Please rep this guy . he´s doing great work that will help all players of IB2 and spares the team a lot of work that can be used enhancing other things!
Please rep this guy . he´s doing great work that will help all players of IB2 and spares the team a lot of work that can be used enhancing other things!
its excellent.
Great, I'll get straight onto it!Awesome!! Please see first post I updated it Theramines, lets update first post as needed
I play as romans, but the franks are so strong, they attacked and are spawning just stack after stack. Their troops are good and very cheap -.-
Cool guide, Theramines...... and a fleur de lis for you efforts!
“The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
"It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC
If you're interested, I wrote a few (very, very long-winded! Sorry.) AARs about my H/H campaign as the Romans against them. They can be beaten, but it takes a lot, and I mean a lot, of fighting. See the Impressions from the Battlefield sticky.I play as romans, but the franks are so strong, they attacked and are spawning just stack after stack. Their troops are good and very cheap -.-
I'd be very interested in your tactics and strategies, if you're interested in writing about it.
You have to fight alot in this mod - thats wanted. Also its meant to be challenging - maybe just lower difficulty a bit if you are struggling.
Also with every faction you need to be aware, that you cant just buy everything (buildings, troops) its not easy to build up an economy that works, It has to be considered whats needed now and what has to be spared for later. That´s why this work here is so important.
Generally bring your economy up - maybe on cost of population losses. If you loose a city dont 'freak out' - take it back when you are strong. But better be agressive from start - dont be afraid to pillage. Carefull with adoptions and general recruiting - they have high upkeep.
In this case as romans I´d suggest trying to keep good relations with franks - even at costs - a sowewhat historical approach.
Im going to add more to the strategy guide for Theramines tomorrow
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Excellent! I downloaded Gimp (2D art program) last night because I thought the MS flowcharts looked a bit corporate and immersion-breaking. Ugly, actually. This weekend I'll sticky the prose building guides within the strategy guides. When IBIII is released I'll use the building pics from that to make the 2D flowcharts. By then, assuming I've learned how to use Gimp reasonably well, I should be able to produce something more appropriate.Im going to add more to the strategy guide for Theramines tomorrow
Ok no rush on this my friend. It will be a progression until finishedon the first post. We will see its development in progress
WIP. Still working on this. When its completed I will post on page 1
1. Settlement Hall and Barbarian Chieftain Hall
2a. Civil Provincial Administrators or Regional rulers
2b. Military Provincial Capital Rulers or the settlements' Capital ruler
1. Settlement Hall
Roman and Romano Cultures Only
All Cultures(Editing) Romano cultures will have most but not all access. After the second level is constructed, the Barbarian style Governor Palace(Warrior Hold) cannot no longer be built by the Roman and Romano Culture. This building tree will be the governments' administration tree unless its destroyed by the player and the player decides otherwise.
(Does not require A building)
2. 1st level Barbarian Chieftain Hall
All Cultures(Editing). After the second level is constructed, the Roman style Governor Palace cannot no longer be built by the Roman or Romano cultures. The choice is made. This building tree will be the governments' administration tree unless its destroyed by the player and the player decides otherwise.
Requires 1st level Market
Requires Craftsmen
Requires Armory
2a. Civil Provincial Administrators or Regional rulers
3a. A Marchan: Pictavia Faction
3b. Comites Civitatus: Romano and Roman Factions
4c. Rí Ruirech: Gaelic Factions
5d. Ætheling:Germanic factions
3. Builds:
3a. 2ed level walls
3b. Courts of Law
3c. Academy
3d. Aqueducts
4 - Military Provincial Capital Rulers
All Cultures:
Requires 1st level Market
Requires Craftsmen
Requires a Warrior or Treasure Chest(1st level building in Castle Tree Building)Roman Culture is excluded after the 2end level, Provincial Capital Rulers Building is completed.
