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Thread: Divide Et Impera v0.6 preview!!!!

  1. #1

    Default Divide Et Impera v0.6 preview!!!!

    Dear All !

    This is time to share some elements with you.
    Be aware that what is below is only a very small proportion of what we did regarding units and general changes.
    I started it as a Seleucid Preview then goes on to some of my favourite units.
    Kaziel's romans are here too as Octavian21 allowed us to improve again this faction even more. (thanks so much to him !)

    Also, a little teasing of some of the things that will be in the next update :


    • Added more than 150 units for Hellenic factions, ranging fro Auxlia to completely new ones to mercenaries
      • Revisited all Hellenic Rosters to be the most historically accurate as possible
      • Added 26 completely new units all historically accurate and real (no fantasy units) with completely new textures and icons
      • Reworked almost all textures of Hellenic faction units to be the most accurate possible

    • Reworked all factions formations/behavior to be historically accurate to the most
      • Removed Fulcum from pre-Marian units, because it is only from the time of the Cohorts that Roman Legionarii changed approach to combat and utilized something similar to a Shield Wall
      • Made Roman units pre-Marian more focused on attack, mobility and Pila use, as this was their primary tactic at the time, before having to change strategy fighting Iberians
      • Celtic, Galatian and Iberian noble units are now fighting disciplined and in formation, using Shield Wall
      • Greek swords troops have no more SW because it seems that they mostly fought in the way pre-Marian Roman troops fought

    • Reworked all the weapons/equipment to be much more realistic in behavior
      • Made a difference between close quarter weapons and long range ones: cc weapons are more deadly but "strike after" than long range ones
      • Balanced weapons for troops that utilize the Formation Attack behavior and so fight in formation
      • All units that use formations to fight (but Hoplites and Pikemen) are now resistant to fatigue to simulate that fighting in formation is less exhausting (this will even more evidentiate the difference from units that fight in formation and those outside)
      • Revisited many of the armors/shield of units to represent better the diversification inside the same factions (tied to changes in behaviors)

        (NOTE: Please DON'T remove "Formation Attack" from units possessing it because with these changes units are properly balanced for the way they should innately behave)


    • Reworked general units rosters to be more historically accurate
      • Praetorians will be now only General units (the best would be to have them as Bodyguards but that's impossible to do)
      • Tweaked many Hoplite stats that were a bit "off" in many cases
      • Removed Onagers from the game
      • Greeks can now build artillery immediately without having to research the technology
      • Removed Gladiators
      • Revisited many units "upgrades" to be more historically accurate

    • Redistributed playable factions to be more unique, revisited army starting rosters and balanced army sizes
      • All the factions that you will see in next update as playable will have unique rosters developed in DeI in the future
      • All the playable factions will have accurate starting rosters updated with the historical sizes of DeI
      • The standard of DeI will become the increased army sizes (as originally planned)

    • Various tweaking and balancing
      • Improved on the power of the charge of cavalry but decreased even more effectiveness in melee; this should also help against routing units and will make cavalry stronger on flank/rear attacks
      • Made Fulcum less powerful for defense but stronger in attack in comparison to a normal Shield Wall, to evidentiate the fact that the approach of Romans on the use of it was different
      • Reworked artillery to be more historically accurate (maybe: don't know if I can do this in time; if I cannot I will produce an update to include this after)



    So enough talking, some screenshots of the new units now ==>



    ARCHE SELEUKIA

    Spoiler Alert, click show to read: 


































    ROMANI (Kaziel V0.4)

    Spoiler Alert, click show to read: 









    EPIRUS

    Spoiler Alert, click show to read: 







    TRAKIA

    Spoiler Alert, click show to read: 















    ILLYRIA

    Spoiler Alert, click show to read: 







    Thats all for the moment so stay tuned and dont hesitate to share your feedbacks as we are still working to fix everything for the big release !

    Cheers dear DEI fans,

    Epaminondas and the DEI Team
    Last edited by Selea; December 14, 2013 at 02:40 PM.

  2. #2
    Meneros's Avatar Artifex
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Wow. I didn't even know my thracians could look that pretty. Excellent job on the screenshots, Epam!

  3. #3

    Default Re: Divide Et Impera v0.6 preview!!!!

    Quote Originally Posted by Meneros View Post
    Wow. I didn't even know my thracians could look that pretty. Excellent job on the screenshots, Epam!
    Thanks mate for doing them so pretty from the start !

