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Thread: No Matched combat

  1. #1

    Default No Matched combat

    I found this a while ago and i think is worth mentioning.
    So apparently is posible to turn off the matched combat system and units will behave like in the original rome.
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    Last edited by esejony65; December 05, 2013 at 08:42 AM. Reason: grammar
    "romanes eunt domus"

  2. #2
    Foederatus
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    Default Re: No Matched combat

    I might be blind, what is the difference between this and vanilla?

  3. #3

    Default Re: No Matched combat

    well in the first video you can see it better, 3 vs 1 instead of 1 vs 1 dancing combat.
    "romanes eunt domus"

  4. #4

    Default Re: No Matched combat

    Okay, so are there any major differences in the outcome of the battle?

    Also, are you using any other mods? I'd like to see how the vanilla battles work without gameplay changes, how it affects formations, cavalry charges, naval battles, AI sieges, etc.,
    Last edited by SupAll; December 05, 2013 at 10:14 AM.
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  5. #5

    Default Re: No Matched combat

    That's the thing, i tried to contact to the video owner about it but he didn't respond yet.
    And for what can i see is just purely aesthetically.
    "romanes eunt domus"

  6. #6

    Default Re: No Matched combat

    Quote Originally Posted by esejony65 View Post
    That's the thing, i tried to contact to the video owner about it but he didn't respond yet.
    And for what can i see is just purely aesthetically.
    Yeah it should be aesthetic only, CA already mentioned in Shogun 2 that despite the battles being shown as "One on One Duels", the engine still factors in things like numbers. It just doesn't show multiple people ganging up on one person, but the mechanics of the game are still going to take that into account.

  7. #7
    Archimonday's Avatar Senator
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    Default Re: No Matched combat

    I made that video.

    It is indeed mostly an aesthetic change, but it is one I plan to keep in my mod, since the difference in how the battles look is quite noticeable. While you lose some of the choreography of the fighting, you can stop a lot of phasing/rubber banding/glitching between the entities without the matched combat. As you can see in the first part of this video, when the two formations collide, and the units get into their duels, that entities are forced deep into the enemy formations, they are glitching/phasing through one another and it just generally looks like a giant mosh pit. Matched Combat also drags units into formations, a soldier who would normally not be surrounded can find himself in the midst of a horde of enemies and ripped of all his defense simply because the animation dragged the attacker in.



    Rome 2 does do calculations for multiple attackers, that much is clear. However the best thing that CA have added so far for the units is Formed Attack. Applying it to all infantry, and not just those that are considered "disciplined" results in the second outcome of the same charge as seen in the video. A short pause before contact, a collision, and a subsequent fixing of the formation. One other aspect to this is the spacing between men. Without ample spacing Rome 2 has very bad collision problems. Soldiers colliding with one another is just down-right ugly. An increased entity mass, and collision radius also helps keep formations better dressed.

  8. #8

    Default Re: No Matched combat

    Archi, how did you removed Matched combat? can you be please more specific?

  9. #9

    Default Re: No Matched combat

    Really interested in how that could be modded in the game, with or without other mods

    Please do continue your researchs Archimonday!

  10. #10
    Archimonday's Avatar Senator
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    Default Re: No Matched combat

    All you do is remove the matched_combat fragments from the animation_tables.txt

    Alternatively you can spend time to pick and choose which matched combat animations you want, there are ones which involve rather static stationary fighting. That takes quite a bit longer.

  11. #11
    LordInvictus's Avatar Semisalis
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    Default Re: No Matched combat

    This was always in the game (the animations and calculations) but it was just harder to see because of the 1v1 animations. Also, I don't think the blood pack works with these animations since they are the generic death animations and don't have an actual point for blood to appear.
    Last edited by LordInvictus; December 05, 2013 at 04:46 PM.

  12. #12

    Default Re: No Matched combat

    Archi, you are my HERO! Works perfectly!!!

  13. #13

    Default Re: No Matched combat

    Just a tiny question from a guy that doesnt know much in modding Rome II:


    What can us poor players expect to see with mods that would use un-matched combat in combination with other cool stuff ?

  14. #14

    Default Re: No Matched combat

    a bit more realistically looking combat.. at last.

  15. #15

    Default Re: No Matched combat

    the problem is currently in rome 2 units need to line up with each and this makes attack or flanking very bizarre because it causes the unit to either realign itself entirely with the rest of your army which defeats the whole purpose of a flank and sometimes the unit turns completely to the side so if 10 column and 2 row unit that should be fighting with the 10 guys at the front is fighting the enemy with only 2 on the front instead.

    first it was mush pits and now this... what changed from Shogun 2 for this to happen to Rome 2? it blows my mind.

  16. #16

    Default Re: No Matched combat

    Hi Archimonday,

    Can you compile the code sir to make a "more realistic" mod?

    I don't understand why CA didn't get this? DUH

    Same Engine...They probably cut & pasted the STW2 animations for these too

    Thanks & If you're not able to, How would I do this insofar as the animation_tables.txt is concerned? I can't find the animation_tables.txt (Is this a hidden file?)

    hellas1.......Rep, sir, IS coming to you!
    Last edited by hellas1; December 05, 2013 at 06:54 PM.

  17. #17

    Default Re: No Matched combat

    Interesting. I wonder if with a few tweaks this could finally make combat fun to watch instead of the gliding immersion breaking mess it is currently.

  18. #18

    Default Re: No Matched combat

    Very interesting. I thought simpler animations would solve the weird combat issues with Rome II, and I still think that holds true for certain animations that forces a warrior deep into enemy formations. However, I think this video just showed that simpler animations don't change the way warriors target one another, which still results in people gliding around and snapping into position.

  19. #19

    Default Re: No Matched combat

    Synced animations worked ok-ish-ly in S2 since I kinda expected Samurai duels - years of Hollywood training gave me that impression. But for the brutal hack n slash combat in tight formation style of classical era, synced fighting is a terrible idea. Duel looks good when its one on one, or when there is only half the unit fighting so each model has ample place to flex its animation. Otherwise (that means most of the time) the battlefield devolves in a giant blob of clipping models :\

    They should ve given up pushing for individual troops models but gone for upping scale of battles instead. Its absurd after 10 years we actually have LESS men in a battle. Huge detailed cities are nice to look at, but boring to play on with only a handful of troops to move around.
    Last edited by kronpas; December 05, 2013 at 08:32 PM.

  20. #20
    Durnaug's Avatar Campidoctor
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    Default Re: No Matched combat

    Quote Originally Posted by smilydude View Post
    Interesting. I wonder if with a few tweaks this could finally make combat fun to watch instead of the gliding immersion breaking mess it is currently.
    The heart of the game is broken - the melee is a mess. These tweaks improve things slightly but you still get the moshing and bizarre rear rankers sliding around. Warscape cannot cut it, or so it seems.

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