Gesith: Germanic Factions
Provincial Dux: Roman and Romano Factions
Mormaer: Pictavia Faction
Ri Buiden: Gaelic Factions
4.Builds:
4a. Kings Castle Building Tree
4b. 2end level stables(Roman and Romano factions)
4c. 3rd level stables(All Cultures: Starts Gaelic and Pict and Germanic Cultures )
4d. 3rd level barracks
-I'm about 70% done. More detailing, Expansion on trees, and description is needed.
Last edited by Riothamus; March 07, 2014 at 02:27 PM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
I'm also working with gimp Theramines - just ask and you will be heard
Thanx for this. I'm a bit lost with the economy and government in this mod. I didn't play much the M2TW vanilla (but I'm not sure it would help anyway) but I don't remember there was so many choices. Even in mods like DLV.
Now this period being a special crossroad in history, it seems logical to have different options in the process of civilization, but those choices are not always intuitive.
I started a campaign with the continental roman faction so at the moment I'm just trying to stabilize my economy. But when territorial expansion will come I will be needing all those descriptions.
PS : About merchants. I just have one right now, but it cost me 200 a turn and the ressources around are never giving me more than 80 to 106 a turn (grain being the most valuable atm). Any solution to improve his output ?
Last edited by Yerevan; March 05, 2014 at 05:36 PM.
Over time they gradually gain experience and then the profits begin rolling in. I'm not sure how long this process takes. It may be a good few years before this comes about. The strategy guide hopefully will give a fresh perspective on the mod. There is still very much to do on this but I'm glad you can see some of its significance in the madness of it all. Its important to see also how the Romano culture such as Dumnonia, and Ebrauc etc.. can choose the regression toward the Barbarian Germanic or Gaelic types or toward(to a point) their Roman predecessors. We Thank you Yerevan for you interest and kind words
Last edited by Riothamus; March 05, 2014 at 06:12 PM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Thanks!I'm also working with gimp Theramines - just ask and you will be heard
I've been playing around with it this week, learning stuff. I will need your help! I used Photoshop professionally back in the late 1990s, but this Gimp is really difficult to understand. Its user manual is confusing tech-babble and it's nothing like anything I've used before. I'll push on though, because I really want to do this.
WIP. Still working on this. When its completed I will post on page 1
1. Settlement Hall and Barbarian Chieftain Hall
2a. Civil Provincial Administrators or Regional rulers(economic assimilation)
2b. Military Provincial Capital Rulers or the settlements' Capital ruler (military assimilation
4 Roman Government Center 2nd level of this tier( Roman assimilation Roman or Romano factions only. Other factions are excluded)
5 Barbarian Government Center (Culture Assimilation)
Spoiler Alert, click show to read:
I'm about 95% done. More detailing, Expansion on trees, and description is needed.-
Last edited by Riothamus; March 10, 2014 at 11:46 PM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Studying these made me realize how important the choice is for certain factions between barbarian and roman tech trees. As Rio mentioned earlier:WIP. Still working on this. When its completed I will post on page 1
1. Settlement Hall and Barbarian Chieftain Hall
2a. Civil Provincial Administrators or Regional rulers
2b. Military Provincial Capital Rulers or the settlements' Capital ruler
Spoiler Alert, click show to read:
I'm about 90% done. More detailing, Expansion on trees, and description is needed.-
I'll also expand the 'Assimilation' sections of the strategy guides to make sure players are aware of this. I'll rename it 'Building and Assimilation' and sticky the tech trees within.Its important to see also how the Romano culture such as Dumnonia, and Ebrauc etc.. can choose the regression toward the Barbarian Germanic or Gaelic types or toward(to a point) their Roman predecessors.
I expanded post 36 a bit Theramines. I gave the first level Roman Governors' 1st Level Palace settlement a 1st level market requirement and cleaned out a few not needed either or requirements. I added in both Roman and Barbarian Government Centers and will further expound soon. I still need to add to it(more info and branch more to help it resemble a tech tree for you
Last edited by Riothamus; March 10, 2014 at 04:45 PM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Re did Post 1 bottom page spoiler. Added 2 more building branches an clarified info I will try and add post 36 info to this soon
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod