View Poll Results: Which game shall be set at the application start? At the moment it is Rome2.

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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #41
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.10.0:
    - added table unit
    - added function to complete running research projects of a faction (Rome2 only sofar)
    - added traits in table character (Rome2 and Shogun2 only)
    - renamed level to rank

  2. #42

    Default Re: Savegame Parser - support tool for EditSF

    Awesome
    Can u change ( upload new ) download verson in link ?

  3. #43
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Quote Originally Posted by Reod View Post
    Awesome
    Can u change ( upload new ) download verson in link ?
    Hello Reod, what do you mean with change "download version in link"?
    Sorry, I don't get it.

  4. #44

    Default Re: Savegame Parser - support tool for EditSF

    My bad my english is lacking a bit.

    I downloaded Parser first and i had version 1.3.9.1 , then locked on thread that latest is 1.3.10.0 so i downloaded it again , and i got it right , maybe you was uploading new version while i downloaded older.

    Also RAR file contains SaveParser file inside SaveParser with same files is that normal?

    Cant get to complete research working , but maybe its becouse i use radious mod, dunno.

    But its awesome tool

  5. #45
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    ah ok.
    a) you are right in the zip file the second SaveParser is wrong, I fixed it. Thank you for hint.
    b) for the research you have to run the program, after one turn.

  6. #46

    Default Re: Savegame Parser - support tool for EditSF

    Great tool!

    I have three requests:
    • Editing traits and skills in the character section
    • Editing remaining movement points of characters/armies (units? - I haen't been able to find this for Rome 2 in EditSF)
    • Editing traits and skills


    Thanks!

    \Skodkim

  7. #47

    Default Re: Savegame Parser - support tool for EditSF

    And while we're at it, I have one more request: The new Army section is great but it would be great if you could edit data there, e.g. the strength column, which I'm guessing shows the current number of men per unit.

    \Skodkim

  8. #48
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Quote Originally Posted by Skodkim View Post
    And while we're at it, I have one more request: The new Army section is great but it would be great if you could edit data there, e.g. the strength column, which I'm guessing shows the current number of men per unit.

    \Skodkim
    Hello Skodkim,
    strength is the percentage. yes, i will build in a edit-function for that.
    the trait / skill edit request is kinda work intensive, but i will work on it
    Last edited by RoninX2807; February 26, 2014 at 07:44 AM.

  9. #49
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor

    1.3.10.1:
    - fixed table diplomacy: enable input field "faction array index"

  10. #50
    Rafkos's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor

    Great tool, thank you for your work

  11. #51
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor

    1.3.10.2
    - enabled checkbox "only active factions" also for table diplomacy
    - new menu for tools (EditSF) (see "Installation")
    - several code optimizations

  12. #52
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor

    1.3.11.0
    - table diplomacy allowed stance values extended: "neutral", "war", "defensive_allies", "military_allies"
    - removed debug window

  13. #53
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor

    1.3.11.1
    - table unit rank, max and strength editable

  14. #54
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.0

    1.3.13.0
    - in Edit panel for Rome2 added set movement points function
    1.3.12.0
    - introduced filter combox, see tables
    - removed "active only faction" checkbox

  15. #55
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.1

    1.3.13.1
    - in Edit panel multiple faction array index entires separated by semicolons are allowed. -1 for all is not valid.
    - filter extended for table faction
    - renamed saved filename appendix to "_SP" for "save savegame"
    - inserted menuitem "save savegame as" in menu "File"
    - inserted menuitem "open name file" in menu "Tools"

  16. #56
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.1

    1.3.13.2
    - all table columns are sortable (MyLibary.dll)

  17. #57
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.3

    1.3.13.3
    - filter for table army added
    - filter for table unit added

  18. #58

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.3

    Good evening. Any plans on making it possible to edit traits\skills? I cant start rome campaign cause every time a get a moron in the family and I rly want me some pure blood....

  19. #59
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.3

    Hello Seze,
    of course this would be a very useful feature. So far I use EditSF and a data sheet to do this task. Indeed I plan to realize this feature with the introduction of character editor dialog, which is my next major milestone, but there are some difficulties for a quick implementation:
    a) programming: how to add a new array branch for adding new skills / traits
    b) collectiing data skill - / trait names and ids for the values (DONE)
    c) find and implementing restrictions for faction (not all skill / traits are allow for all factions), character classes, preconditions
    Indeed these are not real difficulties but it is time-consuming.
    I can imagine that I publish a quick solution first:
    - only editing existing entries and only the first level (every level has its own name)
    - no restriction (if you choose the wrong entry it is your fault). the game will not crash, but it removes the wrong entry.
    To make a clear statement to your question: yes, it is planned but it won't happen tomorrow.
    Last edited by RoninX2807; March 31, 2014 at 07:11 AM.

  20. #60

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.3.13.3

    Quote Originally Posted by RoninX2807 View Post
    Hello Seze,
    of course this would be a very useful feature. So far I use EditSF and a data sheet to do this task. Indeed I plan to realize this feature with the introduction of character editor dialog, which is my next major milestone, but there are some difficulties for a quick implementation:
    a) programming: how add a new array branch for adding new skills / traits
    b) collectiing data skill - / trait names and ids for the values (DONE)
    c) find and implementing restrictions for faction (not all skill / traits are allow for all factions), character classes, preconditions
    Indeed these are not real difficulties but it is time-consuming.
    I can imagine that I publish a quick solution first:
    - only editing existing entries and to only the first level (every level has its own name)
    - no restriction (if you choose the wrong entry it is your fault). the game will not crash, but it removes the wrong entry.
    To make a clear statement to your question: yes, it is planned but it won't happen tomorrow.
    Thank u. Ur program already makes it much easier to change traits using SF and thats awesome. Now waiting for absolute lazymode

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