Page 1 of 5 12345 LastLast
Results 1 to 20 of 82

Thread: God Save the King

  1. #1
    Lord William's Avatar Duke of Nottingham
    Citizen

    Join Date
    Apr 2007
    Location
    Toronto, Canada
    Posts
    10,742

    Default God Save the King

    Forum Setup:
    The Kingdom of England

    The Realm

    Beyond the Realm

    Vaults

    Archives


    Plot: It is the year 900 AD, King Alfred the Great has just passed away taking away the golden age with him. the Kingdom now without their leader is under threat by the Viking invaders pressing their claims to the English throne. Become the King that England needs and vanquish those who are trying too take your throne, Serve or Lead the choice is yours.



    Moderators:
    Lord William


    Supporters:
    Knight of Virtue and Valour

    Character Rules
    Mains
    Players may only play as one main character at a time.

    Auxilaries
    These are characters you can play from time to time for more in-depth and creative RP, they can hold no actual money or items and are used solely for RP purposes. Auxes can hold Ranks as long as they are lower than that of your Main Character. These ranks give no advantages and are solely for the purposes of RP. Major Aux characters should be registered to provide background for other players who may come across your Auxes. However, spur of the moment Auxes do not have to be registered.

    - Killing Auxes
    For an aux to be killed, there must be just as good a reason as if they were a main.

    When it comes to the actual assassination, the same roll is used as if the character was a main but the success rate of the assassination attempt is doubled. However as with all rolls 19/20 is the highest success rate. Heirs shall not receive this penalty and will be rolled as if they were a Main Character.

    Escape rolls apply at the normal (not doubled) rate. Murder is murder regardless of who's killed.

    -Aging
    Characters age at a rate of one in game year per real week. At the age of 50 your characters will be subject to natural death rolls done each week by the moderators, the chance of natural death being 2/20. Every 10 years the chance increases with 2/20. This is to naturally kill off any super old and therefore unrealistic characters. The character can see out the remainder of any thread in which he is RPing, but must die by the end of that game year.

    - Heirs and Wills
    When your main character dies you must post a will detailing the distribution of your lands, belongings and money within 24 hours of death. Only proper “birth rolled” children and other main characters are eligible to receive anything from a deceased main character. (Note that since you can only have one main character at a time, if you main dies and you have no “birth rolled” heir, all your lands, belongings and money can only be passed to another person’s main character. NOT YOUR NEXT MAIN CHARACTER)




    Traits
    Every character shall be allowed to have 6 skill points, a maximum of 3 points per one skill.

    Skills

    Duels +1
    Field battle rolls (away from Fortifications) +1
    Siege rolls (anything involving Fortifications or defences. Counts whether attacker or defender) +1
    Capture rolls (when capturing someone) +1
    Income +5%
    Survival rolls (in battles + age related rolls) +1
    Assassinations (doing and defending) +1
    Escape rolls (in battles and in relation to assassinations) +1
    Archer (any roll using a bow, ie tournament or assassination) +1
    Fist fighter (weaponless rolls) +1
    Birth rolls +1
    Pillage +5% earned from it
    Loyalty +1, men will go a year in game without pay
    Smith +1 (bonus to forging rolls)
    Devout Member of the Church (may excommunicate and denounce one rank higher)
    Denouncer (causes extra unrest when denouncing and excommunicating) +5%
    Fate (50:50 chance of a +1 or a -1 to any roll)
    sea captain (rolls at sea) +1

    Heirlooms

    Each Family is allowed to carry one item of importance, this item will be consider a family heirloom but these heirlooms will have to be earned through role play. Once earned the family heirloom stays within the family, in the event of a death the heirloom is past unto the heir.

    The Sword of St. Michael: +3 to any single combat
    The Staff of Moses: Reduces battle casualities by 20%
    The Horn of Gabriel: +3 Denouncement
    Mithril: +2 Armour and - 2 to all assassination rolls against you.
    Book of Herbs: +2 Birth rolls and +2 to survival rolls ( old age etc. )
    The Ring of Solomon: +2 Field Battles and +1 Sieges
    Druid dagger: +2 to assassination rolls.
    Trusty Trading Boat: +10% to income rolls.
    Welsh twined rope: +2 to escape rolls.
    Greek fire: +2 to naval battle rolls.

