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Thread: [HS] The Winds of Winter 3

  1. #1
    vozd's Avatar Vicarius
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    Default [HS] The Winds of Winter 3

    Hi!
    As our TWOW2 will be soon finish, I would like to start new one!

    Anyone who read all books is welcome to join!

    PLOT
    Spoiler Alert, click show to read: 
    The concept of this submod is very simple, it takes place at the end of A Dance With Dragons rather then A Clash Of Kings! Some factions are extinct (Stark/Tully/Renly) and new ones have taken their place (Bolton/Manderly/Frey/Targaryen). Mighty lords and kings have died (Robb Stark/Balon Greyjoy/Joffrey Baratheon/Renly Baratheon/Tywin Lannister/Edmure Tully) and new ones have taken their place (Roose Bolton/Euron Greyjoy/Tommen Baratheon/Aegon Targaryen/Walder Frey). However the concept of the campaign is the same, all houses fights over the dominion of Westeros! Let the game of thrones begin!


    LINK TO SUBMOD: http://www.twcenter.net/forums/showt...n-0-51-Patched

    RULES
    Spoiler Alert, click show to read: 
    1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
    2. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:

    • The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    • Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    • Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
    • Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    • Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    • Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    • Garrison disbanding bug: no disbanding a garrison of a settlement to deny your enemy of sacking money
    • Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:


    Spoiler Alert, click show to read: 
    The bug: a defeated army whom CAN fit a fort, enters it, and then leaves it, making it posssible for the enemy to attack again and again until nothing remains of that army .

    What is supposed to happen is the defeated army who can fit the fort, enters it and stays there. Making it impossible for the enemy to attack again and again
    Why it happens: a retreated army, and you can test it yourself, will never retreat to one of an enemy's ZoC squares. Because of this, when this situation happens (example):
    A lannister army is adjacent to a fort. An enemy army (Stark for example) lands on one of the fort's ZoC squares, and then attacks the Lannister army. The lannister army retreats to the nearest safe location, like the AI always does. He attempts to retreat to the fort
    He reaches the fort and enters it. But a problem- the retreating army is adjacent to the Stark's army ZoC square. The Lannister army is forced to leave the fort and pops up beside it. This bug happens only in forts, not in towns\castles


    3. You are not allowed to encircle an army, just to deny its retreat.
    4. Destroying buildings is not allowed in these 3 situations:

    1. If the settlement is under siege
    2. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
    3. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions


    5. 4 units per fort
    6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
    7. You have to VM/PM the next player after you upload your save.
    8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
    9. The recruitments of spies\assasins and their use is prohibited
    10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
    Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
    12. It is not allowed to accept money or regions from dying/obliterated factions.
    13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
    14. Settlements gifted should disband all units, except for one to keep public order.
    15. One turn peace for everyone *exception: attacking a faction that comes before you in the turn order
    An hostile act who breaks the 1 turn peace rule is one of the following:


    • Attacking an army\force of another player
    • Blockading a port
    • Besieging a settlement
    • Marching on lands of a faction you do not have a Military Access agreement with


    16. The recruitment of siege equipment and their use is prohibited.
    17. It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
    18. It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
    19. In case someone preforms a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more then half the players agree then that rule will become valid immediately.
    20. No heroic victories
    21. You are no allowed to sally out and be defeated in the purpose of separating armies- in all other cases this is allowed
    22. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat


    ADMIN: Riverknight

    PLAYERS
    Spoiler Alert, click show to read: 
    Lannister: OPEN
    Tommen: themzr
    Tyrell: OPEN
    Bolton: joerock22
    Frey: Silenced Ape
    Arryn: SoulGamesInc
    Stannis: MikauZora
    Manderly: OPEN
    Targeryen: Lakritstroll
    Martell: Korpskog
    Greyjoy: vozd
    Last edited by Dr Mac; July 26, 2014 at 12:17 PM.

  2. #2
    vozd's Avatar Vicarius
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    Default Re: [HS] The Winds of Winter 3

    Also, we need to decide are we gonna have 11 players for 11 houses, or will we join some houses togather.

    Dibs on Greyjoy!

  3. #3

    Default Re: [HS] The Winds of Winter 3

    Sign me up for King Stannis Baratheon please.

    I'd like it if we had 11 players for 11 Houses or maybe 10 if Lannister/ Tommen were joined.

  4. #4
    vozd's Avatar Vicarius
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    Default Re: [HS] The Winds of Winter 3

    I also think that 11 for 11 is the best choice. That way there will be more backstabing and plots!

  5. #5
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [HS] The Winds of Winter 3

    I will take King Aegon Targaryen. 11 players sounds great but I am a little skeptical if we will manage to get them.
    TATW HS Community Award

  6. #6
    joerock22's Avatar Leader of Third Age HS
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    Default Re: [HS] The Winds of Winter 3

    This mod sounds very interesting. I will take Bolton please.

  7. #7
    jemdkyl's Avatar Senator
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    Default Re: [HS] The Winds of Winter 3

    This sounds very interesting.. I haven't read the 5th book but I read all plot advances in the wikia so I know what happens. I will take Arryn just because of Littlefinger.

  8. #8
    themzr's Avatar Primicerius
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    Default Re: [HS] The Winds of Winter 3

    I would like to take prince Tommen, such a cute child needs a mighty champion such as I!


    EDIT: I guess he is king Tommen now

  9. #9
    vozd's Avatar Vicarius
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    Default Re: [HS] The Winds of Winter 3

    5 more and we are done! Also, we need admin.

    You are free to ask who ever you want to join us.

  10. #10
    Korpskog's Avatar Praepositus
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    Default Re: [HS] The Winds of Winter 3

    Martell for me
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  11. #11

    Default Re: [HS] The Winds of Winter 3

    I will take House Manderly.

  12. #12

    Default Re: [HS] The Winds of Winter 3

    Lannister please

  13. #13
    vozd's Avatar Vicarius
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    Default Re: [HS] The Winds of Winter 3

    2 more! Tyrell and Frey!

  14. #14
    jemdkyl's Avatar Senator
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    Default Re: [HS] The Winds of Winter 3

    Frey player, don't be afraid of me I mean House Frey no harm.

    No, really.

  15. #15
    Jiub's Avatar Praepositus
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    Default Re: [HS] The Winds of Winter 3

    I shall take Tyrell.


  16. #16
    Emrys's Avatar Primicerius
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    Default Re: [HS] The Winds of Winter 3

    I would like to be a preferred replacement if any faction other than Frey needs another player...

  17. #17

    Default Re: [HS] The Winds of Winter 3

    It appears no one wants Frey

  18. #18
    Emrys's Avatar Primicerius
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    Default Re: [HS] The Winds of Winter 3

    Who would?

  19. #19
    jemdkyl's Avatar Senator
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    Default Re: [HS] The Winds of Winter 3

    I will leave Raventree to whichever player takes Frey. So come along.

  20. #20

    Default Re: [HS] The Winds of Winter 3

    You will leave Raventree you say? If you promise to gift me Harrenhall and sign a long NAP I will pick up Frey right now, and get this hotseat going.

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