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Thread: A few things

  1. #1

    Default A few things

    I am poking around in the text files of RTW 1.5 and want to add a few things and take stuff away but don't know how.

    1. How would I add swordsmen for macedon, greece, seleucid and carthage.

    2. How do i remove the senate, the scipii and the brutii.

    3. I want to change the unit banners and icons but don't know how to make them can I download any from anywhere?
    "Millions saw the apple fall, but Newton was the one who asked why." - Bernard Baruch
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  2. #2
    gladiatort's Avatar BamBimBangBam
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    May 2006
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    Lithuania/Litauen/Lietuva (LIE-TU-VA!!! ju sanava bych!)
    Posts
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    Default Re: A few things

    1. to add sworsmen you need new unit, you can take it from others mods and make that new unit playable in your game
    2. look for tutorials about factions remowing
    3. there is also a tutorial about it http://www.twcenter.net/forums/showthread.php?t=62450

    Member of B.A.L.T.S. Member of Lithuania Mod!!!

  3. #3

    Default Re: A few things

    Like these swordsmen:



    from this thread

    Can you use Cinema 4D to make units like those or is it plain 3ds maxs?
    "Millions saw the apple fall, but Newton was the one who asked why." - Bernard Baruch
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  4. #4
    Kasetuh's Avatar Foederatus
    Join Date
    Sep 2006
    Location
    Moscow, Russia
    Posts
    44

    Default Re: A few things

    Units are modelled in 3d studio max, havent heard that by any other tool.

    Before any modding of files make a backup copy of clean files or you will need to reinstall game if something goes wrong!

    RomeTW\data\export_descr_unit.txt, here is details of units
    type barb infantry briton
    dictionary barb_infantry_briton ; Warband
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry_longshield_briton, 60, 0, 1.2 [here is soldier model]
    officer barb_standard [here is name of officer model]
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 4, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 200, 50, 70, 420
    ownership britons [here is what faction can train/bribe it]
    models' details written here:
    ; soldier Name of the soldier model to use (from descr_models_battle.txt)
    ; followed by the number of ordinary soldiers in the unit
    ; followed by the number of extras (pigs/dogs, elephants, chariots, artillery pieces etc. that are attached to this unit)
    ; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
    ; officer Name of officer model. There may be up to 0-3 officer lines per unit
    creating united roman faction (using romans_julii as basis and removing scipii/bruttii/senate)

    If you want to kick out roman factions you can just go to RomeTW\data\world\maps\campaign\imperial_campaign and here find file descr_strat.txt. Here you are searching <romans_scipii>, <romans_brutii>, <romans_senate> (without <> symbols). From each of that factions you cut and paste (Ctrl+X to cut and next Ctrl+V to insert) cities to your faction's part of code, look at example of city of Rome province (Latium):
    settlement
    {
    level city
    region Latium

    year_founded 0
    population 7500 [if you want to alter population follow instructions here: http://www.twcenter.net/forums/showthread.php?t=62646]
    plan_set default_set
    faction_creator romans_julii [this one is imortant for public order, make it all be same]
    building
    {
    type core_building governors_palace
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type amphitheatres stone_amphitheatre
    }
    building
    {
    type barracks city_barracks
    }
    building
    {
    type missiles practice_field
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type market forum
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type hinterland_mines mines+1
    }
    }
    Next you are deleting or moving to your faction, but dont forget for father-son things (they go after list of armies/generals/agents) all family members, generals, diplomats, spies etc.

    relative Decius Maxentius [your character name is here], Honoria [wife], [children, here are already comed to age, >16:]Servius Maxentius, Marcus Maxentius, Prisca, end
    So each cleaned faction will be looking like this:


    faction romans_senate, comfortable napoleon
    denari 5000
    After this, save changes to your descr_strat.txt file, restart game to let it use updated files. At start of each campaign you will see 3 messages "faction destroyed" (for each one of your killed roman factions). Have tried it, so if you make all clearly - it will give you no crashes in thank.

    Next you need to rename your romans_julii to Rome faction. You will need to dig it by yourself.
    .

