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Thread: FULL [HS] DBM- The Black Sea

  1. #1
    Macrath's Avatar Domesticus
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    Default FULL [HS] DBM- The Black Sea

    This Campaign is Full.
    Thank you to all the Participants and the Admin. Have a great campaign everyone!

    De Bello Mundi
    The Black Sea
    To take part in this campaign you must have the mod De Bello Mundi Installed. Download links and instructions can be found here http://www.twcenter.net/forums/showt...De-Bello-Mundi

    The Red Line is the Campaign Border You may not cross this with any unit.
    The Green Line Represents the Victory Area, there are no movement limitations with the green border.

    Victory Conditions
    1) Capture all Regions within the Green Border. You must Hold All regions for 3 Turns to be declared Lord of The Black Sea.
    2) Have all remaining Factions Declare you as the one True power and surrender to your rule becoming either a Vassal or Declaring complete surrender and leaving the HS entirely.
    3) Simply Destroy all other Factions

    1) You will lose if your nation is destroyed. Obvious, i know


    The Factions
    Admin-
    Vipman
    Greeks- tavix
    Thracians- Fernandez_1492
    Armenians- yassine13
    Scythians- ebs
    Illyrians- ThePhenix



    Rules
    Battles
    - All battles are auto-resolved. Screenshot required for all battles against human players displaying odds (Not necessary for overwhelming odds), and result of battle. Armies involved in battle must be shown in screenshots with banners visible and also unit card of ballista/catapult used to assault the city.
    - You are not allowed to move armies next turn if they were defeated by a player that comes after you in turn order. (Basically all defeated armies can not move 1 turn)
    - Prisoners cannot be ransomed after battle. Release or execute.
    - Heroic victories are not allowed, unless a clear victory cannot be obtained and admin approval is given.
    - Not allowed to draw out army from ambushing position by attacking it with 1 unit army.
    Naval
    - Ships cannot be attacked in ports. Ships in ports cannot contain land troops.
    - Ships cannot leave a blockaded port until the blockade is broken. This counts only for naval blockade.
    - Demolishing a port to get around the previous rule isn't allowed, you must wait until the following turn before moving ships stationed in the blockaded port.
    - Not allowed to bypass an enemy ZoC with land armies by using fleet bug.
    Sieges
    - Ballista can assault wooden walls, catapult required to assault city with stone walls or higher.
    - You cannot sally out when facing certain defeat for any reason such as denying the attacker the option to sack/exterminate or luring him/her in a trap.
    - You cannot besiege a settlement solely to deny the besieged army from participating in battles (with enemy forces next to the settlement).
    - Sieging with a clearly inferior force (such as to deny trade/recruitment/...) is forbidden.

    Expeditions/Invasions Allowed:
    - Only one stack per faction can participate.
    - Cannot attack same cultured faction through tricks (by abandoning Invasion, attacking, and then rejoining for example. Or by going near and then attacking with another army.).

    Agents
    - Assassins limited at 2 per faction, and +1 for every 12 regions owned. No sabotage. Assassins can only kill agents, family members/generals/princesses not allowed. They require 50% chance
    - A Spy can enter a settlement only if he has at least 60% chance.
    - Spies can open gates only if there are 5 or less units inside
    - Spies aren't allowed to spread plague.
    - Bribing allowed.
    - Merchants can seize other merchants, minimum chance required: 50%.

    AI factions & Diplomacy
    - No gifting provinces in war zone (regions sharing a land border with an enemy faction).
    - No money gain allowed through diplomacy with AI factions.
    - Minimum chances and restrictions of agents do not apply to actions against AI factions.
    - Gifting settlements is allowed, but spawned troops must be disbanded except for one unit. This unit cannot move the turn of accepting the gifted settlement.
    - Not allowed to suicide your faction by giving away money, regions etc
    - Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.

    Forting and watchtowers
    - Only 1 fort per region per faction allowed
    - Not allowed to place watchtowers to prevent forting.

    Destroying buildings & Exterminate
    - No destroying buildings when settlement is under siege
    - No destroying wonders
    - Exterminating not allowed!

    Exploits (+ any other that I can't think of but is obvious)
    - Indirectly breaking sieges or port blockades by alliance with factions allied to the enemy faction (turning them neutral) not allowed.
    - Merchant stacks not allowed (placing several merchants in an army or fort/military-unit securing a resource).
    - You cannot kill agents by surrounding them with troops.
    - No surrounding of an army solely to deny a retreat.
    - Luring ambushers into ZoC of forts\settlement solely to deny them movement is forbidden.
    - No usage of various movement bugs allowed.
    - No repeated attacks on 'yoyo/fort buged armies'.

    General
    - 24h to play your turn, though you may ask for an extension (not more than 12h) or someone to sub.
    - Notify next player of his turn. Use private message instead if requested by the player.
    - Original moves must be kept when replaying turns, especially if they involve battles versus other players. The factions which were the reason of the replay, can move forces involved freely, but other battles must be done as in the original save.


    You are not allowed to attack other human factions within the first 3 turns. During the first 3 Turns you may only expand into Rebel Territory or AI Faction Territory that borders your lands.


    When discrepancies will arise or aspects not covered by the rules above, the Admin on its own discretion will rule out about such cases.
    If you believe someone might have broken the rules, you should not post it publicly! Pm the admin who will then investigate the matter.
    If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.

    the rules are subject to change so feel free to comment on what needs to be changed/added/removed.


    Last edited by Macrath; May 29, 2014 at 11:12 AM.

  2. #2
    ebs's Avatar Centenarius
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    Default Re: ROME-Rise and Fall of an Empire 2- The Petty Kingdoms. A De Bllo Mundi HotSeat Campaign

    Norics for me!

  3. #3
    jemdkyl's Avatar Senator
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    Default Re: ROME-Rise and Fall of an Empire 2- The Petty Kingdoms. A De Bllo Mundi HotSeat Campaign

    I will take the Greeks!

  4. #4
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: ROME-Rise and Fall of an Empire 2- The Petty Kingdoms. A De Bllo Mundi HotSeat Campaign

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    My beloved thracians
    We HAVE to use the nerf submod
    Anyway, I shall take the second best thing, the Illyrians....

    The Thracians could rule the world, if only they stood together

  5. #5
    Macrath's Avatar Domesticus
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    Default Re: ROME-Rise and Fall of an Empire 2- The Petty Kingdoms. A De Bllo Mundi HotSeat Campaign

    Quote Originally Posted by Stannis the Mannis View Post
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    My beloved thracians
    We HAVE to use the nerf submod
    Anyway, I shall take the second best thing, the Illyrians....

    The Thracians could rule the world, if only they stood together
    After picking Macedonia for the first campaign i figured i would take one of the top dogs for this one

  6. #6
    jemdkyl's Avatar Senator
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    Default Re: ROME-Rise and Fall of an Empire 2- The Petty Kingdoms. A De Bllo Mundi HotSeat Campaign

    I think I'll back off. It looks great but I shouldn't commit to too many hotseats. Let's hope the Roman one starts though.

  7. #7
    Macrath's Avatar Domesticus
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    Default Re: ROME-Rise and Fall of an Empire 2- The Petty Kingdoms. A De Bllo Mundi HotSeat Campaign

    edit
    Last edited by Macrath; January 27, 2014 at 01:31 AM.

  8. #8
    tavix's Avatar Vicarius
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    Default Re: [HS] DBM- The Black Sea

    Greeks for me

  9. #9
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [HS] DBM- The Black Sea

    Oh, my dear thracians

    EDIT: They will have to wait, duty calls.
    Last edited by Iron Aquilifer; January 27, 2014 at 12:05 PM.

  10. #10
    ebs's Avatar Centenarius
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    Default Re: [HS] DBM- The Black Sea

    What scrips we us?Medium or Full?
    Also we us any sub mod or change the descr file?For edit Bureaucracy money lose?All u know this is the big problem in this mod.. I change my descr file and now is fine.. so we need sub mode or us the someone descr file..

  11. #11
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [HS] DBM- The Black Sea

    I have installed the... squalor submod and removed the kings purse from the campaign script. I have also changed the king_purse in the descr_strat to 1 for all factions...

    EDIT: I don't know if this is really the best mod for HSing...
    Last edited by Iron Aquilifer; January 28, 2014 at 12:01 PM.

  12. #12
    Macrath's Avatar Domesticus
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    Default Re: [HS] DBM- The Black Sea

    meh, best way to find out is to play one. Let's just upload the save using V1.0. And if everything goes horribly wrong later in the campaign then at the very least it will give everyone a good idea of exactly what needs to be changed I say we should just start now, each of the factions in this campaign are quite balanced i still think it will make for a fun campaign. let's not completely dismiss it before we try at least one campaign

  13. #13
    Vipman's Avatar Protector Domesticus
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    Default Re: [HS] DBM- The Black Sea

    About unit rosters I don't know but I heard from a betatester that the more "civilised" factions like rome, carthage, greeks can get tons of money a bit later in the game. But if you'd try and find out what's wrong a HS patch could be made for the mod, wanted to do that after it was released but I lack time to do testing myself.

  14. #14
    Macrath's Avatar Domesticus
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    Default Re: [HS] DBM- The Black Sea

    Many thnx to VipMan for stepping up to be Admin. We will start the campaign once Vipman has the time to upload the save.

  15. #15
    Vipman's Avatar Protector Domesticus
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    Default Re: [HS] DBM- The Black Sea

    "If you are caught by another players Ambush you MUST fight the battle, NO reloading and going again! Go play a solo campaign if you want retries"

    You know there is no way to find out if someone reloaded or not, it's a bit common for players to scout forests with 1 unit armies then reload. This will just hurt he players that are fair while others can get away with no one finding out. I'd suggest you replace it with "It's not allowed to send 1 unit army to draw out enemy army from ambushing position" , another pretty common practice, send 1 unit, ambushing army attacks, wins and moves 1 square and is no longer in ambushing position.

    Will create the game later today. Do you want me to change the factions turn order or leave it as it is?

  16. #16
    ebs's Avatar Centenarius
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    Default Re: [HS] DBM- The Black Sea

    Make more weak factions to be first..

  17. #17
    Vipman's Avatar Protector Domesticus
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    Default Re: [HS] DBM- The Black Sea

    Alright then I took a quick look at factions starting position and unit roster and here's how I'd make the turn order. Suggestions/complaints?

    Scythians- ebs
    Illyrians- ThePhenix
    Parthians- TheDisturbedGuy
    Armenians- Macrath
    Thracians- Rownage
    Greeks- tavix
    Last edited by Vipman; January 30, 2014 at 12:38 PM.

  18. #18
    tavix's Avatar Vicarius
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    Default Re: [HS] DBM- The Black Sea

    Damn, last

  19. #19
    Macrath's Avatar Domesticus
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    Default Re: [HS] DBM- The Black Sea

    looks perfect, pretty much the order i was thinking also

  20. #20
    ebs's Avatar Centenarius
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    Default Re: [HS] DBM- The Black Sea

    Wow im the weakest one? I dont expect this haha will be hard HS for me I think..
    Lets start this..

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