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Thread: Preview 28/1/2014

  1. #21
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Preview 28/1/2014

    Quote Originally Posted by Architect of Doom View Post
    Those buildings are impressive!
    thanks
    Quote Originally Posted by Architect of Doom View Post
    And remember, when you finish, leave instructions of how to instal the mod on the Steam version of Rome.
    well that is something that i'll have to remember for a looooooooooong time
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
    - Modeller/ Skinner / City Builder of Fourth Age -

    - Under the patronage of the cream pie lover -
    - jimkatalanos -



  2. #22
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Preview 28/1/2014

    it´s allways good to see awesome previews
    please more of them
    regards

  3. #23
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Preview 28/1/2014

    hope it helps from dvk901
    Although I am still actively working on RS2, I would like to offer my help in finding errors that cause your mod to crash. Just browsing through a few things, I found a number of errors that can be the cause for various types of CTDs.

    For example, 'faction_creator' must be the same in both descr_regions.txt and descr_strat.txt. If they are not, you can get random scroll-over CTDs and end turn CTDs which report no error and leave you mystified as to what is causing them.

    There are also numerous mistakes in faction ownership of units, particularly in the slave sections, which will cause errors, and there is one in descr_rebel_factions.txt that, if that unit is spawned, you will get an instant CTD.

    Also, I noticed this in DMB.txt:

    type cretan_guards
    skeleton fs_fast_archer,fs_spearman
    indiv_range 40
    texture cretans, bi/hcs/data/models_unit/textures/unit_crete_guards.tga
    texture slave, bi/hcs/data/models_unit/textures/unit_crete_guards.tga
    model_flexi bi/hcs/data/models_unit/HEG_crete_guards.CAS
    model_sprite 60.0, bi/hcs/data/sprites/cretans_cretan_guards_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    If it is your intention to use one sprite for all units, this is an incorrect way to do it. The model_sprite line in this DMB entry is meant ONLY for a mercenary unit, and it is iffy that that will always work correctly anyway. All other units that would use this model will get a 'game generated' sprite on the fly, and this can cause slow performance and even possibly in battle CTD's. The correct way to do this is as follows:

    type bellovaci_infantry ;;;;and Roman auxiliary infantry 1+2
    skeleton fs_s1_semi_fast_javelinman, fs_semi_fast_spearman
    indiv_range 40
    texture gauls, data/models_unit/textures/tone/arverni/bellovaci_infantry_arverni.tga ;;bellovaci infantry
    texture germans, data/models_unit/textures/tone/cimbri/bellovaci_infantry_cimbri.tga ;;bellovaci infantry
    texture romans_julii, data/models_unit/textures/tone/belgae/bellovaci_infantry_belgae.tga ;;bellovaci infantry
    texture boii, data/models_unit/textures/tone/boii/bellovaci_infantry_boii.tga ;;bellovaci infantry
    texture thrace, data/models_unit/textures/tone/romans/bellovaci_infantry_roman2.tga ;;;cohors viii belgae
    texture slave, data/models_unit/textures/tone/slave/bellovaci_infantry_slave.tga ;;bellovaci infantry
    texture romans_brutii, data/models_unit/textures/tone/romans/bellovaci_infantry_roman2.tga ;;;cohors viii belgae
    texture merc, data/models_unit/textures/tone/romans/bellovaci_infantry_roman.tga ;;;cohors v gallorum
    model_flexi data/models_unit/bellovaci_infantry_high.cas, max
    model_sprite 50.0, data/sprites/RS_bellovaci_infantry_sprite.spr
    model_sprite gauls, 50.0, data/sprites/RS_gauls_bellovaci_infantry_sprite.spr
    model_sprite germans, 50.0, data/sprites/RS_germans_bellovaci_infantry_sprite.spr
    model_sprite romans_julii, 50.0, data/sprites/RS_romans_julii_bellovaci_infantry_sprite.spr
    model_sprite boii, 50.0, data/sprites/RS_boii_bellovaci_infantry_sprite.spr
    model_sprite thrace, 50.0, data/sprites/RS_romans_brutii_bellovaci_infantry_sprite.spr
    model_sprite slave, 50.0, data/sprites/RS_slave_bellovaci_infantry_sprite.spr
    model_sprite romans_brutii, 50.0, data/sprites/RS_romans_brutii_bellovaci_infantry_sprite.spr
    model_sprite merc, 50.0, data/sprites/RS_bellovaci_infantry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    This is from RS2 DMB. Note that every faction using the texture also has a sprite entry. It can be all the same sprite, but there has to be an entry for each one. An entry for a sprite that does not exist will cause a CTD. Also note this:

