistic sense, no, but it is a video game after all. It really doesn't need to make logical sense, it just has to make sense from a gaming point of view.

  8. #8

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by krisslanza View Post
    I imagine so you could actually board faster ships? If ships didn't get "locked" into it, it'd be impossible for a boarding ship to board anything but ships slower then it. They can't chase down a faster ship, and if there's no way to 'lock' the victim in, how are they ever going to board it?
    if I recall Empire had a particular system of boarding and so did shogun 2, you had to reach a position and maneuver just to board the enemy instead of "auto-lock upon physical contact", thats just stupid.
    its like CA had all these rule in the games before they were like " this!" and threw everything away.

    It doesn't make realistic sense, no, but it is a video game after all. It really doesn't need to make logical sense, it just has to make sense from a gaming point of view.
    it doesn't make sense because it was never like this before in total war, why things up now?

  9. #9

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by Toho View Post
    it doesn't make sense because it was never like this before in total war, why things up now?
    Because the game was rushed and not polished.

  10. #10
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Quote Originally Posted by Pontic Pontus View Post
    I know transport ships are bad as well, but for some reason most of the community thinks they are OP
    I find them clumsy, slow, weak and unreliable. can easily kill 4 transport ship (which doesn't have ranged) with two raiders.

    just ram with them both on the same time from two direction. and the transport will sink.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  11. #11

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Better modability, more modding tools.

  12. #12
    TheCenturion24's Avatar Semisalis
    Join Date
    Sep 2013
    Location
    South Australia
    Posts
    452

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    It's not just that they're still unbalanced somewhat; it's that they feel unnecessary for the Total War gameplay style. Sloppy. You don't really have much fear of sending an army over sea because you know they can fight back. I understand that it might seem more logical, but you've actually got less strategical thinking involved because you no longer have to deal with armies being undefended on the waves.

    Some of my greatest cock ups come from Rome I, where I've sent a major silver shield/sword army across to take Carthage, only to be intercepted with a worryingly larger fleet and sunk. Just like that; an army gone. I rarely, if ever, get stuff ups on that magnitude in Rome II, because it's so damned easy and simple. Seriously; you have to TRY to loose this game. Not everyone's going to see it the same way, but this whole problem could have been avoided by simply keeping the army transport to actual fleets, or removing transport ship combat capability full stop.

  13. #13
    Indefinitely Banned
    Join Date
    Apr 2009
    Location
    London
    Posts
    1,549

    Default Re: An idea for next patch and dlc: Naval patch and Punic DLC

    Any DLC that helps improve or fix the main core game im totally for, also Punic Wars could be a pretty decent one to do, may see a mobilize garrison feature for it or somthing. Could help out those wanting more control over such units.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •