*************This mod is for DBM 1.0 Only (new version available when I get time*********************
Updated to 1.3
Hi guys
Here is little Mod 1.3 Updated on 12th August 2014
Ive decided to leave the download for 1.2 below just in case you guys prefer that
1.3 contains all the changes of earlier versions plus the following below
1. 4 turns per year script implemented(courtesy of GrnEyedDvl)
2. Adjusted build times for buildings and units to suit 4tpy without going overboard(simply doubling them from 2tpy was too extreme)
3. Adjusted starting treasuries
4. Adjusted a fair few starting forces(mainly Romani and Independants)
5. fixed a couple of inconsistencies in recruitment
6. Tweaked Tax and Trade levels tp better balance the economy
7. Increased Javelin ranges slightly to allow them to be used more often and altered damage stats of missile weapons
8. Vastly increased the production of mines to make ore producing regions more desirable( Sardis for instance can now produce 5000 Denari per turn making it a prize catch for any faction and believe me you need the money)
9. Fixed Carthage unable to recruit spies and assassins
10. Adjusted many cities starting levels to something I think is more accurate
11. Tweaked faction relationship levels to produce more action(not sure if its worked yet as I havent had time to fully test it)
-Download-DBM 1.3.rar
Same as before just backup your original files( 1.3 alters the same files as 1.2)
Its very stable guys(no ctds during testing) and as before its for the full campaign only, have fun!
Goth
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Old version
This is the old version (1.2) of Little mod for the full campaign , updated on 23rd July 2014
Changes upto and including 1.2 are(note- all these changes are included in 1.3 except 2tpy)
1. removed spqr from the game and placed rome as romani capital
2. removed priests and merchants from the game
3. switched to 2 turns per year
4. game now uses normal calendar instead of the roman calendar(240 b.c start instead of 513 AUC)
5. reduced cost of generals bodyguards to stop generals bankrupting the faction
6. increased number of free upkeep units for cities
7. Removed the waste script for the game
8. Doubled the cost of units(except Bodyguards)
9. Greatly increased cost of buildings and structures to reduce the blitzkrieg effect and make Empire building more realistic
10. Adjusted Growth rates to better manage population growth
11. Increased the size of starting garrisons for independent states to stop them being conquered too easily
12. Reduced the effectiveness of archery and slingshot (but not javelins)
13. Hand to hand combat has also been rebalanced to allow longer melee
14. Greatly reduced culture(religion) conversion again to slow down empire growth and increase rebellion potential in
under garrisoned cities.
15. All elite units no longer qualify for free upkeep
16. Further cost adjustments introduced to unit recruitment based on untrained, trained and elite troops
17. Elite units now take longer to recruit
18. Increased cost of watchtowers and forts
19. Added a culture requirement for recruitment of majority of units in the game( its now no longer possible to conquer a territory and start recruiting your best units until you reach the required culture level)
20. Further reduced population bonus for trade( this game produces so much trade that the pop bonus for trade keeps producing unrealistic population explosions( hopefully I have now cured this))
21. Added a law bonus to roads to aid with empire building
22. Increased cost of ships
23. small bug fixes to recruitment (ie seleucid agyraspids being confused with chalkispides in recruitment levels)
1.2 Download -DBM.rar
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At first you may be shocked at the cost of buildings but as the game progresses you will see your economy grow if you plan it properly and you will soon see yourself creating professional armies. It should now be very hard to city build and fight a war at the same time so planning and money management become more important than ever.
Hopefully I now have a nice working balance to the game, it should now be harder to blitz the map and require planning and time to create an empire
Changed files are
1. In the data folder
export_descr_buildings
export_descr_unit
descr_settlement_mechanics
descr_cultures
2. In the data/world/maps/campaign/custom/worldwide_campaign_FULL folder
descr_strat
campaign_script
descr_regions
So if you wanna play this sub mod backup those files first just so you dont get angry with me for ruining your install if you end up not liking the changes.
Sorry but its not save game compatable
Hope you enjoy
Goth
P.s If you want to use any of the changes I have made to DBM for your own submods feel free to take whatever you want. No permission is needed from me and no credit is needed. the makers of this superb mod are the guys who deserve the credit. Goth