Caesar in Gaul is a standalone campaign pack for Total War: ROME II covering Julius Caesar’s war of expansion against the Gaulish tribes. Players can choose from four playable factions in this conflict: the Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome, in a campaign inspired by Caesar’s Commentarii de bello Gallico (Commentaries on the Gallic war).
Offering a tighter scope in terms of time and geography than Rome II (58-51BC), the Caesar in Gaul Campaign Map is an expanded, more detailed vision of Gaul and the south coast of Britannia.
Compared with ROME II’s map of Gaul, Caesar in Gaul contains more regions and provinces, more factions (both playable and non-playable), and a series of famous generals and statesmen from history which the player will employ or fight against depending on their chosen faction.
A war of great profit and glory for Caesar, this conflict made him extremely popular with the people of Rome… though less so with the senators, who saw him gathering power to himself in a series of events that ultimately lead to his ascension to Dictator.
Caesar in Gaul differs from the core ROME II experience in a number of important ways:
New Campaign Map:
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The Caesar in Gaul campaign map is an enhanced, more detailed representation of Gaul, with players able to expand across 18 provinces dotted with resources, new settlements and new provincial capitals.
Greater focus on characters:
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Many factions employ great generals and statesmen from history (for example, Rome fields Gaius Julius Caesar himself, Mark Anthony and others). Each of the four playable factions also has a faction leader who acts as the player’s avatar during the campaign.
24 turns per year:
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As Caesar in Gaul deals with a considerably shorter time-span (58-51BC) than the grand sweep of the ROME II campaign, each turn represents two weeks rather than a year. This means seasons make a return. The gameplay effects of these aren’t always predictable however, and may vary from province to province. A late autumn may bring a good harvest for example, but a long, dry summer may damage your food production.
Compact, focussed multiplayer campaign:
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For those generals looking for a more rapid MP campaign game, Caesar in Gaul presents a series of interesting options. Due to the geographic scope and the opposing 48 factions, co-op or competitive 2-player campaigns are tighter, more focussed, and less time-consuming than a full Campaign.
New mid-game challenge mechanics:
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For those players making it through to the mid-game, there will be new challenges to face as a more suitable replacement for the Civil Wars of ROME II. As a Gallic tribe, you’ll feel the mailed fist of Rome respond with heavy intervention forces, and as Rome, you’ll see the Gallic tribes rebelling and forming alliances against you.
New historical battle:
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Caesar in Gaul adds the Battle of Alesia as a playable historical battle. Alesia marked the turning point of Caesar’s Gallic War, and resulted in the capture of Vercingetorix, who was later taken to Rome and executed at Caesar’s Triumph.
Set from Caesar’s perspective, Alesia tasks the player with maintaining the siege of Vercingetorix's Gallic stronghold. The battle begins with the Roman forces deployed within their own investment fortifications outside the hill-fort. The player must guide the Romans as they weather attacks from both a huge relief army and within the fort itself.
New Total War: ROME II full campaign playable factions:
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Alongside the factions playable within the new Campaign, Caesar in Gaul also adds three new playable factions to the main game; they are:
• Nervii (barbarian, Belgic)
The most fierce and powerful of the Belgic tribes, the Nervii are a melting pot of Celtic and Germanic heritage. Their unit roster reflects this mix of cultures, opening up the possibility of creating new, unique army compositions.
• Boii (barbarian, Gallic)
One of the largest of the Gallic tribes, the Boii occupied Cisalpine-Gaul, Pannonia, Bohemia and Transalpine Gaul. Their numbers make them a force to be reckoned with but they are somewhat disconnected from other the Gallic tribes geographically and are directly exposed to the ferocious Germanic clans and the Dacians.
• Galatians (barbarian, Anatolia)
The Gauls of the East, the Galatians migrated to Asia Minor following the Celtic invasion of the Balkans. They arrived through Thracia at around 270 BC, led by generals Lotarios & Leonnorios. As Celts deep within Hellenic territory and factions hostile towards them, the Galatians offer interesting and challenging new gameplay.
New units:
Alongside their usual unit rosters, the playable factions of Caesar in Gaul (and playable factions in the main ROME II campaign provided by Caesar in Gaul ownership) also gain the following new units:
Boii (ROME II)
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• Sword Followers (sword infantry)
Where a lord commands, the sword is thrust.
• Veteran Spears (spear infantry)
Battle hardens the sinews and the heart, and deafens the ear to the cries of cowards.
Galatians (ROME II)
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• Galatian Legionaries (sword infantry)
The Celts have taught the Romans more than they're prepared to admit, but this is a two-way street.
• Galatian Raiders (javelin and sword cavalry)
Broken enemies know it is better to flee than face riders who will not spare their lives.
Gallic tribes (ROME II and Caesar in Gaul)
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• Chosen Swordsmen (sword infantry)
These men fight with proven bravery and well-honed skill-at-arms.
• Chosen Spearmen (spear infantry)
Chainmail does not chill a warrior's heart, or still his lust for battle.
• Gallic Hunters (stealth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.
Nervii (ROME II and Caesar in Gaul)
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• Fierce Swords (sword infantry)
Once he has earned it, a Celt will only be parted from his longsword by death itself.
