View Poll Results: Which game shall be set at the application start? At the moment it is Rome2.

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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #121
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.2

    Fix for Application crash at character table parsing coming very soon.
    Caused by character names key in savegame which are not anymore included in local_en_rome2.pack and local_en.pack.
    Last edited by RoninX2807; August 20, 2014 at 11:07 AM.

  2. #122
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    1.5.0.3
    - Fix for application crash at character table parsing. Caused by character names key(s) in the savegame which are not anymore included in local_en_rome2.pack and local_en.pack.

  3. #123
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    I get the following error with 1.5.0.3 (in Danish but I hope it's still understandable):

    System.TypeLoadException: Typen 'System.Runtime.CompilerServices.IAsyncStateMachine' kunne ikke indlęses fra assemblyen 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
    ved SaveParser.SaveParser.loadPackData()
    ved SaveParser.SaveParser.formMain_Shown(Object sender, EventArgs e)
    ved System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    ved System.Threading.ExecutionContext.runTryCode(Object userData)
    ved System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
    ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    ved System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    ved System.Windows.Forms.Control.InvokeMarshaledCallbacks()

  4. #124
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Do you use WinXP or .net 4.0?
    If you use WinXP then you cannot install .NET Framework 4.5 anymore, then you have to wait till a 4.0er version of this tool will be done by me.
    If you use Win7/8 then simply install .NET Framework 4.5.

    With version 1.5.0.0 I parse the Rome 2 game's pack file for the infos instead of my own Data_XXX.txt files as before.
    The PackParserLib is using a new MultiTask variant to parse the pack files simultaneously to minimize the start-up time of this application.
    Unfortunately this MultiTasks variant is not available in Framework 4.0.
    Last edited by RoninX2807; August 20, 2014 at 12:31 PM.

  5. #125
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Sorry if this has been answered before, but...

    Can this be used to make Hybrid Startpos as we could in ETW?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  6. #126
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Quote Originally Posted by RoninX2807 View Post
    Do you use WinXP or .net 4.0?
    If you use WinXP then you cannot install .NET Framework 4.5 anymore, then you have to wait till a 4.0er version of this tool will be done by me.
    If you use Win7/8 then simply install .NET Framework 4.5.

    With version 1.5.0.0 I parse the Rome 2 game's pack file for the infos instead of my own Data_XXX.txt files as before.
    The PackParserLib is using a new MultiTask variant to parse the pack files simultaneously to minimize the start-up time of this application.
    Unfortunately this MultiTasks variant is not available in Framework 4.0.
    no xp, but maybe my .net is too old. I am using the mod with expanded traits (talents, toadies etc.). Maybe that could also be a problem?

  7. #127
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    if you are using 4.0 please update to 4.5 first. You can find the link in "Requirement".
    If still a problem, I check it with mod.

  8. #128

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Is it possible for you to give me version v1.4.2.2, that worked perfectly last time I played Shogun 2. Still getting exceptions when I parse characters after your fix. (Got 4.5 net framework, win7 64bit)

  9. #129

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Quote Originally Posted by balkai View Post
    Is it possible for you to give me version v1.4.2.2, that worked perfectly last time I played Shogun 2. Still getting exceptions when I parse characters after your fix. (Got 4.5 net framework, win7 64bit)
    Did a clean install of .Net Framework, still getting exception when passing characters.

  10. #130
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Quote Originally Posted by balkai View Post
    Did a clean install of .Net Framework, still getting exception when passing characters.
    Hello Balkai,
    at which game does it crash? Rome2 or Shogun2?
    Mods installed, if yes which?

  11. #131

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Shogun 2, tried loading saves with and without mods, same exception.

  12. #132
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.3

    Quote Originally Posted by balkai View Post
    Shogun 2, tried loading saves with and without mods, same exception.
    I found it! Yes, an error. I will fix it now, wait for update. Should be ready in 15 mins.

  13. #133
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.4

    1.5.0.4
    - Fix for Shogun2, Napoleon and Empire


    Well, it took 17 mins...
    Last edited by RoninX2807; August 22, 2014 at 09:13 AM.