  4. #4
    Decanus
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Wow! Looks great guys. Very excited to check it out.

    Are you guys planning to wait for the release of patch 8 / 8.1 & go for a compatible release of 0.6?

  5. #5
    Meneros's Avatar Artifex
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Quote Originally Posted by wrcromartie View Post
    Wow! Looks great guys. Very excited to check it out.

    Are you guys planning to wait for the release of patch 8 / 8.1 & go for a compatible release of 0.6?
    It depends on how quickly we managed to get everything done. But since there is only a few days left it is unlikely, especially as the DLC will certainly break the mod.

  6. #6

    Default Re: Divide Et Impera v0.6 preview!!!!

    Holy, can not wait! Any ideas as to when it will be released?

  7. #7
    Nevada's Avatar Domesticus
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Stunning work!

    The textures are great and the changes sound like a real game-changer. The Marian Reforms will now hopefully provide more than just different units, but also force you to adapt new tactics...

    Will you change anything regarding the Seleucids (apart from units, of course)?
    By now, my Satrapies are declaring independence from the start and, while challenging, I don't really like that sudden break-away of half the empire. Especially since this leads to alliances with Bactria (which are also soon at war with the Satrapies) and, instead of using the confusion for expansion, Parthia is just sitting there, doing nothing...



  8. #8
    Armageddonn's Avatar Decanus
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    Default Re: Divide Et Impera v0.6 preview!!!!

    What graphic mods ur using , those screenshots looks superb.

  9. #9

    Default Re: Divide Et Impera v0.6 preview!!!!

    Quote Originally Posted by Armageddonn View Post
    What graphic mods ur using , those screenshots looks superb.
    GEM would be my guess.

  10. #10
    Ritter-Floh's Avatar Artifex
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Quote Originally Posted by Falco View Post
    GEM would be my guess.
    does it matter? I want to marry the units and many small units testify with them! Just looks fantastic!

  11. #11

    Default Re: Divide Et Impera v0.6 preview!!!!

    are these just new units added to the existing ones?
    http://www.twcenter.net/forums/showthread.php?632389-Unit-Preview-Thread-Seleucids


    or the last ones were not yet released ( which it would be too bad because I want to marry those too lol)
    Last edited by Orphydian; December 14, 2013 at 12:43 PM.

  12. #12
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Stunning work! congrats!

  13. #13

    Default Re: Divide Et Impera v0.6 preview!!!!

    Please put the dogs back in they where used very much by the Egyptians, Greeks, Persians, Sarmatians, Alans, Slavs, Britons, and the Romans. The race that was most commonly used in warfare where the Molossus a now extinct race. So more over please put them back and add dog units to the mentioned factions.




  14. #14
    Meneros's Avatar Artifex
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Quote Originally Posted by ♅Sturm und Drang♅ View Post
    are these just new units added to the existing ones?
    http://www.twcenter.net/forums/showthread.php?632389-Unit-Preview-Thread-Seleucids


    or the last ones were not yet released ( which it would be too bad because I want to marry those too lol)
    All of the units in that preview thread are included in the next release.

  15. #15

    Default Re: Divide Et Impera v0.6 preview!!!!

    terrific! I feel the need to ask like other before me if youll be using some Graphic enhancement (mod) for the mod or this is just the result of the edited pictures?

  16. #16

    Default Re: Divide Et Impera v0.6 preview!!!!

    Hey, none of the images are loading for me. In fact, none of the images on TWC are loading at all. Not sure what the problem is.

  17. #17
    Durador's Avatar Civis
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    Default Re: Divide Et Impera v0.6 preview!!!!

    WOW looks great! cant wait to play with this new patch. Thanks for spending so much time making a great mod!

  18. #18
    VENNONETES's Avatar Vicarius
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    Default Re: Divide Et Impera v0.6 preview!!!!

    150 new units? Oddio !

    Inviato dal mio GT-I9105P utilizzando Tapatalk
    Last edited by VENNONETES; December 15, 2013 at 04:37 AM.


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  19. #19
    VENNONETES's Avatar Vicarius
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    Default Re: Divide Et Impera v0.6 preview!!!!

    Double post
    Last edited by VENNONETES; December 15, 2013 at 04:38 AM.


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  20. #20

    Default Re: Divide Et Impera v0.6 preview!!!!

    I have read from two different sources today, and several others in the past that Onagers were most likely being used as early as 250-200 BC. Are you guys removing them to enhance game play or are you removing them because you believe that that is more historically accurate?

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