Also the throwing animation for them is off, the javelin disappears in their hand before they throw.
Also the throwing animation for them is off, the javelin disappears in their hand before they throw.
GeMiNi][SaNDy, саn you upload your sources animations, i want to use your archers in my mod?
lepton, these are not mine. They were present in DLV BB long before me. I simply made the models that work with them (with extra bones). They were created by someone here on twc. I can't remember who exactly, you can easily find out. Its open source, you can simply download the animation files from any mod that uses them. It then becomes a matter of having the models and assigning the right animations in the modeldb file. As for my models, you can use them as you like.
Sandy
thanks for the reply, but the problem is that DLW use packed animation and unpacker damage them when unpacking, so it is essential source animations in uncompressed form, so that I was able to integrate them into my mod, but it was already my problems to find them.
What about your mod and models -- many thanks, great work.... and sorry for my english
I understand now. Banzai's animations can still be found here.
You can also use Modeller's Toolbox to fully unpack animations from any mod. I used it to unpack DLV animations. You can use it to repack the animations back in after making necessary changes. It is a life-saver. I used it to add Marka horse animations.
Sandy
download link Banzai animations now here
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
AnthoniusII, I have stopped working on this mod for now. I am focusing on my another mod of my own separate from DLV. This change alone wouldn't justify a new version. However, it could be part of a bigger update sometime in the future. I appreciate your input. If you could send me the files, I will certainly include it in the future.
Sandy
I use Modeller's Toolbox ... and now i have cool archers in my mod:
Many thanks for information
where is Serbian kingdom?
What an awesome submod! Too bad the muslim units don't receive the same love, but your work is very much appreciated. There is a bug though, the moors' peasant crossbowmen have floating crossbows, I'm not sure if it's the same with other crossbowmen who don't use custom animations. How could this be fixed?
EDIT: Not just crossbowmen, but bedouin archers too, and I suppose all other muslim missile units?
Last edited by SRACon17; September 10, 2015 at 11:07 AM.
I am making 14th century units for my mod right now. Many parts can be utilized for 15th century units in Blood and Roses later on. I have already made 3 tiers of armour models for B&R, its the hardest part. The rest is just making small modifications on top of them. Right now, I am waiting for a launchable campaign map.
Sandy
whow, didn´t expect this
eagerly awaiting some pictures, when things are in place
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
_Tartaros_,
I promised a preview by end of this year.
Sandy
Sounds amazing as you are talented modder Will you include only western part of Europe, or do you plan something bigger? I´m looking forward to preview
For the city models for your mod check this link and the post n. 4:
http://www.twcenter.net/forums/showt...gn-Map-Preview