The Vercingetorix's IDX toll does not work properly.
This thread is for sharing a working tool for unpacking animations and skeletons.
The Holy Pilgrim is the source of this tool, though I don't think he is its creator. Anyway, for some obscure motivation, it seems that he never shared this tool with other member by creating a thread, but keept offering the tool on posts saying he could send the link via PM... ...
So here we go:
TOOL DOWNLOAD
Instructions:
Extract the all of the files and folders inside the downloaded tool to your "mod_folder/data/animations" folder. In order to extract skeletons, just run the "Extract_skeletons.bat" file. To extract the animations, just run the "Extract_animations.bat" file. Doing so will give you all of the raw data files of any mod.
When you extract the skeletons, a file called "list.txt" will pop up. This list contains the name for every skeleton that is in the current skeleton.dat file. Whenever you add a skeleton to the mod, you must add the file's name to the "list.txt" file. When you are ready to repack your files, delete the "skeleton.dat" and "skeleton.idx" files and run the "pack_skeletons.bat" file. This will create a new "skeleton.dat" and "skeleton.idx" file.
The same thing goes for animations. There will be a file called "anim_list.txt." That is the file that contains the path of every animation that will be included in the new "pack.dat." When ready to repack, just delete the "pack.dat" and "pack.idx" files and run the "pack_animations.bat" file. It will then proceed to pack all of the animations from the paths specified in the anim_list.txt." It will also create a new "pack.dat" and "pack.idx" file.
The animations and skeletons obtained via the unpacker will only work if you repack them using the packer in the tool. If you try to repack the unpacked animations via the M2TW engine it will not work. You also need to keep the exact same entry used in the original animation pack.
nevermind.
the only tool realy working for extracting animations/skeletons is this one.
All the other ones are bugged and will cause some animations to bug.