• Guerilla Swordsmen (stealth sword infantry)
• These swordsmen strike wherever and whenever their enemies least expect.
• Mighty Horse (spear cavalry)
A strong mount and a savage swing make these warriors a fearsome prospect.
• Naked Spears (spear infantry)
Who needs clothes when you have more than your share of courage?
• Gallic Hunters (stealth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.
Auxiliaries
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• Auxiliary Gallic Hunters (stealth bow infantry)
The skills of a hunter should be used in the service of Rome.
• Auxiliary Noble Horse(spear cavalry)
A mounted, armoured fist is always useful in a Roman army.
• Auxiliary Naked Swords (sword infantry)
The savage gods of war should be used to Rome's advantage.
• Auxiliary Short Swords (sword infantry)
Bravery in battle, rather than skill, sometimes gives worth to a man.
Mercenaries
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• Mercenary Gallic Hunters (stealth bow infantry)
The hunting of other men often has the greatest of rewards.
• Mercenary Noble Horse (spear cavalry)
Even a nobleman has his price, and will fight for gold.
• Mercenary Naked Swords (sword infantry)
The gods of war will bless mercenaries as long as they fight bravely.
• Mercenary Short Swords (sword infantry)
It is often enough to sell bravery and a taste for glory.
Images
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Last edited by agnes69; December 03, 2013 at 08:22 AM.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Boring period? Can't say I agree with you there. Caesar's Gallic Wars are incredibly interesting and I would love to recreate them. His success there is what ultimately led to the downfall of the Republic. Let's just hope that the campaign is historically accurate.
Last edited by Audacia; December 01, 2013 at 03:00 PM.
Is this official or just some fan made mod.Cause if it's official unless they bring back some old features with it wich will also be usable in current game than CA or should I say Sega.You really don't know what people want.
Soooo this draw attention of Jack Lusted.Still in silent mode or people at Sega allowed you to say whether this is official or not ?
Last edited by AngryTitusPullo; December 01, 2013 at 10:37 PM.
Reason: Merged.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Originally Posted by agnes69
Also Bactria be three new factions - the Nerves, Вoji and Galatians. In addition there will be new captains for multiplayer. No new units.
Has all these info leaked somewhow or what?Although my language is somewhat simmilar to Russian (I'm from Serbia), I still can't understand what that guy says.Is it mod or official ?
And all those who say that wars in Gaul are not boring....well you sure are right.Real wars in Gaul fought by Caesar were definetly reaaaaly interesting but problem is that current game simply can't represent them in interesting way.Seige of Alesia where Caesar built double walls around city in order to prevent Gauls from receiving reinforcement ? Yeah ahah good luck with game depicting that when in current state it has barely working siege AI.
Last edited by Pajkes; December 01, 2013 at 03:19 PM.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
I hope it's completely and heavily scripted with replayability in mind. Battles and campaign map, including politics, and local resource management/trade.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Ugh I hate these mini-campaigns. Just fix the damn game instead of wasting time on crap like this.
Originally Posted by GnaReffotsirk
I hope it's completely and heavily scripted with replayability in mind. Battles and campaign map, including politics, and local resource management/trade.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
How can I unlock Asterix?
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Originally Posted by agnes69
This is from the closed beta testing. Like this DLC should appear before the Christmas.
How did you find out about this if I may ask and if you know will it add anything to current campaign like politics,diplomacy...I mean any new features ?
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Originally Posted by Pajkes
How did you find out about this if I may ask and if you know will it add anything to current campaign like politics,diplomacy.....I mean any new features ?
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Fix the grand campaign plz, that is what we all come here to play. Make it better.
The East is completely dead, you cant even start in Iberia, Politics dont exist, battle mechanics are broken, the AI is broken everywhere, optimisation is still in the toilet (especially for people with better computers), the building tree is very limited and unballanced for who I have played as (Iceni, Pontis, Rome, Carthage, Athens, Seleucid)....
Cant wait for more historical battles for me to not ever open!
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Originally Posted by SirRobin
How can I unlock Asterix?
Play as Gaul and lose every province except Aremorica. This will spawn Asterix, Obelix and the other villagers. All of them are invincible one-man-units. Their armour-piercing punches make the Romans fly into the air - only their sandals on the floor remain.
My Mod:
Shogun II Total Realism
A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
Originally Posted by agnes69
Listened, to what the author says this video.
Oh ok I listened more closely and I did understood some stuff but still......Guys before any of you call me hater give this post of mine some thought.If this only can be played as seperate campaigne......well this is reasonable so ok.....BUT if this only brings from what I saw only one new faction (if I'm right),no new units,no new city models,map of Gaul (which we already have),few intro videos before important battles,maaaybe few new face portraits and new alien-xenomorph-green colour of background in main menu and absolutely no new features(diplomacy,economy,battle/siege features,agent videos etc.) than guys this is just pack of few glorofied historical battles and honestly it may be ok or great for some but with all potential it could be (we still don't know what it will be) it's just ahhhhh..................mega lame.
Re: DLC Rome II - "Caesar in Gaul" ("Caesar in Gaul")
I agree, Pajkes. They really dropped the ball on this one. It could have been much more than it was, and with the politics, AI, and immersion lacking, I see no reason to buy this. I'm sure many others agree.