  5. #5

    Default Re: A few things

    Never worked. I will post the code for them all and hope someone can tell me where i went wrong:

    Code:
    faction	romans_julii, comfortable caesar
    superfaction romans_senate
    denari	5000
    settlement
    {
    	level large_town
    	region Etruria
    
    	year_founded 0
    	population 4000
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region Umbria
    
    	year_founded 0
    	population 3500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Apulia
    
    	year_founded 0
    	population 4500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Bruttium
    
    	year_founded 0
    	population 4300
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level city
    	region Latium
    
    	year_founded 0
    	population 7500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_mines mines+1
    	}
    }
    
    settlement
    {
    	level large_town
    	region Campania
    
    	year_founded 0
    	population 4800
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1
    	}
    }
    
    settlement
    {
    	level large_town
    	region Sicilia_Romanus
    
    	year_founded 0
    	population 3500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    character	Flavius Julius, named character, leader, age 47, , x 89, y 82 
    traits GoodCommander 2 , NaturalMilitarySkill 1 , NightBattleCapable 1 , Noctophilia 1 , GoodDefender 1 , PoliticsSkill 3 , GoodAdministrator 2 , Austere 1 
    ancillaries aged_retainer
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman triarii				exp 1 armour 0 weapon_lvl 0
    unit		roman archer				exp 1 armour 0 weapon_lvl 0
    
    character	Lucius Julius, named character, heir, age 31, , x 91, y 80 
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 3 , Energetic 2 
    ancillaries freeman_clerk
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    
    character	Quintus Julius, named character, age 29, , x 96, y 82 
    traits NaturalMilitarySkill 3 , GoodAttacker 1 , Energetic 1 
    ancillaries drillmaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman city militia				exp 0 armour 0 weapon_lvl 0
    unit		roman city militia				exp 0 armour 0 weapon_lvl 0
    
    character	Sextus Antio, diplomat, age 29, , x 93, y 78 
    traits GoodDiplomat 3 
    
    character	Decius Curtius, spy, age 29, , x 95, y 83 
    traits GoodSpy 4 
    
    character	Oppius Clausus, admiral, age 29, , x 86, y 78 
    
    army
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Vibius Julius, named character, age 28, , x 88, y 81 
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , MathematicsSkill 1 
    ancillaries merchant
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    
    
    character_record		Amulius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Manius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Decius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Marcus Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record		Faustina, 	female, command 0, influence 0, management 0, subterfuge 0, age 48, alive, never_a_leader
    character_record		Poppaea, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Alypia, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Claudia, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Fadia, 	female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    
    relative 	Flavius Julius, 	Faustina,		Lucius Julius,	Quintus Julius,	Vibius Julius,	end
    relative 	Lucius Julius, 	Poppaea,		Fadia,	Decius Julius,	Marcus Julius,	end
    relative 	Quintus Julius, 	Alypia,		Amulius Julius,	end
    relative 	Vibius Julius, 	Claudia,		Manius Julius,	end
    
    character	Tiberius Brutus, named character, leader, age 52, , x 114, y 57 
    traits GoodCommander 1 , NaturalMilitarySkill 1 , GoodAttacker 1 , PoliticsSkill 2 , Intelligent 1 
    ancillaries drillmaster
    army
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    
    character	Aulus Brutus, named character, heir, age 34, , x 111, y 68 
    traits GoodCommander 1 , PoliticsSkill 2 , Rabblerouser 2 , GoodAdministrator 2 
    ancillaries quartermaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    
    character	Marcus Attius, admiral, age 29, , x 120, y 64 
    
    army
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Luca Antonius, spy, age 23, , x 116, y 62 
    traits GoodSpy 4 
    
    character	Caius Flaminius, diplomat, age 23, , x 112, y 63 
    traits GoodDiplomat 3 
    
    character	Amulius Brutus, named character, age 31, , x 116, y 64 
    traits GoodCommander 1 , NaturalMilitarySkill 2 , PoliticsSkill 1 , Intelligent 2 
    ancillaries doctor
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman light cavalry				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 0 armour 0 weapon_lvl 0
    unit		roman hastati				exp 0 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    
    character	Vibius Brutus, named character, age 30, , x 114, y 63 
    traits GoodCommander 1 , GoodAdministrator 2 , PoliticsSkill 1 , Intelligent 2 , MathematicsSkill 2 
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 0 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    
    
