Third Age Total War HS Patch
We all know what is the main problem in TATW hotseating - unbalance between factions, both financial and most importantly military.
As this is also the major reason why so many people don't want to try playing Hotseats in our Community I decided to work on this Patch and release it's early version as soon as I can. I fix and change many things, mainly with consideration about what was said in this topic http://www.twcenter.net/forums/showt...-TATW-HS-Patch but there may be still some things lacking.
Complete list of changes:
- Riverrun is now a town
- Both Riverrun and Grasgard now have ports and Paved Roads in the beginning
- Dale now starts with 10000 gold and their kings purse is increased to 3500
- Gondor starts with Cair Andros as their starting region with two additional units inside
- Eriador starts with Weatherthop (they have to capture it in first turn which is quite easy with general next to it. I didn't manage to make Weatherthop their starting region).
- Bowyer and stables have been built in Bree but they can be only used from 5 turn just like barracks
- HE start with additional units in Imladris and their king's purse has been increased to 6000
- SE start with two more units and their king's purse has been increased to 6500
- Dwarves mines have been upgraded in Erebor and Iron Hills and their king's purse has been increased to 5000
- Isengard king's purse has also been increased to 5400
- Corruption has been harshly reduced from 1.0 to 0.2
- Watchtowers now cost 150 instead of 200
- Amount of garrisoned rebels reduced to max 4 units
- Population requirement from Town to Large Town changed from 4000 to 2500
- Population requirement from Wooden Castle to Castle changed from 8000 to 4000
- Population requirement from Large Town to Minor City changed from 12 000 to 6000
- Population requirement from Castle to Fortress changed from 14 000 to 7000
- Scripts not compatible with hotseat removed
- AND PERHAPS MOST IMPORTANTLY Mordor, Isengard and Dwarves AR weakend while Rohan and Eriador AR has increased. Here is a picture of defeating the Witch King which was nearly impossible before that: http://shrani.si/f/23/Aa/3497vMPI/ki...11-28-07-2.jpg
- And least but not last Legolas now has a true father instead of a twin brother
How to install
https://mega.co.nz/#!jUkU3ZQR!WQ1a4n...V4dRyRnfSIywQc
1) Locate where you have installed The Third Age mod / SEGA> Medieval II Total War > Mods > Third_Age_3
2) Open the downloaded folder. You will find folder named "Third_Age_3".
3) Extract the content of this folder into your Third_Age_3 folder at this location SEGA> Medieval II Total War > Mods > Third_Age_3 It should then say, "would you like to merge these folders". Click yes to "Copy and Replace" all files.
And you are done.
Know however that this is only testing of Alpha version of this patch and I am not sure how everything works. I would be grateful if other players try it by testing especially Gondor vs Mordor, Rohan vs Isengard, Dwarves vs some other faction and Eriador vs orcs. Let me know how it works and I will really appreciate it.