    Childbirth
    No attendance - free
    12/20 chance of the mothers survival.
    10/20 chance for the child's survival

    Poor Healer- 15 Florins
    14/20 chance of mother's survival
    12/20 chance for Child's survival

    Average Healer- 30 Florins
    16/20 chance for mothers survival
    14/20 chance for child's survival

    Renowned Healer- 50 Florins
    18/20 chance for mothers survival
    16/20 chance for child's survival

    King's Physician (reserved only for The King) - Free
    Chance of Wife's survival: 19/20
    Chance of Child's survival: 17/20


    How Often
    As a rule a player may only request a childbirth/adoption roll once every 1 real week. Only mains or rolled auxes may request a roll.
    Post here if you want a child, there's a 50/50 roll if its a boy or girl.

    Adoptions

    Lower Class child: 15 Florins
    12/20 chance of survival

    Middle class child: 30 Florins
    15/20 chance of survival

    Upper Class child: 50 Florins
    18/20 chance of survival



    Troop System
    Kent: 600 Men
    Sussex: 450 Men
    Surrey: 500 Men
    Winchester: 450 Men
    Middlesex: 2000 Men
    Norfolk: 400 Men
    Suffolk: 400 Men
    Essex: 800 Men
    Dorset: 350 Men
    Somerset: 425 Men
    Devon: 375 Men
    Cornwall: 500 Men
    Gloucester: 425 Men
    Wiltshire: 375 Men
    Oxford: 600 Men
    Northampton: 400 Men
    Herefordshire: 500 Men
    Worcester: 425 Men
    Warwick: 300 Men
    Shrewsbury: 375 Men
    Bedfordshire: 500 Men
    Leicester: 450 Men
    Lincoln: 300 Men
    York: 1000 Men
    Derby: 450 Men
    Chester: 300 Men
    Lancaster: 475 Men
    Westmorland: 400 Men
    Cumberland: 400 Men
    Northumberland 425 Men
    Durham: 375 Men

    Total: 15, 725 Men


    Players have the ability to hire mercenaries for a Fee, 10 mercenaries cost 1 Florin to hire for 1 year once the year is over you have an opportunity to renew the contract or terminate services. Players who cannot afford to pay mercenaries but continue services with a mercenary company could face consequences.


    Income System
    Nobility track
    Freedmen: 5 Florins
    Knights: 15 Florins
    Barons & Above: Base of 15 Florins + 5 (multiplied by the amount of land controlled)

    Clergy
    Monk: 15 Florins
    Priests: 30 Florins
    Bishops: 60 Florins
    Archbishops: 120 Florins
    Cardinals: 130 Florins
    Pope: 250 Florins

    Promotion Income
    Promotion income is at the discretion of the promoter and is subject to pay from his/her own balance. When the promotion involves the next King the moderation staff will consider the previous King's treasury and in accordance make a decision to how much will be given. As for the Archbishop, if it is a papal appointment than the promotion income will be decided by the mod team. If it is appointment made or pushed by the king the papacy would see the king responsible for the promotion income.


    Battle System
    When two armies come face to face across the field of battle, both armies will be divided into three parts, the left, center, and right. For each section of the army, generals will send in strategies of attack or defense to the battle moderator. Once all of these orders have been sent, read, and understood, moderators may form the basis for how the engagement will be carried out. Generals may be as creative as they want in their strategies, but should contain only realistic directives.

    In the event that an army consists of multiple commanders, the overall highest-ranking nobleman will have the highest authority in the army, but lesser lords or knights do not necessarily have to follow the orders they are given.

    Casualties
    Battles of the time almost never ended in total destruction of the losing side. Therefore we have the following system for casualties. To calculate the percentage of the winning side’s casualties we take the lowest battle score divided by the highest battle score giving the winners casualty percentage. To calculate the losers casualties percentage we do the opposite, taking the highest battle score divided by the lowest battle score.

