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Thread: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

  1. #101
    Barkhorn1x's Avatar Biarchus
    Join Date
    Jan 2006
    Location
    Davie, FL
    Posts
    678

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello Melooo182.

    Nice work here on behalf of the community.

    Can you tell me what the G5 Settlement fix does?
    "Après moi le déluge"


  2. #102

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    http://www.twcenter.net/forums/downl...o=file&id=3203
    Quote Originally Posted by Germanicu5
    ...Changes include optimised defense points layout, which enables AI to defend settlements in a more
    challenging way, a small but noticeable feature.
    you're welcome

  3. #103

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello Meloo182, and this is also my first post! I'm getting the same error like Banquo's, when I choose a faction and click start the game goes back to 'choose campaign/quick battle' menu. My SS setup checks Savage AI and Disable RR, and 6.3 to 6.4 worked fine (can start campaign). Is there any suggestion on how to fix this?

  4. #104

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello

    I just downloaded the bugfix compilation and replaced the folder in my mods section but im such a computer noob and didnt realize that byg's, permanent towers, etc... were considered submods so i did all the steps, without disabling them, i only realized after, i ran the game and just quickly ran through like 3 turns, i didnt notice anything (except the updates ie. loading screen says 1.26 bugfix, the family tree names have changed, in my case England --> Pole)

    I'm worried though, should i be?

    Thank you!

  5. #105

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Plus when i ran it, atleast the name changes were in my save game and the mod specifically says not save game compatible, any help for this noob would be appreciated, thanks

  6. #106

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Wut? england's family changed to poland's?

    disabling all the submods and applying the bugfix again, should do it i think.

    also remember you'll have to start a new campaign, all old previous saves will be either useless or start having problems/errors.

  7. #107

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    ok thank you very much!

    and i meant England's family tree had the surname "Pole" added lol

  8. #108

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Great job guys. It really fixes all major issues in gameplay. The improvement is more than obvious.

  9. #109

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Error in export_descr_ancillaries file:
    Code:
    ;------------------------------------------ 
    Trigger anthony_of_padua 
    WhenToTest GovernorBuildingCompleted 
    Condition SettlementBuildingFinished >= abbey
     and IsGeneral 
     and CultureType southern_european 
     and I_EventCounter aldus_manutius_in = 1
     
     AcquireAncillary anthony_of_padua chance 75
    It should be: and I_EventCounter anthony_of_padua_in = 1

  10. #110
    Marman's Avatar Foederatus
    Join Date
    Feb 2012
    Location
    Armenia
    Posts
    25

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hey,

    I have installed SS6.3_installation_patcher_v.2.5.exe over SS6.3 and afterwards applied SS6.4.exe over it.
    Should I still apply this fix (SS6.4 BUGFIX COMPILATION v1.26) after all?

    Thanx

  11. #111

  12. #112
    Marman's Avatar Foederatus
    Join Date
    Feb 2012
    Location
    Armenia
    Posts
    25

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    if you want to fix most bugs in SS6.4, yes.
    Thanx much Melooo182.
    I applied the fix and it seems running smoothly.
    Cheers!

  13. #113

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello Melooo182
    .
    You've released a bug fix version 1.26. But there is already a built-in titanium 1.27. Can put separately bigfix compilation 1.27?

  14. #114

  15. #115

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    I think it might be a bug that French LMAA don't get a visual upgrade when you retrain them with Heavy Mail. Should they not look just like Spearmen Sergeants do when they get the same upgrade?

  16. #116

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    most likely unfinished work, they use the same model and textures in both armour entries in the BM.MDB

  17. #117

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    does this bugfix patch is compatible with BGR and Nextheir ancillarie?

  18. #118

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    BGR IV and II yes
    Not with BGR V

    Nextheir ancillary, with my updated version, it should have no problem.
    follow the NHA link in my signature bellow

  19. #119

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    BGR VI and II yes
    Not with BGR V

    Nextheir ancillary, with my updated version, it should have no problem.
    follow the NHA link in my signature bellow
    BGR VI ? u mean IV? :p

    is it not compatible with V because V already includes some of your submods/fixes ?

  20. #120

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    BGR V is not compatible because this bugfix compilation includes changes in the trait and ancillary triggers that depend on changes done in the campaign script, since BGR V overwrites the campaign script completely these altered triggers will not function properly and will possibly cause CTD.

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