TWC Gaming Staff Presents
Total War Arena Two
Gaming Staff Admin: Matto16
----Players/Factions----
House Stark/Tully 'The Alliance of the North' - Badger-dude SoulGamesInc
House Lannister/Joffrey 'The Lannister Alliance' - Tyler5656 DrakeRox
House Renly/Tyrell 'The Alliance of the South' - Riverknight The Guy With No Imagination
All players please take note that these are your factions from now till the end. You are to work out your partner and
you to who takes which faction allocated. For the fun of these Tournament you and partner can make up a team name. Remember you have 16 Hours to play your turn!
All are welcomed to spectate and Let the best team win!
REMEMBER YOU WIN OR YOU DIE
----Rules----
You have 16 hours to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped. Give ur password to ur ally in any case!!!
§ It is not allowed to abuse bugs to your or anyones advantage. These include but are not limited to:
§ Destroying buildings is not allowed in these 3 situations:
1. If the settlement is under siege
2. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
3. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
§ 4 units per fort. UNLIMITED FORTS!
§ You are not allowed to sally out to attack a besieging army just to deny the enemy of sacking the settlement.
§ You have to VM/PM the next player after you upload your save.
§ Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
§ The recruitments of spies\assasins and their use is prohibited
§ Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
§ No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
§ It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
§ Settlements gifted should disband all units, except for one to keep public order.
§ One turn peace for everybody, so no forting in enemy lands *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
§ The recruitment of siege equipments and their use is prohibited.
§ It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
§ It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move
§ in case someone preforms a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more then half the players agree then that rule will become valid immediately.
§ It is forbidden to ransom defeated enemy soldiers, as the player cannot refuse.
§ AI lands cannot be taken.
§ It is forbidden to kill agents (diplomats and princesses).
§ The admin's decision is final.