Divide et Impera 0.5b:
http://www.mediafire.com/download/n8...e_et_Impera.7z
- Reworked Artillery to be much less accurate (Onager the less, Ballista medium, Scorpio the most) and so much less powerful to kill people; the only real solution to the problem, however, was to remove the bouncing feature from artillery because reducing too much accuracy to make artillery behave balanced with infantry created issues with breaking walls (there's no a separation in the engine between accuracy on walls and units, so if you give too much penalty to accuracy it will take years to bring down a wall)
- Removed explosive shots from Artillery
- Removed Giant Ballistas from the Campaign
- Barbarians now have Artillery only on Tech 4 and no Large Onagers
- Corrected issues with missile units having reloads not tied to the lowered melee attack speed (this caused missile units to be more powerful than they should have been)
- Tweaked accuracy on certain missile weapons (especially Javelins)
- Redistributed active Shield Wall formation (the one that can be used also by the AI) correctly to units that should have it (all disciplined units) and removed it from those that fight in an un-disciplined manner
- Fatigue now also lowers acceleration speed so that fresh units can retreat easier from exhausted ones