    Usually a 50% max limit is placed on the casualties either side can take. However at a moderator’s discretion this may be removed. Sieges are a common example.

    Example:
    Continuing from the battle example above, Bannerman B won the day therefore their casualties are as follows:

    Left (Lord A's):
    Winner Bannerman B: (15,000/20,000)x0.5=0.375 or 37.5%. Therefore 1,000 men x 0.375=375 men were lost.
    Loser Lord A: (20,000/15,000)x0.5=0.66 or 66%. As it is higher than 50% and there are no special circumstances we simply use 50%. Therefore 1,500 men x 0.5=750 men lost.

    Centre:
    Winner Lord A: (6,000/32,000)x0.5=0.094 or 9.4%. Therefore 2,000 men x 0.094=188 men were lost.
    Loser Bannerman B: (32,000/6,000)x0.5=2.66 or 266%. As it is higher than 50% and there are no special circumstances we simply use 50%. Therefore 1,000 men x 0.5=500 men lost.

    Right (Lord A's):
    Winner Bannerman B: (15,000/17,000)x0.5=0.44 or 44%. Therefore 1,000 men x 0.44=440 men were lost.
    Loser Lord A: (17,000/15,000)x0.5=0.56 or 56%. As it is higher than 50% and there are no special circumstances we simply use 50%. Therefore 1,500 men x 0.5=750 men were lost.

    Overall:
    Bannerman B won the day by winning two sections; he lost a total of 1315 men and has 1685 remaining.
    Lord A was forced from the field by losing two sections; he lost a total of 1688 men and has 3312 remaining.


    Assassinations
    The Ways to Kill
    Anonymous Assassination
    Pick your target
    Be sure to have a good reason for the assassination. This reason must be relevant and not OOC based. Moderators reserve the right to reject any assassination request if there is no valid reason that you wish to kill the target.
    PM a moderator stating: The Reason, The Location, The Target and the Items you wish to use. Any character traits aiding assassinations should also be detailed.
    The mod will post the rest, detailing the attempt, whether it succeeded or failed (and if so, whether you got captured). Your identity will not be released.
    The time stamp of the PM will freeze the moment in time. If a character leaves the thread after a moderator responds to the assassination request, it still applies retroactively.


    Open Assassination
    Pick your target and get in the same thread as them
    Post requesting an assassination on your target. Ensure you post what equipment and traits regarding assassinations you have.
    If possible and time permits, notify a moderator with your reason for the assassination.
    The mod will post the rest (success/failure, whether escaped)
    The time stamp of the PM will freeze the moment in time. If a character leaves the thread after a moderator responds to the assassination request, it still applies retroactively.


    Secret Open Assassination
    Pick your target and get in the same thread as them. They must acknowledge that they are alone.
    From here, follow standard open assassination steps.
    If possible and time permits, notify a moderator with your reason for the assassination.
    A mod will post the result. If successful, you are free to leave. If not, an escape roll is done, in this case a simple 10/20.
    The time stamp of the PM will freeze the moment in time. If a character leaves the thread after a moderator responds to the assassination request, it still applies retroactively.


    Execution by the King
    If at any point you find yourself imprisoned in the Kings dungeons, he may at liberty lop off your head without an escape roll. If, after 4 real life days of captivity he has not killed you, you receive an escape roll, weighted against you. For every real life day after this, you receive one escape roll.
    If you have been caught by a Lord’s men and transferred to the King, you receive one escape roll weighted against you, before you are put in the dungeons. After that, the above rules apply.


    The Rolls and Chances
    Depending on your rank and location, the chances of being assassinated differ. Below, players are split into either Noble or Yeoman. A noble here is defined as: King, Prince/Princess, and Lord/Lady, Any seat upon the King’s Council.
    A yeoman is any man who isn't one of the above ranks.

