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Thread: [Informations & Links] Mod Overview and Preview index

  1. #21

    Default Re: Mod Overview

    Many thanks, Bercor!!

    I'll contact you if finally we need a UI's maker...this is actually Algaman's work, but perhaps your help may leave him free to work on new models. Thanks again .

  2. #22

    Default Re: Mod Overview

    No worries. Always a pleasure to help out such an amazing mod.

    By the way, you can check this thread to see some of my UI's (page 2 and 3):
    http://www.twcenter.net/forums/showt...-for-RTW/page2
    Last edited by Bercor; March 11, 2014 at 05:45 AM.

  3. #23

    Default Re: Mod Overview

    I knew this thread (Ferres never dies!!!)...great cards!

    I'm talking with Algaman about this, as soon as i can i'll give you a reply (positive, i think ).

  4. #24
    Laetus
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    Default Re: Mod Overview

    Do you know when the beta will be released

  5. #25
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Mod Overview

    Approximately 2022. I've spoken with Milner and he's confirmed it.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  6. #26

    Default Re: Mod Overview

    When it will be finished, you can count on it.

    More seriously, Milner said this year, without doubt.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  7. #27

    Default Re: Mod Overview

    Who knows?, this year, next year....2022 ()...it's not possible to say a date released, all the team is working hard on the mod but this is not a job and we have real lifes out of here too...and we don't know what cards real life have for us in the future...
    As Nelduin said, we have planned to make a public version this year, without the campaign (it takes a long time because it include a lot of features) by now, but i cannot promise anything...actually i have serious problems and i'm not here everytime or/and modding everytime, so if i say you a date released i'll be saying a lie, and that's not something that likes me do.

  8. #28
    Biarchus
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    Default Re: Mod Overview

    Its good that you guys made for Rome Total War.
    I think everyone should continue to focus on this game to make mods.

    I don't care about graphics or stupid death animation; this is what is all about.
    Also in this one the campaign map is easely modable.

  9. #29

    Default Re: Mod Overview

    OP updated with new informations and new look. Thanks to Bercor for his awesome banners.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  10. #30

    Default Re: [Informations & Links] Mod Overview and Preview index

    Seems like an amazing mod. Best of luck, guys!

  11. #31
    Morrowgan's Avatar Centenarius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    I am currently reading the Silmarillion and now I found this mod
    Member of the Beyond Skyrim Project

  12. #32
    Solid Snake's Avatar Vicarius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    Keep up the good work, many people are eagerly awaiting, let others fight Rome or Carthage, I want to trash Angband, and kill Gothmog for what he did to dear Feanor.
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  13. #33
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    Aironontessë tirtassë lasta, ar Ima-vandá enyalaz, Varda Manwë!

    As if the faction I'm going to play as wasn't already painfully obvious.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  14. #34

    Default Re: [Informations & Links] Mod Overview and Preview index

    Pity that you will only be able to play as Feanor in the custom battles.

  15. #35
    Solid Snake's Avatar Vicarius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    Hmm I might have missed something in the previews, so the Noldor campaign, does not include Feanor? :O
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  16. #36

    Default Re: [Informations & Links] Mod Overview and Preview index

    The mod will start at 450 FA, a time were Feanor was already dead. We choose this date because all factions would be settled in their territories, while if we started the mod at the time Feanor reached Beleriand, we would face a serie of problems, namely: the Edain were not in Beleriand at the time, the Elven factions had not settled yet, etc. Not having Feanor in the main campaign is a necessary sacrifice, I'm afraid .

    Blame Tolkien for killing him too early!

  17. #37
    Solid Snake's Avatar Vicarius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    He was too bright to linger long in the world, even too bright for this mod haha, I might yet save Fingon
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  18. #38
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    Quote Originally Posted by Bercor View Post
    Pity that you will only be able to play as Feanor in the custom battles.
    I'll mod him in!
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  19. #39

    Default Re: [Informations & Links] Mod Overview and Preview index

    I thought you were pro-lore accuracy, Feanaro .

  20. #40
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: [Informations & Links] Mod Overview and Preview index

    Quote Originally Posted by Bercor View Post
    I thought you were pro-lore accuracy, Feanaro .
    I am, and will be. But if presented with the chance to have the House of Feänor march to Angband, take righteous vengeance upon the Black Enemy and laugh at the Doom of Mandos all the way to victory, I'll take it. Plus, what use is that Feänor unit if I can't use it on a campaign? Custom battles lack context.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

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