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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #981

    Default Re: SaveParser - Editor for Total War savegames - v1.29.3.0

    Quote Originally Posted by RoninX2807 View Post
    Ok I found the problem.

    [NOT_IN_LOC_FILE]
    will be displayed if a name id is used that is not in the loc-file.
    A loc-file is local_en.pack for example.
    The locs themselve are found in the tree text/db there.
    The set for the names in the local_en.pack is called "names.loc"

    Most mods embed their loc file in the first pack file, in our case ___divide_et_impera_010_part1.pack
    DeI has 2 locs for the names:
    __Names_DeI.loc
    __Names_Emergent.loc

    So SaveParser does not find the loc file for the names because it looks for "names.loc"

    [KeyNotInDB]
    In your savegame the name key names_name_2147352050 is even not in the
    names_tables of the ___divide_et_impera_010_part1.pack...
    No chance for me.

    What can you do?
    a) Rename those characters
    b) maybe that works: modify the ___divide_et_impera_010_part1.pack with PFM and merge those two name locs:
    __Names_DeI.loc
    __Names_Emergent.loc
    into one and rename it into names.loc


    What can I do?
    I can implement a check that overwrites the name only if it was edited.
    It would be best if you implemented a check. I believe the saveparser for divide et impera, all together needs an update. I've noticed that in the saveparser I don't see my generals political rank which is "Vacabara". So I imagine a lot of character skills/ancillaries etc. get deleted when you save it. That's only if you want to update it obviously.

  2. #982
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.29.5.0

    Version 1.30.0.0 released.
    • Warhammer2 (beta)
    • new Common.dll
    • new NoGameDataPack.zip
    • new master_schema.xml


    Beta:
    The features are taken from Warhammer for Warhammer2.
    The savegame structure seems to nearly the same.
    But it hasn't been put to the acid test.
    The Map feature is not implemented yet.

  3. #983
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    Default Re: SaveParser - Editor for Total War savegames - v1.29.5.0

    Version 1.30.0.1 released.
    • Warhammer2: filter added for Data filter (see SaveParser.ini)
    • Bugfix: Warhammer2: parsing table faction: current research project
    • Bugfix: master_schema.xml: table campaign_character_arts for Attila
    • Bugfix: SaveViewer: parsing node with NullReference

  4. #984
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    Version 1.30.0.2 released.
    • Warhammer2: Character Editor Dialog: increased level / rank cap to 39
    • Bugfix: SaveParser.ini: wrong labelling

  5. #985

    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    once again thanks so much for creating one of the most accessible tools in TW! I hope you wont get sick of Total War for a very long time

  6. #986
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    Quote Originally Posted by MrHoon View Post
    once again thanks so much for creating one of the most accessible tools in TW! I hope you wont get sick of Total War for a very long time
    Thanx MrHoon

  7. #987
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    Version 1.30.0.3 released.
    • Bugfix: Warhammer2: Character Editor Dialog: ancillaries

  8. #988

    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    Thank you for taking the time to make this editor. I cannot seem to edit the gold of my faction, has this been implemented as of yet in Warhammer 2? If it is how do I edit it? Thank you Roz

  9. #989
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    Quote Originally Posted by rosleck View Post
    Thank you for taking the time to make this editor. I cannot seem to edit the gold of my faction, has this been implemented as of yet in Warhammer 2? If it is how do I edit it? Thank you Roz
    Of course you can: select "Faction" in "Display table" press "Parse" button and edit the col "Money" of the faction's row. In the Faction Editor dialog it will be possible with the next release.

  10. #990

    Default Re: SaveParser - Editor for Total War savegames - v1.30.0.1

    Quote Originally Posted by RoninX2807 View Post
    Of course you can: select "Faction" in "Display table" press "Parse" button and edit the col "Money" of the faction's row. In the Faction Editor dialog it will be possible with the next release.
    Thank you again!

