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Thread: Rome II_Units Icons (v.2.3)

  1. #181

    Default Re: Rome II_Units Icons (v.1.4)

    I will simply add it. I know it lacks a lot of units but I am not much of a design modder and I really don't have that much time to lose with learning how to mod models and unit cards and such. It's still awesome tough and I'd very much apreciate if you'd let me add it

  2. #182

    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by L0n3w0lf9k View Post
    I will simply add it. I know it lacks a lot of units but I am not much of a design modder and I really don't have that much time to lose with learning how to mod models and unit cards and such. It's still awesome tough and I'd very much apreciate if you'd let me add it
    If this is what you need. Then take and add.
    P.S. But, seems in Steam it does not want to work.

  3. #183

    Default Re: Rome II_Units Icons (v.1.4)

    I've added to my mod and it works perfectly. I still havent released the whole thing because I'm waiting for permissions ^^

  4. #184

    Default Re: Rome II_Units Icons (v.1.4)

    im totally blown away by these cards!, looking forward to seeing this go further and cover everything


    edit: I've just tried it and seen no changes to the cards, I've enabled it in the mod manager etc anything else am i meant to do than normal?
    Last edited by Lt.Chris; February 22, 2014 at 07:44 AM.

  5. #185

    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by L0n3w0lf9k View Post
    I've added to my mod and it works perfectly. I still havent released the whole thing because I'm waiting for permissions ^^
    I apologize. Not clearly I written.
    I give you permission.
    Quote Originally Posted by Lt.Chris View Post
    im totally blown away by these cards!, looking forward to seeing this go further and cover everything
    edit: I've just tried it and seen no changes to the cards, I've enabled it in the mod manager etc anything else am i meant to do than normal?
    Should be all set. Try all three options.
    1. Rome II_Units_Icons_mod.pack
    2. Rome II_Units_Icons_movie.pack
    3. Rome II_Units_Icons_mod.pack + Rome II_Units_Icons_movie.pack
    You experiment.

  6. #186

    Default Re: Rome II_Units Icons (v.1.4)

    Can it be that the problem with the mod.pack file is about the sace in the name?
    Other mods all don't have a space in name an i think i remember that i read somewhere that a mod name should not have a space in name.

    @Normal, maybe renaming the mod to: Rome_II_Units_Icons_mod.pack could work? But i think that means that the mod should also renamed inside the mod.pack

    Also sometimes when adding a mod in modmanager for me it helps whjen i start a new campaign and then load the saved game from the new campaign to continue the save from the old one with the new mod.

    I remembered right, here the post:

    http://www.twcenter.net/forums/showt...teps-using-PFM

    "....Enter the name and location that you want to store it. (IMPORTANT: Do not put any spaces in this name or the official mod manager will not install your mod when it comes time to use it)...."
    Last edited by StealthFox; February 22, 2014 at 10:40 AM.

  7. #187

    Default Re: Rome II_Units Icons (v.1.4)

    Should be all set. Try all three options.
    1. Rome II_Units_Icons_mod.pack
    2. Rome II_Units_Icons_movie.pack
    3. Rome II_Units_Icons_mod.pack + Rome II_Units_Icons_movie.pack
    You experiment.
    2. Rome II_Units_Icons_movie.pack - this one worked meaning the mod.pack i guess is broken
    Last edited by Lt.Chris; February 23, 2014 at 06:37 AM.

  8. #188

    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by jk_bonn View Post
    Can it be that the problem with the mod.pack file is about the sace in the name?
    Other mods all don't have a space in name an i think i remember that i read somewhere that a mod name should not have a space in name.

    @Normal, maybe renaming the mod to: Rome_II_Units_Icons_mod.pack could work? But i think that means that the mod should also renamed inside the mod.pack

    Also sometimes when adding a mod in modmanager for me it helps whjen i start a new campaign and then load the saved game from the new campaign to continue the save from the old one with the new mod.

    I remembered right, here the post:

    http://www.twcenter.net/forums/showt...teps-using-PFM

    "....Enter the name and location that you want to store it. (IMPORTANT: Do not put any spaces in this name or the official mod manager will not install your mod when it comes time to use it)...."
    Thank you, jk_bonn..
    I knew it. That there should be no spaces. And missed one. Sorry. So I hat.

  9. #189

    Default Re: Rome II_Units Icons (v.1.4)

    No problem Normal, thats what a community is for, to help each other.

    And you know i like your mod very much!

  10. #190
    airborne guy's Avatar Domesticus
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    Default Re: Rome II_Units Icons (v.1.4)

    Normal, did you get with an Admin to get that mod taken off of Steam Worshop?

  11. #191
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome II_Units Icons (v.1.4)

    hmm...this or bullgod?
    A home without books is a body without soul - Marcus Tullius Cicero

    If you rep me, please leave your name. Thx

  12. #192

    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by airborne guy View Post
    Normal, did you get with an Admin to get that mod taken off of Steam Worshop?
    I will not write. I do not have time for it. I was hoping for his conscience.
    I do not want to spend this precious time. Life is short and not predictable. Necessary time to do a lot of things.
    I hope that in the future he will understand that before you take something must ask permission.

  13. #193
    1.Spear's Avatar Civis
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    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by Normal View Post
    I will not write. I do not have time for it. I was hoping for his conscience.
    I do not want to spend this precious time. Life is short and not predictable. Necessary time to do a lot of things.
    I hope that in the future he will understand that before you take something must ask permission.
    so, do you proceed with your work on the cards??? i really hope so!!!!

  14. #194

    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by 1.Spear View Post
    so, do you proceed with your work on the cards??? i really hope so!!!!
    ..........................

  15. #195
    1.Spear's Avatar Civis
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    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by Normal View Post
    ..........................
    awesome!!! thank you very much for your hard work!!!

  16. #196

    Default Re: Rome II_Units Icons (v.1.4)

    just wanted to drop by and show you my support for your hard work and dedication to this project.

    I wished CA would hire people such as yourself for the duration of their current project, until they decide to spot supporting that particular game and move on to the next one.

    it wouldn't have to be a fulltime job, more like a collaboration.

    anyway, I am truly glad you resumed your work and wish you godspeed!

  17. #197

    Default Re: Rome II_Units Icons (v.1.4)

    Wow!!

    Awesome mod mate.

    Beautiful work,

    rep+1

  18. #198

    Default Re: Rome II_Units Icons (v.1.4)

    Quote Originally Posted by Normal View Post
    ..........................
    They are really wonderful!

  19. #199

    Default Re: Rome II_Units Icons (v.1.4)

    Normal, any ETA on barbarians? Do you need a hand?

  20. #200

    Default Re: Rome II_Units Icons (v.1.4)

    These are so gorgeous! Absolutely fantastic work!

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