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Thread: Tsardoms Total War - FACTION PREVIEW: Roman Empire

  1. #61
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Yes that is correct first release will not include Italy. The rest of the map will be all there. So hungary is definetly in and we have permission to use magyar mod infantry. We are making our own cavalry which some will be shared with austria.
    Last edited by Wallachian; January 28, 2014 at 04:30 PM.

  2. #62

    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Looking at this roster I see so much Roleplaying Possibility, Do I make heavy use of Mercenaries in my army or do I restore the old Theme System and use only natives in my army with sparse use of mercenaries, oh the Possibilities.

  3. #63
    WarbornUK's Avatar Tiro
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Looks great. Certainly looking forward to restoring the Empire to it's former glory.

  4. #64
    Teutonic's Avatar Ordinarius
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    I've noticed that there aren't any mid-level domestic horse missile units for the Romans, and Serbs too. Weren't there any "master of all trades" mounted fighters amongst the local troops? I think I recall images of such types, form Osprey maybe.

  5. #65

    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Romans might have some hybrid cavalry, but since they have plenty of missile cavalry mercenaries I think it was not a "must".

  6. #66
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Not for the romans. They have to use mercenaries such as turks and cumans for horse archery. For the serbs we had planned a hussar horse archer but it eventually got deleted from roster. Again mercenaries and also alliances will be the key to getting access to this type of units.

  7. #67
    Teutonic's Avatar Ordinarius
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    I would've liked to see some, but not enough to get my own ass on it

  8. #68
    Archagetes's Avatar Libertus
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Excellent work + rep!

  9. #69

    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Looking good. Looking forward to playing as these guys.

  10. #70
    neoptolemos's Avatar Breatannach Romanus
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Dear God, this preview is a magnificent piece of work!!!
    Gongratulations to ya all guys!!!

    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

  11. #71
    Hrobatos's Avatar Praeses
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Thank you very much sir!

  12. #72
    Nikiforos XMike's Avatar Tiro
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    an absolute piece of art... congrats to all the members of the team

  13. #73
    Teutonic's Avatar Ordinarius
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Looking a bit more carefully, I really like the variety of weapons in some of the units- especially the sabres/swords for the skoutatoi (sp?) and axes/two-handed swords for the upgraded Varangians. Very nice touch.

  14. #74
    Kyriakos's Avatar Praeses
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Λέων μεν ὄνυξι κρατεῖ, κέρασι δε βούς, ἄνθρωπος δε νῷι
    "While the lion prevails with its claws, and the ox through its horns, man does by his thinking"
    Anaxagoras of Klazomenae, 5th century BC










  15. #75
    Bladelok's Avatar Libertus
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Commented before, but felt like leaving another thought, linked to this post, albeit not directly.

    When playing in Total War games as empires, particularly those linked with the Classical Roman Empire or inspired by it, I really seek having an effective roster and I try to play by the book, in terms of how best to employ my units. You know, the uniformity and order in empires and all that.

    When the mod gets released, will the Tsardoms team consider making some sort of guide on how army rosters for all the factions including the ERE be best composed of and used?

    I'm not sure I explained myself correctly. Thanks in advance.

  16. #76
    Miszel's Avatar Domesticus
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Quote Originally Posted by Bladelok View Post
    When the mod gets released, will the Tsardoms team consider making some sort of guide on how army rosters for all the factions including the ERE be best composed of and used?

    I'm not sure I explained myself correctly. Thanks in advance.
    You mean, from historical standpoint or gamey-wise? Like for Romans for example, what were precentages of campaign and mercenary troops? Or how to create a steamroller army?

  17. #77
    Bladelok's Avatar Libertus
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Quote Originally Posted by Miszel View Post
    You mean, from historical standpoint or gamey-wise? Like for Romans for example, what were precentages of campaign and mercenary troops? Or how to create a steamroller army?
    Preferably from a historical standpoint.

    For example, in TW games with 20 unit limits, when playing as the classical RE some people suggested having around 9 legionary cohorts and 1 eagle cohort, with the other 10 slots taken up by auxiliary infantry and cav, artillery and the legate's bodyguard.

    Would be great to have a similar guide on what would a typical Roman field army in the 14th and 15th century field, and how it would use the units it fielded. I mean, I know that the lower quality militias weren't meant for that, so I'm mostly referring to the professional units, such as the Kontaratoi.

  18. #78
    Julio85's Avatar Biarchus
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Very good!!! I want to play with one of the two Roman Empires!

  19. #79
    Hrobatos's Avatar Praeses
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    We might do something like that but its not really priority you know...

    But basicly last emperor disbanded most of army since he coukdnt pay for it. Kankakuzenos is candidste supported by provincial nobility and.opposed by Konstantionopol birocracy.

    At this time Tagmatic army is crippled, but we made all units so player will be able to rebuild it.
    Core of army is formed by pronoia and mercenaries and supplemented by militia/levies. There is generaly great reliance on mercenaries due to unreliability of locals who are all involved in political conflicts within Empire.

    There are 3 large groups of mercenaries. Latins, Turks and Slavs. Latins and Turks are used against Slavs, Turks and Slavs against Latins and Slavs and Latins against Turks. Thus maximum efficiency of mercenaries is achieved

    We really should look to make mercs less efficienst against their own kin. Im not sure if its possible
    Last edited by Hrobatos; February 13, 2014 at 11:41 AM.

  20. #80
    eatme's Avatar Senator
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    Default Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    That is some awesome work on Unit textures. Also the amount of units for one faction is actually overwhelming...

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