    At your Home (the thread you use to receive visitors)
    Nobles: 2/20
    Yeomen: 5/20

    In a neutral house (any other home thread except yours and the assassins)
    Nobles: 4/20
    Yeomen: 8/20

    In the assassins home (the thread he uses to receive visitors)
    Nobles: 15/20
    Yeomen: 17/20

    Any other indoor situation (i.e. a RP that takes place inside, like a wedding)
    Both: 10/20

    An outside situation
    Both: 13/20

    Group Assassinations
    If more than one person wishes to murder someone, the assassins may work together. Each extra person wishing to assassinate will add 1 to the chances of success. This comes at a price however, as groups are easier to catch than a lone ranger. If the group is attempting a closed or open assassination, each extra assassin takes one from the escape rolls; making it more likely you get caught.

    Special Items
    Certain items may be bought in the shop to either aid or discourage assassination. Details may be found in the shop thread.

    Armour
    If a target is wearing armour, the modifier of that armour becomes an anti-assassination modifier, however the target must have posted he is wearing armour, unless he is on a battlefield, in which case he is assumed to be wearing armour.

    Escape
    All escape chances after an assassination (failed or successful, unless it is a secret open assassination) start at 20/20 (meaning you will always escape). Depending on the situation, certain modifiers reduce the chance of escape. These are:

    If using a melee weapon -1
    If in a home thread -2
    If in an enclosed area -1
    Every guard present -1
    Every neutral player present -1
    Mods may, at their discretion, take up to -3


    Failed Escape
    If you fail your escape roll, you are at the mercy of your captor. If you yourself attempted the assassination, you may as well start kissing the feet of your captor and hope the King forgives. If you sent a retainer or an assassin, they will be tortured for information. The rolls below are for a retainer, for an assassin take two from the chances for each roll.

    1-5 - Captive dies in questioning without revealing anything
    6-10 - Captive dies in questioning but reveals the identity of his master
    11-20 - Captive survives and reveals the identity. He may be used as evidence in court.


    Battlefield Assassinations
    If a commander is killed on the battlefield, morale takes a hit. Reflecting this is a noble character gets assassinated on the battlefield; they cause a hit to the rolls according to rank.

    King is assassinated -5 to the armies battle roll
    Lord is assassinated -3 to the armies battle roll
    Bannerman is assassinated -2 to the armies battle roll


    Duels
    Dueling can be a more efficient way of resolving differences between 2 people. Duels can have 3 purposes the first is just for fun where no injuries are inflicted on one another, which is done purely on the bases of role-play. The Second purpose is to only inflict injury to resolve a minor dispute and the third purpose is to cause death usually used to solve major disputes. Dueling laws are subject to the ruling monarch they can either be outlawed or sanctioned by the crown, so be careful cause you may just end up in the King’s dungeon.

    Duels will be fought on the 3-point system whereby the first player that reaches to 3 points wins. Each round players will receive a dice roll out of 20, the higher number of the 2 duelists will win the round and gain a point. Unless specified otherwise special items will be considered into the rolls towards your victory.


    Random Events
    Every year a D20 dice will be rolled, 1-5 means that an event will happen.

    1. A foreign emissary is sent to discuss the possibility of an alliance
    2. Weather has been kind this harvest, 25% more income for land owners
    3. Pope has granted the King Casus Belli over a neighboring Kingdom
    4. Nothing happens
    5. Something’s in the water, +2 roll for births
    6. The King has upset the serfs, 1-5 blows over, 6-10 angry mob (10 x D20), 11-15 small army (200 x D20), 16-20 large army (500 x D20)
    7. A holy relic has been discovered asserting the church’s authority, 50% more unrest on Excommunications.
    8. A distant uncle has passed away leaving a little gift, knights and below your income will double this year.
    9. A Storm of the century has just ripped through the Isle, you’d be lucky to get out alive. A D20 will be rolled 1-2 means your character has died.
    10. Papacy wishes to appoint an English Cardinal, if there is no character ready to become cardinal than the Papacy will appoint an NPC Cardinal.
    11. Nothing happens
    12. The King sends his tax collector, +25% income to the King, -25% to everyone else.
    13. Foreign Invasion, moderator discretion
    14. A cleric vices are exposed leaving the church in scandal, Excommunication authority is removed from bishops and below.
    15. Metal Ores found, -25% metallic weapons
    16. Increased support for the Crown, 20% more levies for the King
    17. Flu season for children under 16. A D20 will be rolled to see if the child contracts the flu, 1-5 means the child has the flu. If contracted a second D20 roll will be rolled, 1-10 means the child didn’t survive.
    18. Nothing happens
    19. Drought has destroyed the crop, -25% income and 50% levies
    20. Lords gather support from local villages, 50% levies for the Lords
    Last edited by Lord William; December 27, 2013 at 08:32 PM.