    model_sprite 50.0, data/sprites/RS_bellovaci_infantry_sprite.spr
    model_sprite merc, 50.0, data/sprites/RS_bellovaci_infantry_sprite.spr

    Both of these entries are to ensure that a mercenary unit for this model gets 'a' sprite, first, and that it gets the 'correct' sprite.
    I learned this from experience, that the first line is 'supposed' to work, but doesn't always work right. IOWs, it is buggy. Adding the second line ensures that this works as it should.

    I'll see if I can find out what is causing the 'Barbarian Invasion has stopped working' error, but no promises. I have actually seen this caused by something I did myself...but I forgot what!

  4. #24

    Default Re: Preview 28/1/2014

    Quote Originally Posted by Jarlaxe View Post
    well that is something that i'll have to remember for a looooooooooong time
    How many decades?

    Can you provide me with a link for the signatures of HCS? There seems to be several different ones besides yours.

    And also, I have noticed that the Parthenon on the Acropolis has its columns leaning to the sides. Look here:

    Click image for larger version. 

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  5. #25

    Default Re: Preview 28/1/2014

    Quote Originally Posted by Architect of Doom View Post
    How many decades?

    Can you provide me with a link for the signatures of HCS? There seems to be several different ones besides yours.

    And also, I have noticed that the Parthenon on the Acropolis has its columns leaning to the sides. Look here:

    Click image for larger version. 

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ID:	302017Click image for larger version. 

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    also some of the detail on them is missing not sur eif it to hard to do, also Jarlaxe its great to see that your still modding are any of the old gang still helping also are we evr going ot get the black spartan as an add on or is that never going to happen, also great pics and owrk if you need any archaeological photos of anything send me a message

  6. #26

  7. #27
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Preview 28/1/2014

    Quote Originally Posted by b0Gia View Post
    I'll see if I can find out what is causing the 'Barbarian Invasion has stopped working' error, but no promises. I have actually seen this caused by something I did myself...but I forgot what!
    i did a research on this and it is not a problem that the mod is causing,or any mod, the problem is the compatibility with newer OS(windows 7 mostly)
    see here for the solution form microsoft's community
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
    - Modeller/ Skinner / City Builder of Fourth Age -

    - Under the patronage of the cream pie lover -
    - jimkatalanos -



  8. #28

    Default Re: Preview 28/1/2014

    I’m stunned… Buildings alone are really beautiful, but is that a fully functional moat and bridge?

  9. #29
    Stath's's Avatar Protector Domesticus
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    Default Re: Preview 28/1/2014

    Do you plan to add a script to help A.I.. factions financially?


  10. #30

    Default Re: Preview 28/1/2014

    Quote Originally Posted by Architect of Doom View Post
    How many decades?

    Can you provide me with a link for the signatures of HCS? There seems to be several different ones besides yours.

    And also, I have noticed that the Parthenon on the Acropolis has its columns leaning to the sides. Look here:

    Click image for larger version. 

Name:	2014-02-01_00002.jpg 
Views:	64 
Size:	379.6 KB 
ID:	302017Click image for larger version. 

