View Poll Results: Which game shall be set at the application start? At the moment it is Rome2.

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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #101
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    1.4.5.0
    - add all research projects to a faction (Rome2 only). Read tooltip over button or this file's "Edit panel" section.
    - bugfix for complete research (only for first started research project spent point had been set to 9000)
    - added some tooltip infos
    - some typo corrections

  2. #102
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.4.0

    Quote Originally Posted by magraev View Post
    I will definately be trying this tool - rep given!

    I just can't understand, why it is impossible to edit tech. It has to be in the save somewhere, so why isn't it possible?

    I would love to try a game where I have every tech available from the start
    Your reseach request implemented.

  3. #103

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.4.0

    Hi I was trying to use your tool on my ETW save but having successfully loaded the save nothing shows up. I have the option to select the tables 'character', 'faction' or 'region' but none of these options display any data at all. I just get a big grey box with nothing showing up. Am I doing something wrong?

  4. #104
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.4.0

    Hm, I don't know whether there was a change for ETW in the last weeks. I will check and report here! Please check here for update news.

  5. #105
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    Wow that was quick - cant wait to try it out.

  6. #106
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.4.0

    Quote Originally Posted by Nice Marmite View Post
    Hi I was trying to use your tool on my ETW save but having successfully loaded the save nothing shows up. I have the option to select the tables 'character', 'faction' or 'region' but none of these options display any data at all. I just get a big grey box with nothing showing up. Am I doing something wrong?
    Stupid question, but you did hit the parse button right?

  7. #107
    Foederatus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    could you, please, make character edit dialog's window scrolable? it doesn't fit into laptop resolution.
    tia

  8. #108
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    Norton just deleted the parser .exe file for me It was working like a charm. It claimed that it was "suspicious".

  9. #109
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    Really? Strange. Other AV tools don't - at least, the ones I use.
    Last edited by RoninX2807; August 04, 2014 at 12:40 PM.

  10. #110
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    Quote Originally Posted by nightowl View Post
    could you, please, make character edit dialog's window scrolable? it doesn't fit into laptop resolution.
    tia
    yes, I will do on the next release.

  11. #111

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    ... We should try to merge our code...

    http://www.cheathappens.com/show_boa...&titleID=18913

  12. #112
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.0

    Hi lampuiho,
    I just downloaded your source from (www.mediafire.com/download/1uow7ab2r8emab8/editsfcharacterssource.zip) and trying to merge, but I have difficulties to get the code compiling:

    Error 1
    The best overloaded method match for 'EsfLibrary.EsfCodecUtil.GetCodec(System.IO.Stream)' has some invalid arguments
    D:\Dev\Workspace C#\packfilemanager\EditSFCharacters\MainWindow.cs 70 34 EditSFCharacters

    Error 2 Argument 1: cannot convert from 'byte[]' to 'System.IO.Stream'
    D:\Dev\Workspace C#\packfilemanager\EditSFCharacters\MainWindow.cs 70 56 EditSFCharacters

    Error 3 No overload for method 'LoadEsfFile' takes 2 arguments
    D:\Dev\Workspace C#\packfilemanager\EditSFCharacters\MainWindow.cs 79 30 EditSFCharacters

    I made a temporary fix for them in MainWindow.cs in method "OpenFile" (old code set as comment):
    Stream stream = new MemoryStream(fileData);
    // EsfCodec codec = EsfCodecUtil.GetCodec(fileData);
    EsfCodec codec = EsfCodecUtil.GetCodec(stream);
    and
    // EditedFile = EsfCodecUtil.LoadEsfFile(fileData, codec);
    EditedFile = EsfCodecUtil.LoadEsfFile(openFilename);

    Could you check whether this is it? At least I could compile it then. But then an exception was thrown at following line in GameData.cs:
    var dics = fillDictionariesAsync(progressUpdater, gamedatapath).Result;

    I wrapped a test in the method iterateDBs (new code in bold):
    if (!result.ContainsKey(row[12].Value))
    {
    result.Add(row[12].Value, process(row));
    }
    Last edited by RoninX2807; August 11, 2014 at 03:16 AM.

  13. #113
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.1

    1.4.5.1
    - introduced the buttons "Faction Array Index" in the "Parser" panel and "Faction(s)" in the "Edit" panle. Those buttons open a window with factionArrayIndex and factionName as help to identfy the factionArrayIndex you need to enter for table parsing. Before it was needed to parse the more time-consuming faction table to get this info.
    - scrollbars in "Character Editor" window (request from nightowl)
    - some minor process fixes.

  14. #114
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.2

    1.4.5.2
    - changed behaviour of "Faction Array Index" button. Now it displays a combobox to select a faction by name.
    - hourglass cursor for time-consuming processes (load and save savegame)

  15. #115
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.2

    1.4.5.3
    - Data_Technolgies.txt modified.
    - Data_Ancillaries.txt modified.

  16. #116
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.4.5.3

    thanks, mate!

  17. #117
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.0

    1.5.0.0
    - using now game pack files for Rome2 instead of the Data_XXX.txt files - except a by Rome2 names reduced "Data_Name.txt", this will be still used for the other non-Rome2 games.
    - introduced threshold fields for traits in Character Editor dialog
    - Filetypes.dll and Common.dll from PFM added
    - new entry in SaveParser.ini (see Installation section)
    - some performance optimization

  18. #118
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.1

    1.5.0.1
    - Bugfix: Add-Technologies fixed.
    - Bugfix: only background skills will be offered in the combobox in the Character Editor
    - Bugfix: Faction dialog not editable anymore

  19. #119
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.1

    I'm using the parser, and it works without significant problems (1.4.5.0).

    Ideally I would like an option to choose exactly what technologies a faction knows. This way I can help a struggling faction in different ways, without either giving them all tech, or too much money, that they don't use too well. I don't know if that is possible though.

    Also in editing characters it is far too easy to choose skills that are "illegal", and therefore don't show up in the game. At least it doesn't crash the game if I do... A filter, so only legitimate skills are possible would be great.

  20. #120
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.2

    1.5.0.2
    - more accurate interal filter for subkey background skills in Character Editor dialog (requested by magraev)
    - Interal DB Stats Window. (difference at amount of entries between Table.CharacterName and Dic.CharacterName is reasoned because "Empire" and "Napoleon" are using name key and values)

    If you are using 1.5.0.0, it is strongly recommended to update!
    Last edited by RoninX2807; August 18, 2014 at 10:42 AM.

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