Unlimited Edicts Submod - Edicts, edicts everywhere!
Limited Agents Submod - Lowered agent caps.
Limited Agents + Unlimited Edicts - The above mods combined.
Unlimited Edicts Submod - Edicts, edicts everywhere!
Limited Agents Submod - Lowered agent caps.
Limited Agents + Unlimited Edicts - The above mods combined.
This seems very Overpowered, does the AI also use this?
How many agents (from every kind) can we use in combined mods ?
Thanks for you answer. 1-2 type of agents enoughIMO it is good idea.
So I played as the Arverni and found that my max of all agents was 0. I cannot build any agents. Is this intended?
The agent submod severely limits agents. You have to increase imperium to get any and for the most part the cap is 1 per. This option is for people who want very limited agent interaction in their campaigns.
Thanks this was a great addition to my campaign, With DeI aggresive AI agents i was getting hit by 10 agents per turn.
I am using the Pack File Manager 3.1.8 and i cannot edit the values of the Unlimited Edicts Submod the table is red, why is that?
Edit: the PFM required a schema update. fixed now
Last edited by Armageddonn; February 16, 2014 at 09:49 AM.
the agent standalone link seems to broken =/
This is a great submod which brings the focus of the game back to armies and strategy (and away from random chance - and frustration).
I never minded agents from R1 and M2. This is because their roles were specialised - and limited. They enhanced the game, not detracted from it. Would it be possible to make a submod to simplify agents, i.e.
Spies are for spying.
Champions are for training.
Dignitaries are for spreading culture.
Also I don't think they should be able to attack each other, and all should be invisible to the enemy until "spotted". Once spotted then they are either killed, or manage to escape (to the nearest friendly settlement). Infiltrating the same location again within the next X turns would be more difficult due to higher awareness of the hostile agent.
With such an arrangement agent caps wouldn't be required.
I just make every enemy agent defect. LOL. I have around 30 agents, or more. Mostly spies.
#sounnecessary
Anyone have a new link for the agent mod? This listed link is dead.
are there any sub mods for dei that will increase the types of edicts available, i know that toon added a mod which added like 4 new edicts and refined the ones already in the game !
If you work to earn a living, why then do you work yourself to death?
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Last edited by rjacko10; April 12, 2014 at 08:07 AM.