Playing a Westerlander is like fraternising with the enemy.
Playing a Westerlander is like fraternising with the enemy.
Timestamps worked out:
18 Nov 1602: Westerlands moves to KL taking 27 hours (1 day 3 hours)
20 Nov 0102: Westerlands Army 1 arrives at KL after battle
20 Nov 0630: Westerlands Army 2 arrives at KL after battle
20 Nov 2116: King's Army leaves Summerhall for KL taking 12.6 hours
21 Nov 0952: King's Army arrives at KL.
21 Nov 1915: Vale leaves position for KL taking 7.2 hours.
22 Nov 0227: Vale army arrives at KL.
As of now no new timestamps will be granted until after the Haegon vs Tybolt/Maekar showdown at King's Landing, because we've fallen quite far behind due to the negotiations at Bramsford taking several days. I encourage Oznerol, LM and HB to be proactive in catching us up to where we should be.
Dorne already has timestamps placed and are very behind, so I hope you haven't forgotten them.
Also, Westerlands is doing exactly what it did in the books: Taking losses but replaces the losses with men and wins the war because no one can stand up to that.
There's a mecenary company of some 4,000 men in Flea Bottom, most importantly they're currently not contracted.
It's known they are there? Could I contact you?
And I like BF's post. Everyone seems to think I'm screwed.
Well taking King's Landing is probably beyond your abilities right now, but you've got a very strong field army that could take the King on.
Also, who's fighting for who?
Erm, Oz, the Loyalists are the ones supporting the King. Just saying
#JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan
Maekar Targaryen (Rebels)
- Westerlands
- Cracklaw Lords
- House Hightower
Haegon Blackfyre (Loyalists/Royalists)
- Crownlands (minus Cracklaw)
- Stormlands (?)
Unknown, but raised armies
- Vale
- Dorne
- Reach
Neutrals, at the moment
- Riverlands
- Iron Isles
- North
Last edited by Poach; November 22, 2014 at 03:25 PM.
Dosen't Maekar also have Hightower?
Yes, well spotted. Added.
HB didn't continue the rp at the Host thread and I don't know what happened with Hightower.
But where is he? That's the question. He marched along us? Because that changes everything. And it would be fair you marched with us, because why would you remain there?
Can my scout roll get wrapped up now that we know where which army goes?
#JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan
Assuming:
1. Tybolt's army marches south.
2. Harmund's army stays put.
Rolled a 15. 60% accuracy.
Scouts suggest an army besieges the city numbering anywhere between 5 and 18 thousand men. The presence of heavy rains meant the scouts could only observe a part of the siege lines, but they suggest if the lines extend further (which they logically should), the numbers could be far greater than the 5,000 they were able to observe.
That isn't right, Poach. If I rolled 60% accuracy and the besieging army is 15,368 men strong my scouts have observed that number with an uncertain range of 6,147 men. This would mean approx. 12 to 18 thousand for example, definitely not 5 to 18 thousand.
#JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan
The army I rolled on was 12,481. The inaccuracy is therefore 40% (4,992 men), meaning as low as 7,488 men (12481-4992) or as high as 17,473 (12481+4992). Bear in mind I posted that before it was decided the Cracklaw Lords were there.
Why I put 5,000 I don't know, maybe I wasn't thinking straight or misread the calculator or something. 18,000 is roughly correct as an upper bound though.
Yeah, but the 5,000 is the total bounds, not the bounds to 1 side. If you'd leave the right amount of men exactly in the middle, the upper bound would be 15000 and the lower bound 10000
#JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan
Well, take the correct numbers and roll with that. Does it really change your plan knowing exactly how large an army that you already outnumber significantly is?