Not sure what mean by this, it's certainly not correct. Assigning skins is done in the modelDB fileI would copy the line in the EDB for them to be skinned properly
Correctand change it to this
ownership turks, egypt, moors, kwarezm
era 0 turks, egypt, moors, kwarezm
Correct againAnd change it to this -
recruit_pool "Turkish Ghulams" 1 0.5 2 0 requires factions { turks, egypt, moors, kwarezm }
Number 886 is the number of model entries in the modelDB file. If you add a model (the new one from the other mod) then this number has to be increased by one, irrespective for how many factions it is. To get proper skin assignements for your factions you will have to have the correct entries in the unit's modelDB entry. In my example you have the skin assignment for mongols only. If you want to add another faction (example turks) then it would look like this:
Red is the increased number of the faction count, blue is the new faction entries for the main texture and attachment texture.Code:18 dismounted_archers 1 4 56 unit_models/_Units/AS_Light/dismounted_archers_lod0.mesh 121 56 unit_models/_Units/AS_Light/dismounted_archers_lod1.mesh 900 56 unit_models/_Units/AS_Light/dismounted_archers_lod2.mesh 2500 56 unit_models/_Units/AS_Light/dismounted_archers_lod3.mesh 6400 2 7 mongols 67 unit_models/_Units/AS_Light/textures/AS_Light_Fancy_mongols.texture 66 unit_models/_Units/AS_Light/textures/AS_Light_Fancy_normal.texture 51 unit_sprites/mongols_Mongol_Foot_Archers_sprite.spr 5 turks 67 unit_models/_Units/AS_Light/textures/AS_Light_Fancy_mongols.texture 66 unit_models/_Units/AS_Light/textures/AS_Light_Fancy_normal.texture 51 unit_sprites/mongols_Mongol_Foot_Archers_sprite.spr 2 7 mongols 59 unit_models/AttachmentSets/Final Asian_mongols_diff.texture 59 unit_models/AttachmentSets/Final Asian_mongols_norm.texture 0 5 turks 59 unit_models/AttachmentSets/Final Asian_mongols_diff.texture 59 unit_models/AttachmentSets/Final Asian_mongols_norm.texture 0 1 4 None 16 MTW2_Fast_Bowman 20 MTW2_Non_Shield_Fast 1 19 MTW2_Bowman_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002