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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #1061
    TheCelticMarauder's Avatar Foederatus
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    I notice that I'm no longer able to edit the population of hordes like I could in Warhammer 1. Specifically, horde factions such as the Warriors of Chaos and the Beastmen no longer have checkmarks in the "canHorde" and "isHorde" boxes on the faction editor, and their population is "-1" in the army editor, the same as a non-horde army. Did CA change hordes in this game in such a manner as to render them uneditable?
    Life...it's just like the Mojave Desert

    "These worlds collide, but the distance remains." -Dancing for Rain, by Rise Against

    "I never thought it would end this way: gunned down by Santa Claus." -Fry

  2. #1062
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    Quote Originally Posted by TheCelticMarauder View Post
    I notice that I'm no longer able to edit the population of hordes like I could in Warhammer 1. Specifically, horde factions such as the Warriors of Chaos and the Beastmen no longer have checkmarks in the "canHorde" and "isHorde" boxes on the faction editor, and their population is "-1" in the army editor, the same as a non-horde army. Did CA change hordes in this game in such a manner as to render them uneditable?

    "Did CA change hordes in this game in such a manner as to render them uneditable?" Seems so. I haven't touched those code segments and, to be honest, hadn't a closer look at this topic. Do it now.

    EDIT: yes, they did. The flagging changed.
    Last edited by RoninX2807; October 31, 2017 at 03:39 AM.

  3. #1063
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    Version 1.31.1.0 released.
    • Warhammer/2: Character Editor dialog: traits increased to 30
    • Warhammer2: Army Editor dialog: Hording
    • Warhammer2: Faction table: canHord column removed (are there factions that can change from horde to settled or vice versa?)
    • Now changing "max army size" affects navies also

  4. #1064
    TheCelticMarauder's Avatar Foederatus
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    Awesome. Thank you!
    Life...it's just like the Mojave Desert

    "These worlds collide, but the distance remains." -Dancing for Rain, by Rise Against

    "I never thought it would end this way: gunned down by Santa Claus." -Fry

  5. #1065
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    Version 1.32.0.0 released.

    • Warhammer2: Map funcational enabled for both campaigns. If the button "Map" pressed the first time after loading a savegame it can last up to 1 minute be loaded.
    • Warhammer/2: Edit: Complete recruitment (Global recruitment)

  6. #1066

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    I'm trying to add bonusStats to armor and melee attack in Shogun 2 save. They can be added, and viewed in EditSF during editing. But after saving the file *STATS_BLOCK gets replaced by [ERROR] thus corrupting the save. I tried to add additional bonusStats to already existing ones and couldn't do that either.

  7. #1067

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Copy pasting entire unit with the bonus stat works just fine. I can't imagine how adding traits works but adding bonus stats doesn't. I thought they are supposed to work similarly?

  8. #1068
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Quote Originally Posted by barashkafromro View Post
    Copy pasting entire unit with the bonus stat works just fine. I can't imagine how adding traits works but adding bonus stats doesn't. I thought they are supposed to work similarly?
    Is your tool version 1.20.3.0?
    Are you the same game who reported the bug at sourceforge?

  9. #1069

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Hey Ronin i think I found a bug and I've been able to reproduce it multiple times

    For some reason, when you get the War Crown of Saphery (teclis legendary ARMOR item) and open Teclis' character sheet through Save Parser, exit and come back it deletes both War Crown of Saphery and any item that was in the Arcane slot.

    I think this happens because the War Crown of Saphery was originally an Arcane item, but they changed it to the armor classification. However it still retains the wh2_main_anc_arcane_item_war_crown_of_saphery despite being an armor class.

    This means the second Teclis gets the war crown of saphery, you can't ever open him on save parser or he just loses his items.

    Weird bug, but yeah

  10. #1070
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Quote Originally Posted by MrHoon View Post
    Hey Ronin i think I found a bug and I've been able to reproduce it multiple times

    For some reason, when you get the War Crown of Saphery (teclis legendary ARMOR item) and open Teclis' character sheet through Save Parser, exit and come back it deletes both War Crown of Saphery and any item that was in the Arcane slot.

    I think this happens because the War Crown of Saphery was originally an Arcane item, but they changed it to the armor classification. However it still retains the wh2_main_anc_arcane_item_war_crown_of_saphery despite being an armor class.

    This means the second Teclis gets the war crown of saphery, you can't ever open him on save parser or he just loses his items.

    Weird bug, but yeah
    Hi MrHoon, could you provide me your savegame file?

