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Thread: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

  1. #141

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Well I would always recommend using the bugfix, there is no loss and if you don't like the extra submods included they can be easily discarded without any hindrance.

  2. #142

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    When using this copilation - game crashes from time to time( have to play without it

  3. #143

  4. #144

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Play with Bug Fixes for SS6.4 1.26 + ADDENDUM 1,2,3.
    Everything is fine, no crashes.
    Waiting 1.27.
    Thank you for your work!

  5. #145

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    is it just me or england's named character in winchester by the name of robin doesn't have any traits or bodyguard unit attached to him? \SS6.3\data\campaign\late\world\maps\imperial_campaign\strat.txt line 6131 from BugFix_Compilation_v1.26.7z

    if i comment out the line, all characters except henry disappear. if i assign trait and/or NE Bodyguard unit, he won't show up where he's supposed to. is this ghost character a bug or a feature?

    btw bugfix doesn't seem to be compatible with ssnop mod. thats a pity cause as a history based game, having made up historically incorrect names in total war series ain't good. if this were shoot em up, i wouldn't care about the names of some random dude i killed.. what think you?

    anyway thank you so much for the fixes.

  6. #146

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    I'll see if i can include a patched version of SSNOP 1.2 for bugfix 1.27

    About the robin guy, i think that was fixed in one of the addendums
    he's not supposed to be a named_character/general but just a low captain

  7. #147

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Thank you so much for these awesome tweaks and fixes !! can't wait for the Titanium release!

  8. #148

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hey, I am glad Marius directed me to this fix. Two quick questions:

    1. "Campaign Script Customization (bane_tw) [files are stored separately in a 7z file]
    Allows you to turn on/off some parts of the campaign script, useful for speeding up turns."

    Where is this sub-mod - or how do I activate it. When I go to the setup screen, I think I see the checkbox for the other sub-mods but not this one.

    2. "2 Turns per year
    1 years will teak 2 turns, land devastation by enemy armies is back, settlement income reduced to half (experimental)"

    So aging and settlement income are the only two things that are changed in the 2 TPY sub-mod?

  9. #149

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    are you using all the Addendums?
    Hmmm, do you have to download the settlement fix and addendums separately?

    I only downloaded the big file from here:

    http://www.mediafire.com/download/gp...ation_v1.26.7z

  10. #150

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    the settlement fixes are optional but the addendums are mandatory, as they fix some errors in v1.26

  11. #151

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    the settlement fixes are optional but the addendums are mandatory, as they fix some errors in v1.26
    Ah, ok. I will download immediately then.

  12. #152

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by lampros69 View Post
    Ah, ok. I will download immediately then.
    Hmmm, are you supposed to get 2 checkboxes of everything except AI on the script controller screen? If so, which ones am I supposed to do check off?

    Also:

    "Campaign Script Customization (bane_tw) [files are stored separately in a 7z file]
    Allows you to turn on/off some parts of the campaign script, useful for speeding up turns."

    Where is this sub-mod - or how do I activate it. When I go to the setup screen, I think I see the checkbox for the other sub-mods but not this one.

  13. #153

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Nope, only 1 for each...
    make sure you run the .bat files included in the packages.

    Campaign script customization files are stored IIRC inside a .7z in the ".../data/campaign/sub/" directory

  14. #154

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello Melooo182,

    I only run one .bat file when installing your compilation: CLEAN_OLD_BUGFIX.bat (ADDENDUM 2)

    Is it enough or are there more files I need to run?

    Thanks..

  15. #155

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    Nope, only 1 for each...
    make sure you run the .bat files included in the packages.

    Campaign script customization files are stored IIRC inside a .7z in the ".../data/campaign/sub/" directory
    Thanks, apparently running the batch file did it.

    Does Germanicus (sp.?) hardcore AI work properly, however? I thought it gives you limited time to set up before a battle, but it seems to give me forever - like normal. So I am wondering if it is working at all.

  16. #156

  17. #157

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Melooo182,

    I only run CLEAN_OLD_BUGFIX.bat (ADDENDUM 2) when installing your compilation.

    Is it enough or are there more necessary files I need to run?

    Thanks in advance...

  18. #158

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Just to be sure, run all of them at least once
    I don't remember right now which are the others.
    I think one for reseting the map and another for sounds.

  19. #159

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Thanks for the fixes.
    Last edited by Ostrogoth; January 20, 2015 at 03:51 PM.

  20. #160
    +Marius+'s Avatar Domesticus
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    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Any news on the next version?
    I am creating another Stainless Steel game build

    I assume this is perfectly compatible with Titanium?

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