Ok I fixed that, uv maps for those shields were somewhere very far from texture in coordinator
Next issue:
Look at first knight from the left, the one on his knees. Have you noticed this transparent hole between his helmet and shoulders? This is noticeable also from the front. How to fix that?
And yep, here's another problem, not so big, see for yourselves:
See that little green triangle on the hat? It's present only on one side of hats, the other one is ok. The hat itself looks ok in milkshape, this little green thing appears after merging it with the rest of model. And everything's ok in coordinator.
@T&D