  11. #991
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Version 1.30.1.0 released.
    • Warhammer2: Faction Editor Dialog: Warhammmer2 resources panel: influence and way-fragments

  12. #992
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Version 1.30.1.1 released.
    • Warhammer2: savegame modified from SaveParser gets also a tag in the savegame itself, so it can be identified in the game's file dialog
    • Bugfix: Warhammer2: Edit: Complete recruitment
    • Bugfix: Warhammer2: Edit: Complete construction - only first 6 building slots were used.

  13. #993

    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    it appears that changing the amount of influence for HEs will cause the save file to corrupt.

  14. #994
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Quote Originally Posted by stat View Post
    it appears that changing the amount of influence for HEs will cause the save file to corrupt.
    you are right... crap... lemme check

  15. #995
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Version 1.30.1.2 released.
    • Warhammer2: runesmith coloured in Character table and added in filter
    • Warhammer: runesmith coloured in Character table and added in filter
    • Bugfix: modifying faction data with Faction Editor Dialog broke savegame

  16. #996

    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    I'm getting the "Index was outside of the bounds of the array" error. This error occurs as soon as I open the program and will not allow me to even select what game I want to play or open a save game.

    Here's the debug output
    Code:
    See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
    
    
    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at SaveParser.SaveParser.formMain_Shown(Object sender, EventArgs e)
       at System.Windows.Forms.Form.OnShown(EventArgs e)
       at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
       at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
    
    
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SaveParser
        Assembly Version: 1.30.1.2
        Win32 Version: 1.30.1.2
        CodeBase: file:///G:/Downloads/SaveParser%20(1)/SaveParser.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    RoninXLibrary
        Assembly Version: 1.15.0.0
        Win32 Version: 1.15.0.0
        CodeBase: file:///G:/Downloads/SaveParser%20(1)/RoninXLibrary.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    SaveParserLibrary
        Assembly Version: 1.30.0.0
        Win32 Version: 1.30.0.0
        CodeBase: file:///G:/Downloads/SaveParser%20(1)/SaveParserLibrary.DLL
    ----------------------------------------
    
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    
    For example:
    
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Here is the output from running as admin debug

