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Thread: Flames of War [SS 6.4 - Late Era]

  1. #1
    jemdkyl's Avatar Senator
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    Default Flames of War [SS 6.4 - Late Era]

    Flames of WAR Hotseat Stainless Steel 6.4 Late Era



    As Kings strive for power, the flames of war will engulf Europe once again!



    ----- Factions -----

    Portugal: Dr Mac
    Aragon: jemdkyl
    Venice: Dur3x
    Sicily: ebs
    Scotland: Makrell
    England: Arrow2daknee
    France: themzr
    Moors: yuonyuon
    Holy Roman Empire: Legorou


    Admin: Loose Cannon
    Co-admin:



    Map of the HS:
    You cannot conquer lands beyond the red/blue stripes, only west of it!
    Spoiler Alert, click show to read: 


    Rules are taken from the hotseat The Battle for Europe.

    Rules
    Basic Rules:

    - Reloading turns is allowed (because it can't be banned) but not encouraged. There's no real prize. By reloading a player will deprive himself of the joy of surprise and unexpected events (even if negative). Reloading would increase the time to play a turn, and will thus make less joyful to play it.
    Since reloading is allowed ,Heroic victories are banned. So if you obtain one of them, you must reload until you get a different
    type of result.
    - Turns must be played within 24h,and player can get an 12h extension if asked(but it should be done only occasionally). The philosophy is to play fast, rather than spending hours on a turn.
    - If player does not play his turn within 24h,and does not ask for extension he will be subbed.Constantly subbing needed player will be remove from the hotseat (if you have not time to play on a constant basis do not even bother joining. You'll waste yours and other players time).
    - Notify next player who comes after your turn by post message or leaving message on message board!



    Battle Rules:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    - Its ALLOWED to use seige equipment to attack city straight away instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
    - All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine).
    Composition of the army must not be edited and being visible. Also it happened that numbers in the result of a battle did not match (number of soldiers - loss = men remaining). If something like what happened in this post: http://www.twcenter.net/forums/showt...6#post10512526 (see ss 2 & 4) happens to you it mean one only thing: you either might have cheated or you have not a vanilla install and that cause a bug in the results. Either way it's your fault and you'll need to replay the battle until you get a clean result.
    - No surrounding enemy armies with one or few units stack armies, solely to deny any survivors a retreat. Blocks of landbridges ,bridges or similar, to cut the retreat is allowed
    if not in contact with the enemy army (which means the red zone around the enemy army)
    -No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first. If a player keeps an army inside a fleet inside a port,
    other players are allowed to attack that fleet even if it's inside a port (if you don't know how, ask Invicta).
    -you can build only one fort per region max (it is meant per faction, so if faction A built a fort in region 1 ,also faction B can build his fort in the same region, but if a faction A also occupy the fort of faction B then it needs to leave one fort free).
    -"You cannot sally out from your settlement/fort, or attack the army besieging your settlement/fort if the result is a defeat" (2/2/2013)


    Crusades and Jihads are not allowed in this HS as there is only 1 Muslim faction!

    Agents Rules:

    - Spies aren't allowed to spread plague in any case not matter what.
    - Spies can be used against forts and settlements as long as you have at least 60% of chances of infiltration. You'll need 2 to open a fort/settlement.
    If someone take a settlement in which you ad spies (whether it was your or not) already, and you intend to conquer it, you still need to take out of the settlements the spies to prove you have the 60% of chances of infiltrating in the turn you're going to conquer it.
    - Each faction cannot recruit more than a assassin every 25 regions owned. So to recruit the secon assassin you'd need to own 26 regions or more. For the third
    51 or more and so on.. If you have 26 regions recruit a second assassin, and after some turns the number of regions decrease to 25 or less you must immediately suicide
    one of the assassins.
    - Assassins can sabotage everywhere as long as they have at least 60% of chances. Assassins can only kill:"Priests/imams/spies/assassins/merchants/generals" as long as they have 60% of chances.
    -Princesses can steal through marriage other factions family mamembers/generals only if they have 60% of chances.
    -Merchants can seize other merchants only if they have 60% of chances.
    - No exploiting merchants in the form of merchant stack - (Putting several
    merchants in an army or fort/military-unit securing a resource).
    -Agent rules are not applicable against AI.


    Building Rules:

    - Only Inns/Guilds are allowed to be destroyed
    - If a settlement is under siege then it is NOT ALLOWED to destroy any buildings in the settlement.
    - You are not allowed to exterminate a settlement in the map . This is because it will destroy many buildings in the settlement(Possibly downgrade a settlement). This is also valid against the AI


    Diplomacy rules

    -No allying Pope
    -No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with).It's ok giving it to a human-controlled faction.
    -Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
    - Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
    -Is not allowed to vassallage AI factions
    -Faction Suicide is illegal. Anyone suspecting someone else trying to commit suicide or not playing to the best of his abilities must report it to an admin immediately. Any party involved in the splitting up or taking advantage of such gameplay will be fined accordingly.


    You cannot attack other human factions within the first 2 turns. Also if you have army on another human faction at the start you'd need to evacuate it within 2 turns. If you put ships in with stacks and a siege weapon within the range of a settlement of another human player, you can't use it on turn 3 to take such settlement.

    Bugs/Exploits:
    The mov.bugs cannot be used. All bugs in general are banned unless explicitly allowed.


