Hello everyone,
This mod makes HardcoreSalmon's Close Pike Formation Mod compatible with Divide Et Impera. To install simply, subscribe on steam with all 6 parts of DEI.
There are three versions due to peoples preferences
***Close pike formation for Divide et Impera:http://steamcommunity.com/sharedfile...pike+formation
4 ranks use their pikes and pikemen fight in close formation.
***Version 2: http://steamcommunity.com/sharedfile...pike+formation
Does the same thing as version 1 except the 5th rank has high angled pike animation instead of lower angle (some people requested it like this)
***Version 3 http://steamcommunity.com/sharedfile...pike+formation
This makes pikes in dei fight in close formation, but without 4 rank fighting. Again, some people requested it like this
Pike units will fight in tighter formation (akin to pre patch 7 formation) and allow the fourth rank to use their sarrisas (sources I've seen suggest that the first 5 ranks would engage). Let me know if there are any technical or gameplay issues. I have only tested this on a few units and from what I've seen its not making pikes noticeably more powerful (which is good). I would appreciate feedback to see if I need to nerf their stats to preserve game balance.
HardcoreSalmon's original mod for vanilla Rome 2: http://steamcommunity.com/sharedfile.../?id=195738666
All credit should be given to HardcoreSalmon, how he figured out how to decipher the pike fragment animation I will never know.
Below are some screenshots of this mod in action in DEI.
**edit: This isn't really a submod, more of a small adjustment to pikes. I realize this after already posting the title and can't seem to change it. Sorry if this has mislead anyone.
*** another edit: I've made some slight variation mods that can be seen on post 18 of this thread. These variations are simply based on some users preferences. Personally, I prefer the first one but to each his/her own.
***** one last edit: Some users have been wondering why 5 ranks of pikemen are not used. I wish this could be done, but I don't know if there is a way to edit the animations of the 5th rank on its own due to hardcoding. Its actually kind of lucky that the 4th rank is editable but thats how it is. (Let me know if I'm wrong and there is a way to do this.)


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