    Code:
    TEST ErrorTEST Header
    TEST normal
    TEST warning
    TEST info
    SaveParser.ini content:
    - gamePath_W2                = F:\SteamLibrary\SteamApps\common\Total War WARHAMMER II
    - gamePath_W                 = F:\SteamLibrary\SteamApps\common\Total War WARHAMMER
    - gamePath_A                 = 
    - gamePath_R2                = 
    - gamePath_S2                = 
    - gamePath_N                 = 
    - gamePath_E                 = 
    - EditSF_Path                = G:\Downloads\EditSF 1.1.1
    - PFM_Path                   = G:\Downloads\Pack File Manager 5.0beta
    - exportPath                 = G:\Downloads\SaveParser (1)\Table Export
    - scriptPath                 = G:\Downloads\SaveParser (1)\Scripts
    - customFileMenuName         = Data Sheet
    - customFileCommand          = 
    - customFileArg              = 
    - localizationLanguage       = en
    - useXMLPackDataFiles        = false
    - button.factionArray.active = true
    - logFile.enabled            = false
    - startUp.game               = 6
    - character.family.display   = true
    - character.portrait.display = false
    - character.skills.display   = background
    - character.traits.display   = count
    - army.id.display            = false
    - army.commanderID.display   = false
    - faction.balance.display    = true
    - mod.0.modName              = RoninX
    - mod.0.modNameShort         = RoninX
    - mod.0.dataFile             = ronin_skills.pack
    - mod.0.mainGame             = Attila
    - mod.1.modName              = Divide Et Impera
    - mod.1.modNameShort         = DeI
    - mod.1.dataFile             = ___divide_et_impera_010_part1.pack
    - mod.1.mainGame             = Rome2
    - mod.2.modName              = Terminus Total War - Imperium 12 TPY
    - mod.2.modNameShort         = TTWI12
    - mod.2.dataFile             = ttw_imperium12tpy_mod.pack
    - mod.2.mainGame             = Attila
    - character.traitAlert.0     = att_trait_ruler_personality_all_unjust
    - character.traitAlert.1     = att_trait_general_personality_all_innate_arrogant
    - character.traitAlert.2     = _gambling
    - character.traitAlert.3     = _arse
    - character.traitAlert.4     = _lazy
    - character.traitAlert.5     = att_trait_general_physical_all_infertile
    - character.traitAlert.6     = att_trait_agent_personality_all_mad
    - character.traitAlert.7     = att_trait_all_personality_all_innate_boring
    - character.traitAlert.8     = att_trait_general_personality_all_dishonest
    - character.traitAlert.9     = _all_feck
    - character.traitAlert.10    = att_trait_ruler_personality_all_miser
    - character.traitAlert.11    = att_trait_ruler_personality_all_harsh
    - character.traitAlert.12    = att_trait_general_physical_all_innate_ugly
    - character.traitAlert.13    = att_trait_general_government_all_admin_bad
    - character.traitAlert.14    = att_trait_general_personality_not_barbarian_fears_barbarians
    - character.traitAlert.15    = att_trait_general_personality_not_roman_unpatriotic
    - character.traitAlert.16    = att_trait_all_personality_all_innate_irresolute
    - character.traitAlert.17    = att_trait_general_personality_all_innate_stupid
    - character.traitAlert.18    = att_trait_agent_personality_all_innate_stupid
    - character.traitAlert.19    = att_trait_agent_physical_all_innate_very_inbred
    - character.traitAlert.20    = att_trait_general_personality_all_mad
    - character.traitAlert.21    = att_trait_general_status_all_unpopular
    - character.traitAlert.22    = att_trait_general_personality_all_cowardice
    - character.traitAlert.23    = r2_sp_trait_civilized_atheist
    - character.traitAlert.24    = r2_sp_trait_roman_dishonest
    - character.traitAlert.25    = r2_sp_trait_civilised_high_casualties
    - character.traitAlert.26    = r2_sp_trait_roman_proscriptor
    - character.traitAlert.27    = r2_sp_trait_civilized_xenophobe
    - character.traitAlert.28    = r2_sp_trait_roman_games_obsessive
    - character.traitAlert.29    = att_trait_general_military_army_all_attacker_bad
    - character.traitAlert.30    = att_trait_all_personality_all_phlegmatic
    - character.traitAlert.31    = att_trait_all_personality_all_unlucky
    - character.traitAlert.32    = wh_main_trait_all_personality_chs_touched
    - character.traitAlert.33    = wh_main_trait_general_personality_all_cowardice
    - character.traitAlert.34    = wh_main_trait_ruler_personality_all_unjust
    - character.traitAlert.35    = wh_main_trait_general_personality_all_dishonest
    - filter.skill.attila        = _general_, _priest_, _spy_, _champion_, _wife_
    - filter.trait.attila        = _general_, _general_ability_, _priest_, _spy_, _champion_, _agent_, _ruler_
    - filter.ancillary.attila    = att_bel_, att_cel_
    - filter.skill.warhammer     = _all_, _brt_, _chs_, _dwf_, _emp_, _grn_, _vmp_, _bst_, _wef_
    - filter.trait.warhammer     = _champion_, _dignitary_, _engineer_, _runesmith_, _spy_, _wizard_, _all_personality_, _general_government_, _general_military_, _general_personality_, _ruler_government_, _ruler_personality_
    - filter.ancillary.warhammer = _arcane_, _armour_, _enchanted_, _talisman_, _rune_, _weapon_, _mount_ , _standard_, _follower_, _follower_all_, _follower_bretonnia_, _follower_chaos_, _follower_dwarfs_, _follower_empire_, _follower_greenskins_, _follower_undead_, _follower_halfling_, _follower_norsca_
    - filter.skill.warhammer2    = 
    - filter.trait.warhammer2    = 
    - filter.ancillary.warhammer2 = 
    - filter.skill.rome2         = _champion_, _dignitary_, _spy_, agent_, general_
    - filter.trait.rome2         = _agent_, _female_
    - filter.ancillary.rome2     = _army_, _civilised_, _barbarian_, _all_, _briton_, _celtic_, _eastern_, _egyptian_, _gaul_, _german_, _greek_, _punic_, _roman_, _scythian_, _thracian_
    - filter.trait.shogun2       = _boshin_, _wife_, _general_, _daimyo_, _geisha_
    - filter.ancillary.shogun2   = _mistress_, _bosh_, _general_, _daimyo_, _monk_, _artefact_, _legend_, _master_
    Amout of mods embedded: 3
    checking game configurations:
    - Checking configuration for: Attila
    -- savegame path exists                     : False
    -- No savegame path found. No further checks needed.
    - Checking configuration for: Rome2
    -- savegame path exists                     : True
    -- game path found in registry              : False
    -- game path set correcty in SaveParser.ini : False
    -- game exe exists                          : False
    -- xml files exists                         : False
    - Checking configuration for: Shogun2
    -- savegame path exists                     : True
    -- game path found in registry              : False
    -- game path set correcty in SaveParser.ini : False
    -- game exe exists                          : False
    -- xml files exists                         : False
    - Checking configuration for: Napoleon
    -- savegame path exists                     : True
    -- game path found in registry              : False
    -- game path set correcty in SaveParser.ini : False
    -- game exe exists                          : False
    -- xml files exists                         : False
    - Checking configuration for: Empire
    -- savegame path exists                     : False
    -- No savegame path found. No further checks needed.
    - Checking configuration for: Warhammer
    -- savegame path exists                     : True
    -- game path found in registry              : True
    --- game path in registry                   : C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER
    --- game path in registry valid             : True
    -- game path set correcty in SaveParser.ini : True
    -- game exe exists                          : False
    -- xml files exists                         : False
    - Checking configuration for: Warhammer2
    -- savegame path exists                     : True
    -- game path found in registry              : True
    --- game path in registry                   : C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II
    --- game path in registry valid             : True
    -- game path set correcty in SaveParser.ini : True
    -- game exe exists                          : False
    -- xml files exists                         : False
    I've verified that I hjave the correct version of dot net installed and I've downloaded everything but the game packs and the NoGamePack set as I'm running the english language version of the games. Any suggestions?