    character_record		Cassius Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 14, alive, never_a_leader
    character_record		Titus Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Cornelius Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Oppius Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record		Galla, 	female, command 0, influence 0, management 0, subterfuge 0, age 50, alive, never_a_leader
    character_record		Hostia, 	female, command 0, influence 0, management 0, subterfuge 0, age 30, alive, never_a_leader
    character_record		Lucilla, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Paulina, 	female, command 0, influence 0, management 0, subterfuge 0, age 12, alive, never_a_leader
    
    relative 	Tiberius Brutus, 	Galla,		Aulus Brutus,	Amulius Brutus,	Vibius Brutus,	end
    relative 	Aulus Brutus, 	Hostia,		Paulina,	Titus Brutus,	Oppius Brutus,	end
    relative 	Amulius Brutus, 	Lucilla,		Cassius Brutus,	Cornelius Brutus,	end
    
    character	Cornelius Scipio, named character, leader, age 54, , x 106, y 51 
    traits GoodCommander 2 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1 , GoodInfantryGeneral 1 
    ancillaries aged_retainer
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 2 armour 0 weapon_lvl 0
    
    character	Julianus Scipio, named character, heir, age 36, , x 102, y 68 
    traits GoodCommander 1 , NaturalMilitarySkill 3 , PoliticsSkill 1 , GoodRiskyAttacker 1 
    ancillaries drillmaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    
    character	Quintus Scipio, named character, age 35, , x 106, y 50 
    traits NaturalMilitarySkill 1 , PoliticsSkill 1 , Intelligent 1 , Generous 1 
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 2 armour 0 weapon_lvl 0
    unit		roman archer				exp 2 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    
    character	Quintus Caecus, diplomat, age 26, , x 103, y 67 
    traits GoodDiplomat 2 
    
    character	Aulus Ovidius, spy, age 20, , x 106, y 48 
    traits GoodSpy 3 
    
    character	Aulus Volesus, admiral, age 22, , x 101, y 64 
    
    army
    unit		naval biremes				exp 1 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Gaius Scipio, named character, age 29, , x 101, y 67 
    traits NaturalMilitarySkill 3 , PoliticsSkill 1 , Intelligent 1 , Generous 1 , AuthoritarianRomanVirtue 2 
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    
    
    character_record		Aulus Scipio, 	male, command 0, influence 0, management 0, subterfuge 0, age 14, alive, never_a_leader
    character_record		Flavius Scipio, 	male, command 0, influence 0, management 0, subterfuge 0, age 11, alive, never_a_leader
    character_record		Lucius Scipio, 	male, command 0, influence 0, management 0, subterfuge 0, age 8, alive, never_a_leader
    character_record		Publius Scipio, 	male, command 0, influence 0, management 0, subterfuge 0, age 2, alive, never_a_leader
    character_record		Metella, 	female, command 0, influence 0, management 0, subterfuge 0, age 52, alive, never_a_leader
    character_record		Antistia, 	female, command 0, influence 0, management 0, subterfuge 0, age 30, alive, never_a_leader
    character_record		Crispina, 	female, command 0, influence 0, management 0, subterfuge 0, age 30, alive, never_a_leader
    character_record		Placidia, 	female, command 0, influence 0, management 0, subterfuge 0, age 6, alive, never_a_leader
    
    relative 	Cornelius Scipio, 	Metella,		Julianus Scipio,	Quintus Scipio,	Gaius Scipio,	Aulus Scipio,	end
    relative 	Julianus Scipio, 	Antistia,		Flavius Scipio,	Lucius Scipio,	end
    relative 	Quintus Scipio, 	Crispina,		Placidia,	Publius Scipio,	end
    
    character	Decius Maxentius, named character, leader, age 60, , x 95, y 71 
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1 
    ancillaries doctor
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman hastati				exp 3 armour 1 weapon_lvl 0
    unit		roman hastati				exp 3 armour 1 weapon_lvl 0
    unit		roman princeps				exp 3 armour 1 weapon_lvl 0
    unit		roman princeps				exp 3 armour 1 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman triarii				exp 3 armour 1 weapon_lvl 0
    
    character	Marcus Maxentius, named character, heir, age 30, , x 93, y 73 
    traits GoodCommander 2 , NaturalMilitarySkill 2 , PoliticsSkill 1 , GoodAdministrator 1 , Intelligent 1 
    ancillaries bodyguard
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman triarii				exp 3 armour 1 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman hastati				exp 3 armour 1 weapon_lvl 0
    
    character	Flavius Nepos, diplomat, age 30, , x 96, y 69 
    traits GoodDiplomat 5 
    
    character	Servius Maxentius, named character, age 36, , x 94, y 69 
    traits GoodCommander 1 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 1 , Intelligent 1 
    ancillaries scribe_ancillary
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman hastati				exp 3 armour 0 weapon_lvl 0
    unit		roman princeps				exp 3 armour 1 weapon_lvl 0
    unit		roman triarii				exp 3 armour 0 weapon_lvl 0
    
    
    character_record		Gaius Maxentius, 	male, command 0, influence 0, management 0, subterfuge 0, age 11, alive, never_a_leader
    character_record		Lentulus Maxentius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Publius Maxentius, 	male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Honoria, 	female, command 0, influence 0, management 0, subterfuge 0, age 50, alive, never_a_leader
    character_record		Licinia, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Marciana, 	female, command 0, influence 0, management 0, subterfuge 0, age 34, alive, never_a_leader
    character_record		Papiria, 	female, command 0, influence 0, management 0, subterfuge 0, age 5, alive, never_a_leader
    character_record		Prisca, 	female, command 0, influence 0, management 0, subterfuge 0, age 19, alive, never_a_leader
    
    relative 	Decius Maxentius, 	Honoria,		Servius Maxentius,	Marcus Maxentius,	Prisca,	end
    relative 	Marcus Maxentius, 	Licinia,		Publius Maxentius,	Gaius Maxentius,	end
    relative 	Servius Maxentius, 	Marciana,		Lentulus Maxentius,	Papiria,	end
    
    
    
    faction	romans_brutii, balanced stalin
    superfaction romans_senate
    denari	5000
    
    faction	romans_scipii, bureaucrat napoleon
    superfaction romans_senate
    denari	5000
    
    faction	romans_senate, comfortable napoleon
    denari	5000
    "Millions saw the apple fall, but Newton was the one who asked why." - Bernard Baruch
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  6. #6
    Kasetuh's Avatar Foederatus
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    Default Re: A few things

    If its not working - you made an error or maybe I missed smth in explanation. Better upload your descr_strat here.
    .

  7. #7
    Lusted's Avatar Look to the stars
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    Default Re: A few things

    Um, you can havbe only 1 family for a faction, and delete the super_faction senate line for the julii and delete the brutii, scipii and senate entries in descr_strat.
    Creator of:
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    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #8

    Default Re: A few things

    It's attached.

    Can you rename the generals of say the brutii and remove the generals cav from the settlements.

    Merged double post. - Trajan
    Last edited by Trajan; October 04, 2006 at 07:22 AM. Reason: Merged non-duplicate double post.
    "Millions saw the apple fall, but Newton was the one who asked why." - Bernard Baruch
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  9. #9
    dvk901's Avatar Consummatum est
    Patrician

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    Default Re: A few things

    You must also delete ALL references to the factions you remove from the game in 'Descr_strat.txt'. They should not be listed as 'playable' or 'non-playable'...you should remove all 'diplomatic' references to them at the bottom of the file. And technically, their ownership or 'faction_creator' statements in either Descr_strat or 'descr_regions.txt' should be changed from 'romans_brutii, romans_scipii, romans_senate' to 'romans_julii'....which is the one I'm assuming you are leaving in the game. All the removed families and generals, diplomats, etc. aren't necessary, so remove them.

  10. #10
    Trajan's Avatar Capodecina
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    Default Re: A few things

    Moved to the Hall of Scribes.

  11. #11
    Kasetuh's Avatar Foederatus
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    Default Re: A few things

    Thanks dvk901, you covered me and continued my helping. I'm unfortunatelly ill since sunday 1 october (hardly food poisoned) and do little about any forum/rtw doings, headache makes me not able to do it...

    So, Bombasticus, if you not yet solved your problems I can do it for you in 1-2 days (uniting roman faction) and give files.
    .

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