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Thread: Divide et Impera Guides: Seasons, Resources, and Characters

  1. #1
    Clerc's Avatar Civis
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    Default Re: DeI: Resources and Seasons Guide

    Thanks, very helpful

  2. #2

    Default Re: DeI: Resources and Seasons Guide

    Why are slaves a rare resource when you can capture them in battle? Seems you can have thousands of slaves, but still not have the slave resource. Bit weird IMO.



  3. #3
    Black9's Avatar Biarchus
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    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by Leving View Post
    Why are slaves a rare resource when you can capture them in battle? Seems you can have thousands of slaves, but still not have the slave resource. Bit weird IMO.
    Not all slaves in the ancient world were captured in battle.

  4. #4

    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by Black9 View Post
    Not all slaves in the ancient world were captured in battle.
    And?

    I just think it was an interesting design choice to make slaves a rare resource when the Roman Empire was 30%+ slaves. Not to mention you can actually acquire slaves in battle, so again slightly unsure about the logic of having them as a rare strategic resource.

    Still, I do love the new resource system and I'm yet to try the seasonal effects but it looks great.



  5. #5

    Default Re: DeI: Resources and Seasons Guide

    The slave mechanic in the game is pretty set in terms of what it does and how you can interact with it. We wanted the Slaves resource to be something else, think of them as high value slaves or slave market centers that specialize in large quantities.

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  6. #6
    tungri_centurio's Avatar Senator
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    Default Re: DeI: Resources and Seasons Guide

    can you add one resource extra in the game? honey, they used honey instead of Sugar,because that was not invented back then.thanks
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  7. #7

    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by Dresden View Post
    The slave mechanic in the game is pretty set in terms of what it does and how you can interact with it. We wanted the Slaves resource to be something else, think of them as high value slaves or slave market centers that specialize in large quantities.

    I think this is what made the inclusion of slaves as specialist resource quite odd. The slave mechanic (though less than perfect in many ways) is actually one of the more engaging in the game because its pretty new as far as Total War goes. Just seems a little weird that I can have thousands of slaves with gladiator arenas all around yet I can't build a slave trader. With that in mind, and whilst I'm not against slaves being a resource, I personally feel that you should be able to acquire them through buildings (as you can with wine, wood, iron and so on). This is simply because in my opinion the length of time it takes to acquire them (depending on your starting faction of course) is proportionally much larger than it should be by comparison to the speed with which you can acquire most of the other resources. The reason I say this is because slaves were readily available to many ancient cultures (the romans particularly) and I would love to be able to use the new slave resource to construct a slave Empire from the start.

    As I already said however, the fact that Xilo came up with the meaningful resources mod is great. I can't imagine not playing with it now, it's fantastic. I also love the new green building group which also adds some of the desperately needed variety to the game.

    Thanks as always,
    Lev.



  8. #8
    Decanus
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    Default Re: DeI: Resources and Seasons Guide

    Thanks for the information Dresden. Appreciate it.

  9. #9

    Default Re: DeI: Resources and Seasons Guide

    Where can I find salt and slaves? They seems to be missing from the map in first post.

  10. #10

    Default Re: DeI: Resources and Seasons Guide

    They are on the map. Salt is in Arminium and Egypt, Slaves are Odrysia and Persia.

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  11. #11
    tungri_centurio's Avatar Senator
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    Default Re: DeI: Resources and Seasons Guide

    salt shoud be in roma itself,it was build their because it lay close to salt mines,and rome got strong in early era because of that resource.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  12. #12

    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by tungri_centurio View Post
    salt shoud be in roma itself,it was build their because it lay close to salt mines,and rome got strong in early era because of that resource.
    If resources would be "historically" represented and not gameplay-balanced, you would have tons of resources produced in each provinces making the resource management system completely useless...

  13. #13

    Default Re: DeI: Resources and Seasons Guide

    Dresden, What happened to the buildings that produce the resources? I had a version with it in, and now they are gone...

  14. #14
    tungri_centurio's Avatar Senator
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    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by Butan View Post
    If resources would be "historically" represented and not gameplay-balanced, you would have tons of resources produced in each provinces making the resource management system completely useless...
    you probably are right but still i think rome shoud have the salt resource instead of arrimium,not thats is an issue or so just a thought.im happy that i finally can enjoy rome2 because this great mod+rep to the modders of DeI
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  15. #15

    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by blackopsflyer View Post
    Dresden, What happened to the buildings that produce the resources? I had a version with it in, and now they are gone...
    If you are referring to the trading ports, they were not meant to be in and have been removed. The resource system is meant to be limited and cause you to actively seek resources through war/trade.

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  16. #16

    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by tungri_centurio View Post
    you probably are right but still i think rome shoud have the salt resource instead of arrimium,not thats is an issue or so just a thought.im happy that i finally can enjoy rome2 because this great mod+rep to the modders of DeI
    Cant agree more on your last part... I am a history noob so maybe salt was indeed very largely present in and around Roma, maybe it could be swapped with another salt-producing province. But I really like the state of DeI atm, so I dont event want to complain about small issues like that, thats the power of a great modding community

  17. #17

    Default Re: DeI: Resources and Seasons Guide

    Currently, minor regions are the resource types. Main cities are their own chain. It might be possible to change that, but as it is we have resources in the minor regions only.

    Also, resource locations are chosen for gameplay reasons along with historical consideration.

    I appreciate any and all feedback, but this thread is mainly here as a guide for people to reference.

  18. #18
    tungri_centurio's Avatar Senator
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    Default Re: DeI: Resources and Seasons Guide

    its just a thought not a complaint,im verry happy with the state of DeI
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  19. #19
    atila9000's Avatar Decanus
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    Default Re: DeI: Resources and Seasons Guide

    i dont understand the resource part
    LOS PIOJOS
    TODO LO DEMAS NO ES NADA

    ROCK NACIONAL

  20. #20

    Default Re: DeI: Resources and Seasons Guide

    Quote Originally Posted by tungri_centurio View Post
    its just a thought not a complaint,im verry happy with the state of DeI

    I didnt mean you complained, I was aiming at myself, sorry if I sounded rude to you.


    Quote Originally Posted by atila9000 View Post
    i dont understand the resource part

    I think it works like this:


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