    Section Editor ES
    LibrarianLocal ModeratorCitizenCdeC
    Under the patronage of Jom • Patron of Riverknight & Stildawn

  2. #2
    knight of virtue and valor's Avatar Praefectus
    Join Date
    Jun 2008
    Location
    In the nightmares of my foes (bakersfield, CALI, allright)
    Posts
    6,060

    Default Re: God Save the King

    You know I'm with you, LW.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  3. #3

    Default Re: God Save the King

    Against. Who plays Stephen? Also, why is no faction available to fight for Matilda?

    Just against because it's a stripped version of GSTK. If you called it something else, I probably wouldn't have a problem with it.

  4. #4
    Lord William's Avatar Duke of Nottingham
    Citizen

    Join Date
    Apr 2007
    Location
    Toronto, Canada
    Posts
    10,742

    Default Re: God Save the King

    Stephan will be played by the moderators and as for Matilda I don't want to give any player more claim than another nor do I see the reason in replacing one NPC for another but of course if everyone wants s Matilda faction I can throw her into the mix as an NPC claimant


    Think of a better name and I may consider it but GSTK is just to perfect

    Section Editor ES
    LibrarianLocal ModeratorCitizenCdeC
    Under the patronage of Jom • Patron of Riverknight & Stildawn

  5. #5
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: God Save the King

    That won't work LW.

    I meant for you to have players create their own claimants after being chosen to play the claimants.
    There should also be more than just 2, for the sake of more variety.

  6. #6
    Lord William's Avatar Duke of Nottingham
    Citizen

    Join Date
    Apr 2007
    Location
    Toronto, Canada
    Posts
    10,742

    Default Re: God Save the King

    I'm kind of lost with what you said

    the idea was for the barons to push their own claims, who ever thinks they can win but I guess I could do a side roll for who has claims on England

    Section Editor ES
    LibrarianLocal ModeratorCitizenCdeC
    Under the patronage of Jom • Patron of Riverknight & Stildawn

  7. #7

    Default Re: God Save the King

    Could we consider a time period either pre-1066 or sometime well after the reign of the Norman kings? I think a bit of fresh air in terms of setting could be very beneficial.

    ...I'm initially thinking I won't have much time, but I realize GSTK probably can't return without a concerted effort on behalf of many people. I'd be willing to return to at least see it off to a good start. I'd take a clergy role if necessary like LW suggested, but I could do much more.

  8. #8

    Default Re: God Save the King

    I think Tudor would be fun

  9. #9
    Lucius Malfoy's Avatar Pure-Blood
    Citizen

    Join Date
    Nov 2010
    Location
    USA
    Posts
    21,275

    Default Re: God Save the King

    I like how MD is thinking.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  10. #10

    Default Re: God Save the King

    Tudor would be great

  11. #11
    Zectorman's Avatar Primicerius
    Join Date
    May 2012
    Location
    Texas
    Posts
    3,400

    Default Re: God Save the King

    LEt's do some Old Gods stuff :3

    England's kingdoms of Wessex, Merica, Northumbria vs the invading Viking conquerors! And maybe a sneak attack from the Britons trying to retake the isles XD
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  12. #12

    Default Re: God Save the King

    Any one ever think of maybe a pre-Charlemagne France?
    __________________________________

