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Thread: too much units?

  1. #1

    Default too much units?

    I'm adding a mod to my rtw data folder, but now i get this error:



    what to do about this?

  2. #2

    Default Re: too much units?

    Remove some model entries seems like the obvious answer. If you have the Alexander expansion, it has 330 DBM slots instead of 255.

  3. #3

    Default Re: too much units?

    it's voor the basic rtw, i have bi and alexander. so.. there are too much models?

  4. #4

    Default Re: too much units?

    I mean for instead of voor, said the wrong word

  5. #5

    Default Re: too much units?

    Yes, there are too many model entries in descr_model_battle. If you want to free a bunch of them wuthout serious impact, open descr_lbc_db, out-comment all entries (by adding a semi-colon in front of every model name), and then find those model entries in descr_model_battle and out-comment them as well.

    EG:

    descr_lbc_db
    Code:
    ...
    faction armenia
    ; model eastern_male_peasant             40
    ; model east_female_peasant   60
    ...

    descr_model_battle
    Code:
    ...
    ; type                eastern_male_peasant
    ; skeleton            fs_dagger
    ; indiv_range            40
    ; model_flexi_m        data/models_unit/eastern_male_peasant_high.cas, 8
    ; model_flexi_m        data/models_unit/eastern_male_peasant_med.cas, 15
    ; model_flexi        data/models_unit/eastern_male_peasant_low.cas, 30
    ; model_flexi        data/models_unit/eastern_male_peasant_lowest.cas, max
    ; model_sprite        60.0, data/sprites/eastern_male_peasant_sprite.spr
    ; model_tri            400, 0.5f, 0.5f, 0.5f
    
    
    ; type                east_female_peasant
    ; skeleton            fs_dagger
    ; indiv_range            40
    ; model_flexi            data/models_unit/east_female_peasant_300.cas, 8
    ; model_flexi            data/models_unit/east_female_peasant_300.cas, 15
    ; model_flexi            data/models_unit/east_female_peasant_200.cas, 30
    ; model_flexi            data/models_unit/east_female_peasant_100.cas, 40
    ; model_flexi            data/models_unit/east_female_peasant_70.cas, max
    ; model_sprite        60.0, data/sprites/east_female_peasant_sprite.spr
    ; model_tri            400, 0.5f, 0.5f, 0.5f
    ...

    A couple of lbc_db entries (eg roman_peasant) are also used by actual units, so do not remove those.

  6. #6

    Default Re: too much units?

    Removing those entries would cause a crash in the city viewer correct?

  7. #7

    Default Re: too much units?

    No, you just won't see people moving around.

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