Name:	2014-02-01_00003.jpg 
Views:	48 
Size:	423.9 KB 
ID:	302018Click image for larger version. 

Name:	2014-02-01_00004.jpg 
Views:	43 
Size:	361.3 KB 
ID:	302019Click image for larger version. 

Name:	2014-02-01_00005.jpg 
Views:	40 
Size:	354.9 KB 
ID:	302020
    Also some of the detail on them is missing, i am not sure if it to hard to do. Also Jarlaxe its great to see that your still modding are any of the old gang still helping also are we ever going to get the black thespian unit as an add on or is that never going to happen? also great pics and work if you need any archaeological photos of anything send me a message

  11. #31
    GM207's Avatar Decanus
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    Default Re: Preview 28/1/2014

    Wonderfull work Jarlaxe, love your work man, hope all is well.
    To bad we cant do any modding in diplomacy in this game.
    Looks way better than Rome 2

  12. #32

    Default Re: Preview 28/1/2014

    Did you make any changes to the campaign map or just overall the campaign?

  13. #33
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Preview 28/1/2014

    Any news so far about a newer version?

  14. #34

    Default Re: Preview 28/1/2014

    Do you still find time to work on the mod, Jarlaxe?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  15. #35

    Default Re: Preview 28/1/2014

    Last time I talked with Jarlaxe, he told me that the development has halted due to work issues...

  16. #36
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Preview 28/1/2014

    yup this is true.

  17. #37
    Ryoga84's Avatar Biarchus
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    Default Re: Preview 28/1/2014

    Awesome pics!

    Only one question. The city defences will be customizable?
    (as in you can choose if building a certain type of acropolis, minor walls (like those on the acropolis), a port-like fortress near the coastal cities etc)
    ====== "Worst English User" 2012/2014 Award Winner =======
    ===========Running for the 2015, support me.===========
    Uchronia Barbarorum v1.05 , ahistorical submod for Europa Barbarorum 1.2 WiP
    Another Story: The Greek Wars v1.0 , submod for The Greek Wars 1.1 WiP
    4th Age +1, v1.0 , submod for Fourth Age: Total War 2.6 WiP

  18. #38
    Spartan198's Avatar Protector Domesticus
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    Default Re: Preview 28/1/2014

    Quote Originally Posted by Ryoga84 View Post
    Only one question. The city defences will be customizable?
    (as in you can choose if building a certain type of acropolis, minor walls (like those on the acropolis), a port-like fortress near the coastal cities etc)
    The cities in Heg are ethnic-specific (e.g., Dorian Greek cities don't look the same as Ionian Greek cities, which don't look the same as Persian cities, etc.). I'm not sure if the kind of customization you suggest is possible.

  19. #39
    Ryoga84's Avatar Biarchus
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    Default Re: Preview 28/1/2014

    Quote Originally Posted by Spartan198 View Post
    The cities in Heg are ethnic-specific (e.g., Dorian Greek cities don't look the same as Ionian Greek cities, which don't look the same as Persian cities, etc.). I'm not sure if the kind of customization you suggest is possible.
    as the modders are men among men, I'm sure they can make it

    as a sidenote, I asked the question because I was so elated for the game* (and the pics of the update) that I wanted to know if they were planning a step up




    *the awesomeness of an acropolis-battle is unique
    ====== "Worst English User" 2012/2014 Award Winner =======
    ===========Running for the 2015, support me.===========
    Uchronia Barbarorum v1.05 , ahistorical submod for Europa Barbarorum 1.2 WiP
    Another Story: The Greek Wars v1.0 , submod for The Greek Wars 1.1 WiP
    4th Age +1, v1.0 , submod for Fourth Age: Total War 2.6 WiP

  20. #40
    McScottish's Avatar The Scribbling Scotsman
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    Default Re: Preview 28/1/2014

    Can't believe I missed this! Argh, cannot wait to see a new and improved version of Hegemonia. Good stuff Jarl, I shall patiently await progress.

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