CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
yea and it just kills me to even have to say that!
here is what I though would happen:
it would be your family that played the role of General, from father to son the SOME traits would be inherited.
I would have to carefully manage my family members so that when they get old they go back to the capital and do my politics for me while the younger ones are off to war.
THATS what I imagined would happen.
I even though some random historical character's would pop up with a custom portrait and background with unique traits and so on.
I though there would be an event where the actual Hannibal Barca spawns with a host in Spain or Italy hell bent on coming after Rome.
Yea I know this is a sandbox game but we have had it before in both Rome and Medieval and scripted events are some of the funnest intrigues in the game.
they could be made random if what you fear is repetition.
however it seems I grossly underestimated Mike Simpson and his creativity.
a ing rock would have better and more ideas than he and his team seem to have though up.
I never, out from any totalwar game, thought about getting to the last turn. The moar, the marry her. hehe
I dont mean to de-rail my own thread and get side tracked but i hear you, I thought Mark Anthony could get hitched with cleopatra as some sort of alliance with Rome and we could replay or even alter history. This game offers nothing to history, infact it makes a joke of it..sadly.
Back on topic, i was unsure what these files was because im no mod, so thank for the enlightenment.
"illegitimi non carborundum"
TW RIP
What I was trying to get at with that is throwing out a number like 1200 turns to say most will never reach that amount when, if steam stats can be at least partially trusted, we know that most people, in fact the majority of people, haven't even reached the 300 turn mark yet in any of their campaigns. I would be included in that crowd even though I've come pretty close.
Pacing is just a matter of preference really in my opinion and should of been included in settings, along with seasons. Now the idea that it was cut for budget/time/memory concerns I can swallow a little better as those are apparant in every aspect of the game. Still doesn't seem right to me how it's being sold back in a non-complete form however, but I guess that is better left to the other threads on the subject.
well this is good news. :3
Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Lol, I would never buy a season DLC. They can @#$$%$ themselves. Serious.
@CA, you've done a great job making sure I never pay one cent for your games!
I actually got a small smile going on when I read the title, then it was gone as soon as I read the post by dresden damn
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
C'mon , really...there is a database table for seasons, and what ? ...very likely the leftover from Shogun 2.
Medival II carried more than one leftover from Rome....it doenst mean anything at this point
The database table for seasons doesnt makes them functional since you need the graphical map presentations as well and
seasons effect tables otherwise its just nonsense
as for beign a campaign 600 or 1200 turns...lets get real...this is not an option for a commercial product which is expected to sell to a more casual audience too...this is only hardcore gamers stuff and should be mods territory.
About three years ago I made a a real challenging standalone roman campaign with beefy garrison script and other nasty surprises for Roma Surrectum II (link in Sig.) and expanded the timeframe to 180 AD which made the game a total of 638 turns...that was about the maximum I would be prepared to play but then...a total no-go for most others let alone a more casual gamer so the entire disucussion about more turns per year is somewhat besides the point since the actual gamedesign would not allow for more TPY without making the game unappealing to a broader public...
Last edited by chris10; December 10, 2013 at 05:44 AM.
RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/
The "game pace too long" argument has been debated for a long time, and I see no viable argument from the pro-1TPY side where you obviously have no advantage of having a shorter campaign because it only mean you will have characters dying too fast. Those who cares about completing the main objectives as fast as possible can stay 1TPY, but I dont think its a large part of the TW player population.
As for the "memory problem", has anyone really measured how impossible it would have been to have 4 different maps for the 4 different seasons, being loaded at each next turn ? I can concede that, seeing how they optimized the graphics, it would not be a wise choice to try to add seasonal mapping, but its not my problem if CA is incompetent.
In all my Tw games from the first Shogun, I never played to the campaign `win` date, i guess it`s my personality, but I play until i win or until i`m wiped out. Why should I stop because of some unrealistic forced Time limit? I`ve always appreciated CA for allowing the game to contune forever as long as the Player`s faction remains alive. now all this talk of 1tpy to make things shorter or quicker is simply pandering to the impatient console-crowd and it`s not a good thing. Impatient people can stop whenever they get bored. Don`t ruin the game (oh wait they have) because of it.
Exactly. Al this talk is in my view, smoke and mirrors that suit CA and their apologits and gives CA an excuse to do nothing. CA CAN do it if they had the will... or they`re incompetent, one or the other. It`s their vaunted warscape engine.
What about ing option ??????
You want to play 1TPY campaigne? OK here is an option.
You want to play 2 or 4 TPY campaigne? OK here is an option.
Are you that blind in defending CA and can't see that Sega forced them to put minimum effort for maximum profit (if as customer you are ok with it then you are insane and deserve to be treated like crap and to work as coffe boy or something like that) or you want to force everyone in playing what you find amusing.
It's a question of is it worth it, financially and manpower-wise, to actually do that? Changing the campaign to 2/4TPY is easy, sure, but unless you also readjust the build/train/tech rates - what's the point? So you can finish everything by turn 300 and then spend 300-900 turns without being able to build or research anything? Do you add more buildings/tech to 2/4TPY campaigns? And if so, how is that fair to people who play on 1TPY?
Not to mention the graphical/memory issues with changing seasons on that huge map. Would you prefer a game that has a smooth campaign map, but 1TPY, or a 2/4TPY where the map runs at single digit frames everytime the seasons change?