  11. #1071

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Quote Originally Posted by RoninX2807 View Post
    Hi MrHoon, could you provide me your savegame file?
    https://www.4shared.com/s/fxeH9J71zca here you go!

  12. #1072

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Quote Originally Posted by RoninX2807 View Post
    Is your tool version 1.20.3.0?
    Are you the same game who reported the bug at sourceforge?
    I only reported it here on twcenter. My version of Save Parser is latest Version 1.32.0.0 from 2017-11-05

  13. #1073
    RoninX2807's Avatar Senator
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    Default

    Quote Originally Posted by MrHoon View Post
    Tx MrHoon, sorry for late reply. Was kinda busy this week, expect update on sunday.

    Quote Originally Posted by MrHoon View Post
    Cannot download... could you repost somewhere.
    May it took me too long.
    Last edited by Frunk; November 23, 2017 at 07:37 AM. Reason: Posts merged.

  14. #1074

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    I'll try uploading it in a better place

    I decided to upload it with a video too so I can explain whats going on

    Here is a video showing whats going on
    https://gfycat.com/gifs/detail/BareFatalBorderterrier
    https://giant.gfycat.com/BareFatalBorderterrier.webm


    Google Drive link of the download
    https://drive.google.com/file/d/1fCt...ew?usp=sharing


    I hope you can see the weird interaction between these now!


    Also attached file, but apparently its active for only 1 hour :/
    Attached Files Attached Files
    Last edited by MrHoon; November 18, 2017 at 01:51 PM.

  15. #1075

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Hey there,

    So literally just fifteen minutes ago my saveparser has stopped working. I get an unhandled exception right when I open it -- "object reference not set to an instance of an object."

    the error message is as follows:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.


    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PackParserLibrary.PackParser.Nested.getSkills_R2(Dictionary`2 dic_characterSkill, VirtualDirectory[] DBs)
    at System.Threading.Tasks.Task.Execute()




    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SaveParser
    Assembly Version: 1.32.0.0
    Win32 Version: 1.32.0.0
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/SaveParser.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    RoninXLibrary
    Assembly Version: 1.15.0.0
    Win32 Version: 1.15.0.0
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/RoninXLibrary.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    SaveParserLibrary
    Assembly Version: 1.30.0.0
    Win32 Version: 1.30.0.0
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/SaveParserLibrary.DLL
    ----------------------------------------
    PackParserLibrary
    Assembly Version: 1.30.0.0
    Win32 Version: 1.30.0.0
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/PackParserLibrary.DLL
    ----------------------------------------
    Filetypes
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/Filetypes.DLL
    ----------------------------------------
    Common
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/Common.DLL
    ----------------------------------------
    EsfLibrary
    Assembly Version: 1.2.0.1
    Win32 Version: 1.2.0.1
    CodeBase: file:///C:/Users/Luke/Downloads/SaveParser/EsfLibrary.DLL
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------


    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.


    For example:


    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.



    Would greatly appreciate any aid!

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  16. #1076
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Quote Originally Posted by Antiochos VII Sidetes View Post
    Hey there,

    So literally just fifteen minutes ago my saveparser has stopped working. I get an unhandled exception right when I open it -- "object reference not set to an instance of an object."

    the error message is as follows:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.


    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PackParserLibrary.PackParser.Nested.getSkills_R2(Dictionary`2 dic_characterSkill, VirtualDirectory[] DBs)
    at System.Threading.Tasks.Task.Execute()

    Would greatly appreciate any aid!
    Because you are using Rome2's "power and poltics" beta.

  17. #1077
    Kambe's Avatar Biarchus
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    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Any ETA on update for Rome II latest DLC?


    Don't preorder games!

  18. #1078
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Quote Originally Posted by Kambe View Post
    Any ETA on update for Rome II latest DLC?
    maybe sunday. i was away 2 weeks.

  19. #1079

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Thanks a lot for making this! It is greatly appreciated.
    I mostly use it to make my submod for Divide et Impera, for which I need to check the map a lot.
    Last edited by CIaagent11; December 05, 2017 at 09:22 AM.

  20. #1080

    Default Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Updated to the latest version (v1.32.0.0) but still getting this when launching the editor:

    System.NullReferenceException: Object reference not set to an instance of an object. at PackParserLibrary.PackParser.Nested.getSkills_R2(Dictionary`2 dic_characterSkill, VirtualDirectory[] DBs)
    at System.Threading.Tasks.Task.Execute()

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