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Thread: Campaign-Tree Generator

  1. #21

    Default Re: Campaign-Tree Generator

    Quote Originally Posted by izzi View Post
    Strange, with me it doesn't work. Did you change the script?
    No i just wanted to make the point it is possible Despite using diffrent ways

  2. #22

    Default Re: Campaign-Tree Generator

    Quote Originally Posted by rohan97 View Post
    No i just wanted to make the point it is possible Despite using diffrent ways
    Did you add trees to the new land mass? If yes, could you try to convert the file I have and send it back to me, so I can test that?

  3. #23

    Default Re: Campaign-Tree Generator

    Quote Originally Posted by izzi View Post
    Did you add trees to the new land mass? If yes, could you try to convert the file I have and send it back to me, so I can test that?
    Well i can explain how i did it Also i added you on steam

  4. #24
    Primergy's Avatar Protector of the Union
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    Default Re: Campaign-Tree Generator

    It would be good, if you could explain it, for all the other people who are reading here

  5. #25

    Default Re: Campaign-Tree Generator

    Quote Originally Posted by Primergy View Post
    It would be good, if you could explain it, for all the other people who are reading here
    Well the reason i did not said it was because it doesn't use this converter Instead it Is ted work But not sure if its accurate.
    I Put my detailmap Ontop of the blend map to get the shape than I put some trees ontop of it with ted Second rename it from BMD to campaign put it in the tree map and done

  6. #26

    Default Re: Campaign-Tree Generator

    I would recommend checking the treelist files for S2 and FotS in case they're in a different format.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  7. #27

    Default Re: Campaign-Tree Generator

    The problem using ted is that it uses battle map trees, not the campaign map trees and because of that they are to big. And you need to add it for the whole map. So for me it's a bit inconvenient. The tree list files are the same as in STW2 (for FOTS). It does convert and add the coordinates on the xml file, that you could use for adding the trees in the FOTS campaign tree list. But for some reason it doesn't add (visual) the trees on the campaign map.

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