    When discrepancies will arise or aspects not covered by the rules above, the Admin on its total own discretion will rule out about such cases.
    If you believe someone might have broken the rules, you should not post it publicly! Pm first to the admin who will first investigate on the matter.
    If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.


    Settings of the HS

    Spoiler Alert, click show to read: 


    Map will be updated every 5 turns and posted in the OP.
    Last edited by jemdkyl; March 06, 2014 at 02:40 PM.

  2. #2
    jemdkyl's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era]

    Reserved

    Now guys, I just want to say that if you consider yourself a skilled/experienced player, please do not take factions like HRE or the Moors so you can steamroll everybody. This is not about satisfying our egos but for a fun balanced hotseat and also to bring some life back to SS. So consider that before taking your factions. I will not do anything against someone not following this. I leave it in your hands, so do what you think will make a fun hotseat for everybody and not just yourself.
    Last edited by jemdkyl; January 19, 2014 at 06:16 AM.

  3. #3
    Jiub's Avatar Praepositus
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    Default Re: Flames of War [SS 6.4 - Late Era]

    Reserve me a spot.


  4. #4
    Loose Cannon's Avatar Primicerius
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    Default Re: Flames of War [SS 6.4 - Late Era]

    I'm in as England
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  5. #5
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Flames of War [SS 6.4 - Late Era]

    I'm interested in playing as the Germans. So reserve it for now
    Edit: I'd take them for sure then
    Last edited by Uriyaca; January 19, 2014 at 12:56 PM.

  6. #6

    Default Re: Flames of War [SS 6.4 - Late Era]

    Reserve me venice please.
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
    Like me on Facebook: http://www.facebook.com/pages/Legend-of-Total-War/345399385581266
    Check me out on Youtube: https://www.youtube.com/LegendofTotalWar

  7. #7
    ebs's Avatar Centenarius
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    Default Re: Flames of War [SS 6.4 - Late Era]

    I can try Sicily..

  8. #8
    yuonyuon's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    i can play in this Hotseat??

  9. #9
    jemdkyl's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    Yes why not?

  10. #10
    yuonyuon's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    ok i will take moors)))))))))))))))))))))

    one problem : i can t see the map and where is the red line? i thin are some forum issues

  11. #11
    jemdkyl's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    Try this link? It works for me and some other players who said it works.

    http://s13.postimg.org/4su847nzb/mapborders.png

  12. #12
    plaristote's Avatar Laetus
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    Well, despite being completely new here, I've carefully read all the rules for the forum and this specific games. And watched other threads to see how things are done.
    I've also played hotseat games with friends using mails, so I know the drill (and already understand why some of these rules are here). And I'm very reactive, 24 hours a turn is more than enough. And to be extra-careful, I made a test-run of SS6.4 with the specified options. I'm all set !

    So if you'll have me, I'd be glad to take the French. Can I ?

  13. #13
    jemdkyl's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    I'd be glad to take you in, but France is an extremely difficult faction because of the players who took Aragon England and HRE. I am considering how to move things around at the moment. I guess Jiub can play Portugal, you can play Aragon and I can play France? This is just to give you an easier time and a harder time against Uriyaca. Let me know what you think.

    Also, I want to know what everyone thinks about a player also admining at the same time? I will wait a few hours and contact some people to admin, if no one comes up then a player among us has to admin.

    Also, Dur3x sent me a PM at 10:33 to take France, your post is at 10:37 but I will take you in since I read this one first and put your name in.
    Sorry Dur3x.
    Last edited by jemdkyl; January 19, 2014 at 02:47 PM.

  14. #14
    yuonyuon's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] 2 Factions Left to Choose, Admin Required!

    Yea it works , let the hell begin!!!

    EDIT:what are you doing you run to France now!!!

  15. #15
    plaristote's Avatar Laetus
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    Default Re: Flames of War [SS 6.4 - Late Era] Full, Admin Required!

    That sounds nice, I'd much rather be in Aragon indeed ! Thanks a ton !

  16. #16
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Flames of War [SS 6.4 - Late Era] Full, Admin Required!

    Haha Jem. Should be fun blitzing france when it comes to that, we all now how weak the french are, pathetic bastard, we all know how good germans are when it comes to blitzing france

  17. #17
    yuonyuon's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] Full, Admin Required!

    Quote Originally Posted by Uriyaca View Post
    Haha Jem. Should be fun blitzing france when it comes to that, we all now how weak the french are, pathetic bastard, we all know how good germans are when it comes to blitzing france
    he run in the wrong direction . hahahaha. i can wait to start this blitz campaign !!!

  18. #18
    jemdkyl's Avatar Senator
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    Default Re: Flames of War [SS 6.4 - Late Era] Full, Admin Required!

    I will start this around tomorrow evening GMT +1 time. Let's hope we get an admin by then. Also guys, please do tell me if you mind a player admin or not. I know some may have problems with it.

  19. #19
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Flames of War [SS 6.4 - Late Era] Full, Admin Required!

    Quote Originally Posted by jemdkyl View Post
    I will start this around tomorrow evening GMT +1 time. Let's hope we get an admin by then, if not we'll start anyway since there are some reserve players who wanted a spot but couldn't get one.
    No ingame players with admin password
    We'll wait for an admin

  20. #20
    ebs's Avatar Centenarius
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    Default Re: Flames of War [SS 6.4 - Late Era] Full, Admin Required!

    Wait for admin..

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