  14. #134

    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.4

    Quote Originally Posted by RoninX2807 View Post
    1.5.0.4
    - Fix for Shogun2, Napoleon and Empire


    Well, it took 17 mins...
    Still getting exception with new version;

    Se slutningen af denne meddelelse, hvis du vil have detaljer om,
    hvordan du starter JIT-fejlfinding i stedet for denne dialogboks. (some of its in danish)


    ************** Exception **************
    System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
    ved SaveParserLibary.Util_Character.createCharacterS2(ParentNode parent, Int32 faction, Int32 character)
    ved SaveParserLibary.ParserFunctions.loadCharacters(Int32 fromIndex, Int32 toIndex, Int32 filter)
    ved SaveParser.SaveParser.b_Parse_Click(Object sender, EventArgs e)
    ved System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    ved System.Windows.Forms.Control.WndProc(Message& m)
    ved System.Windows.Forms.ButtonBase.WndProc(Message& m)
    ved System.Windows.Forms.Button.WndProc(Message& m)
    ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




    ************** Indlęste assemblies **************
    mscorlib
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SaveParser
    Assemblyversion: 1.5.0.4
    Win32-version: 1.5.0.4
    CodeBase: file:///C:/Users/Mh%20Dyrelund/Desktop/l/Rome%202/SaveParser.exe
    ----------------------------------------
    System.Windows.Forms
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    SaveParserLibary
    Assemblyversion: 1.5.0.4
    Win32-version: 1.5.0.4
    CodeBase: file:///C:/Users/Mh%20Dyrelund/Desktop/l/Rome%202/SaveParserLibary.DLL
    ----------------------------------------
    MyLibary
    Assemblyversion: 1.0.1.0
    Win32-version: 1.0.1.0
    CodeBase: file:///C:/Users/Mh%20Dyrelund/Desktop/l/Rome%202/MyLibary.DLL
    ----------------------------------------
    Accessibility
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    EsfLibrary
    Assemblyversion: 1.1.0.0
    Win32-version: 1.0.1.0
    CodeBase: file:///C:/Users/Mh%20Dyrelund/Desktop/l/Rome%202/EsfLibrary.DLL
    ----------------------------------------
    7Zip
    Assemblyversion: 1.0.0.0
    Win32-version: 1.0.0.0
    CodeBase: file:///C:/Users/Mh%20Dyrelund/Desktop/l/Rome%202/7Zip.DLL
    ----------------------------------------
    mscorlib.resources
    Assemblyversion: 4.0.0.0
    Win32-version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_da_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------

  15. #135
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.5

    1.5.0.5
    - Fix in Data_Names.txt

    (historical names still missing for Napoleon and Empire)
    Last edited by RoninX2807; August 22, 2014 at 10:41 AM.

  16. #136
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.5

    Well sorry to say I still get an error even with .net upgraded. Steam is not installed on my D: drive at all, so it seems a bit weird:

    System.IO.DirectoryNotFoundException: En del af stien 'D:\Games\Steam\SteamApps\common\Total War Rome II\data\local_en.pack' blev ikke fundet.
    ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

  17. #137
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.5

    Quote Originally Posted by magraev View Post
    Well sorry to say I still get an error even with .net upgraded. Steam is not installed on my D: drive at all, so it seems a bit weird:

    System.IO.DirectoryNotFoundException: En del af stien 'D:\Games\Steam\SteamApps\common\Total War Rome II\data\local_en.pack' blev ikke fundet.
    ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    D:\Games\Steam\SteamApps\common\Total War Rome II\ is the default value in the SaveParser.ini, you should correct the path to your game path for the "gamePath_R2" entry in the SaveParser.ini as explicated in the ReadMe.txt or in the first post of this thread.
    Installation:

    • ...
    • Add your Rome 2 game installation directory behind the "gamePath_R2" entry. If you do not own Rome 2, leave it empty behind the equal-sign.



    Last edited by RoninX2807; August 23, 2014 at 02:37 AM.

  18. #138
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.5

    Quote Originally Posted by RoninX2807 View Post
    D:\Games\Steam\SteamApps\common\Total War Rome II\ is the default value in the SaveParser.ini, you should correct the path to your game path for the "gamePath_R2" entry in the SaveParser.ini as explicated in the ReadMe.txt or in the first post of this thread.
    I'll try that. Didn't need it for the older version, so I didn't realize it was needed.

  19. #139
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.5

    No prob, but does it work now?
    Yes since 1.5.0.0 its needed since gathering data for Rome 2 directly from the pack files.
    Last edited by RoninX2807; August 23, 2014 at 11:17 AM.

  20. #140
    magraev's Avatar Biarchus
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    Default Re: Savegame Parser - support tool for EditSF and Editor - v1.5.0.5

    Quote Originally Posted by RoninX2807 View Post
    No prob, but does it work now?
    Yes since 1.5.0.0 its needed since gathering data for Rome 2 directly from the pack files.
    Yes - it does work now - great

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