  17. #997
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Your both games (W and W2) are really in the paths?
    - C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER
    - C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II
    The program cannot find the game exe files in these paths.

  18. #998

    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Thanks for this! Hope you can fix movement points not being changed when you exit the character screen for warhammer 2 soon.

  19. #999
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Quote Originally Posted by 0N3 View Post
    Thanks for this! Hope you can fix movement points not being changed when you exit the character screen for warhammer 2 soon.
    I'll check

    You can use the "set movement" meanwhile?

    Edit:
    Ah... Portrait and all the elements in the "Location" panel in the Character Editor dialog should be disabled, cuz there no functionalty behind it, for W and W2.

    I'll program some functionalty for the "Location" stuff soon.
    Last edited by RoninX2807; October 04, 2017 at 12:19 PM.

  20. #1000
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.1.0

    Version 1.30.2.0 released.
    • Warhammer2: Character Editor dialog: panel "Location" functionalty enabled.
    • Warhammer: Character Editor dialog: panel "Location" functionalty enabled.
    • Bugfix: Warhammer2: Edit tab "Army Strength" panel functions
    • Bugfix: Warhammer2: change "known" status in table Diplomacy
    • Bugfix: Warhammer: change "known" status in table Diplomacy
    • Bugfix: Attila: change "known" status in table Diplomacy
    • Bugifx: SaveViewer: InvalidDataException for Hashtags
    Last edited by RoninX2807; October 04, 2017 at 12:53 PM.

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