    The Mad Skylord - Yesterday at 10:09 PM
    Jesus
    You're a monster
    I love it
    __________________________________

  13. #13
    Lord William's Avatar Duke of Nottingham
    Citizen

    Join Date
    Apr 2007
    Location
    Toronto, Canada
    Posts
    10,742

    Default Re: God Save the King

    Pre-Norman is a possibility to consider though I don't really like the Tudors as an age to start cause shortly after we get into gunpowder (that's not that medieval)

    Section Editor ES
    LibrarianLocal ModeratorCitizenCdeC
    Under the patronage of Jom • Patron of Riverknight & Stildawn

  14. #14
    Ace_General's Avatar Praeses
    Join Date
    Jul 2009
    Location
    Chicagoland area
    Posts
    7,935

    Default Re: God Save the King

    Well what about early 100 years war? High middle ages anyone?
    Low speed, High Drag

  15. #15

    Default Re: God Save the King

    Quote Originally Posted by Lord William View Post
    Think of a better name and I may consider it but GSTK is just to perfect
    Yes, what a perfect name to drag through the mud yet again.

  16. #16

    Default Re: God Save the King

    I think we pick an arbitrary date like 1325 or something, one week a year.

  17. #17
    Lucius Malfoy's Avatar Pure-Blood
    Citizen

    Join Date
    Nov 2010
    Location
    USA
    Posts
    21,275

    Default Re: God Save the King

    Quote Originally Posted by Lord William View Post
    Pre-Norman is a possibility to consider though I don't really like the Tudors as an age to start cause shortly after we get into gunpowder (that's not that medieval)
    Yet gunpowder earliest known date in Europe was 1241 at the Battle of Mohi (Mongols reportedly used Chinese firearms) and 1267. Who cares if gunpowder is being used or not, Tudor era is still good AND its different than the usual atmosphere of GSTK.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  18. #18

    Default Re: God Save the King

    I have to agree, Tudor is the best to me.

  19. #19
    Lord William's Avatar Duke of Nottingham
    Citizen

    Join Date
    Apr 2007
    Location
    Toronto, Canada
    Posts
    10,742

    Default Re: God Save the King

    Quote Originally Posted by Lucius Malfoy View Post
    Yet gunpowder earliest known date in Europe was 1241 at the Battle of Mohi (Mongols reportedly used Chinese firearms) and 1267. Who cares if gunpowder is being used or not, Tudor era is still good AND its different than the usual atmosphere of GSTK.
    I am not against the Tudors or that Era but I just think that we can get to that time period later, we are going to miss out on the war of the Roses, The hundred year wars, Scottish Rebellion (william wallace), Crusades..... these are all ideas i would like to experience

    Section Editor ES
    LibrarianLocal ModeratorCitizenCdeC
    Under the patronage of Jom • Patron of Riverknight & Stildawn

  20. #20
    Lucius Malfoy's Avatar Pure-Blood
    Citizen

    Join Date
    Nov 2010
    Location
    USA
    Posts
    21,275

    Default Re: God Save the King

    Quote Originally Posted by Lord William View Post
    I am not against the Tudors or that Era but I just think that we can get to that time period later, we are going to miss out on the war of the Roses, The hundred year wars, Scottish Rebellion (william wallace), Crusades..... these are all ideas i would like to experience
    Note that you said those are experiences that you personally would like to experience. You need to think of what the other players like in order to make a good roleplay. I have seen Tudors, War of the Roses and Hundred Years War being agreed and liked by other players. So instead of making the Anarchy, why not look at the three that others like.

    When I made Deus Vult 2, I asked for a general consensus from the community and it came out as the Latin Empire. When we do Game of Thrones restarts, we get the general consensus of our members and see what they like in general then determine which is one that can be agreed upon by the mods AND the members. And an even more recent example, when I coined the idea of a Fallout RPG, everyone pitched in ideas to where we narrowed it down to three settings that everyone generally likes and would be interested in seeing.
    Last edited by Lucius Malfoy; November 28, 2013 at 09:18 PM.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •