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Thread: Update Announcements

  1. #41
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    Default Re: Update Announcements

    Quote Originally Posted by Balbor View Post
    Steam will update automatically right?
    There may be new packs required and some packs discontinued. Once we have everything put together we will know exactly what will be required.

  2. #42

    Default Re: Update Announcements

    Those equities are a bit slow at throwing there spears, against other cavalry they never get they off in time as the first stop moving before trying to throw them.
    Balbor

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  3. #43
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    Default Re: Update Announcements

    Quote Originally Posted by Balbor View Post
    Those equities are a bit slow at throwing there spears, against other cavalry they never get they off in time as the first stop moving before trying to throw them.
    ah i forgot to increase their reload speed

    will do that now and update.

    also adding a fix to the boii in the update so they can recruit units again. should be save game compatible.
    Last edited by Magnar; August 25, 2014 at 07:34 AM.

  4. #44

    Default Re: Update Announcements

    I changed them to the fire on charge which is a bit more effective

    played a campaign for about 50 turns and the Boii are still alive. Time will tell if it fixes the liberation bug, but i'm sure that was it.

    Units assigned to the Latin rebels will need to be assigned to the Latin military group, current set up only has one such group assigned to them, the italian Cavalry.
    Balbor

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  5. #45
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    Default Re: Update Announcements

    OP Updated with Patch 15 beta version of MM. Political Overhaul is not included so you should add it separately.

  6. #46
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    Default Re: Update Announcements

    scratch that last announcement, its not quite done yet

  7. #47
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    Default Re: Update Announcements

    Ok ive fixed it now and it should work, uploading and will put a new link on the OP once its ready.

  8. #48
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    Default Re: Update Announcements

    Cant start a new campaign on patch 15 and your mod. The game loads fine but when I start a new campaign it crashes on about 10% of the loading screen. magnar_mod, magnar_modx2 and 4tp. Custom battles working fine.

  9. #49
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    Default Re: Update Announcements

    cheers for the report ill check it out now.

    I was able to laod an old save fine though

  10. #50

    Default Re: Update Announcements

    sounds like a startpos issue
    Balbor

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  11. #51
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    Default Re: Update Announcements

    seems to be somethign wrong with the startpos

  12. #52
    dave1904's Avatar Foederatus
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    Default Re: Update Announcements

    I can't load my campaign either but I did have the large empires mod overwrite your mod on patch 14 so I don't even care about the save game.

  13. #53
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    Default Re: Update Announcements

    im going to be uploading the working version shortly but it will not have starting armies and garrisons.

    Something must have gone wrong with the starting armies that i added and ill leave out the startign armies until the EE goes live.

  14. #54
    dave1904's Avatar Foederatus
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    Default Re: Update Announcements

    you could tell me where it is, i can mod almost everything except the startpos.

  15. #55
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    Default Re: Update Announcements

    thanks anyway for looking into it and I'm going to watch your startpos youtube video if there is one. Its about time I learn it

  16. #56
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    Default Re: Update Announcements

    there should be an introduction to startpos tutorial

  17. #57
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    Default Re: Update Announcements

    new version updated without starting armies and garrisons

  18. #58

    Default Re: Update Announcements

    Unable to edit the startpos file at all, even changing one of the starting vanilla hastati units to one of the new ones causing the game to crash when starting a new campaign?

    edit: dunno what went wrong but can now edit startpos no problem. Added new roam units, will now attemp other factions.
    Last edited by Balbor; September 11, 2014 at 02:21 AM.
    Balbor

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    Fourth Age:Total War

  19. #59
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    Default Re: Update Announcements

    Currently updating the steam version of the mod with Empire Edition compatibility.

    There have been a number of improvements added to this update as well which I'll put in the changelog and features thread.

  20. #60
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    Default Re: Update Announcements

    219/386 unit stats calculated

    Thats right, there will be at least 386 mod unit in update 2.35

    The current release has 226 units, so thats another at least 160 units to be added... not including only 1 of the arabian factions... if the other arabians are done in time that would be around 200 new units with this next update.

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