Could you please give an example of the wrong way and then an example of the right way please?
Could you please give an example of the wrong way and then an example of the right way please?
This is the first line in the modelDB file. Red is the number of models listed in the file (number varies with each mod). Increase by one for every model you add:
22 serialization::archive 3 0 0 0 0 563 0 0
master_rangers
1 1
52 unit_models/_Units/reforged/master_rangers_lod0.mesh 6400
21
3 hre
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
4 merc
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
5 egypt
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
5 moors
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
5 milan
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
5 spain
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
5 turks
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
5 slave
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
6 sicily
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
6 france
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
6 venice
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
6 poland
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
6 russia
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
7 mongols
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
7 denmark
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
7 england
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
7 ireland
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
8 scotland
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
8 timurids
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
8 portugal
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
9 byzantium
59 unit_models/_Units/reforged/textures/master_rangers.texture
66 unit_models/_Units/reforged/textures/master_rangers_normal.texture
45 unit_sprites/sicily_master_rangers_sprite.spr
21
3 hre
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
4 merc
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
5 egypt
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
5 moors
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
5 milan
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
5 spain
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
5 turks
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
5 slave
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
6 sicily
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
6 france
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
6 venice
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
6 poland
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
6 russia
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
7 mongols
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
7 denmark
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
7 england
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
7 ireland
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
8 scotland
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
8 timurids
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
8 portugal
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
9 byzantium
53 unit_models/AttachmentSets/master_rangers_att.texture
58 unit_models/AttachmentSets/master_rangers_att_norm.texture 0
1
4 None
27 MTW2_Fast_Longbowman_String
20 MTW2_Non_Shield_Fast
1
19 MTW2_Bowman_Primary
1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
There being 5 textures in this code right?
Is there a possibility that the game won't let me edit files like this within the medieval preference cfg file?
There is no number in front of the model name:
14 master_rangers
Your model requires 4 textures, one mesh file and one set of sprite files (consisting of one SPR file and one or several numbered texture files of the same name)
The CFG file has nothing to do with editing of files, if you are not able to edit and save a file then it will have been set to read-only (usually by a previous modder).
How do you know what number to put in front?
The best is to use Notepad++ for editing - then highlight\select the word. At the bottom you will find the count for your selection:
I have no idea about moding and i have stupid question but...what is EDU?
Oh nevermind. I got it. Im tryung to import Haven Gaurd from Reforged to divide and Conquer, or at least change their model.
Hi again
Like i said before i'm trying to transfer unit model from Third Age (D&C) to Third Age (Reforged). Firsty im tried to just change thier model but game is crushing if units is in battle.
The problem is units name and units model have the same name in both mods. Soldier name isn't the same. I dont know if i can have both.
Reforged:
type Amroth Infantry Swordsmen ;Haven Guard N1 ;Dol Amroth Guards UBER UNIT
dictionary Haven_Guard
category infantry
class heavy
voice_type Heavy
accent DolAmroth
banner faction main_infantry
banner holy crusade
soldier haven_guard, 24, 0, 1
officer swan_talon
officer gondor_dol_amroth_banner_carrier
officer gondor_dol_amroth_banner_carrier
attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit, command, frighten_foot, general_unit, area_effect_aggro
formation 1.2, 1.0, 2.4, 2.0, 5, square
stat_health 2, 4
stat_pri 24, 10, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 10, 16, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, 0, 0
stat_mental 19, disciplined, highly_trained, lock_morale
stat_charge_dist 10
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 1200, 425, 25, 25, 1200, 1, 1000
armour_ug_levels 4
armour_ug_models cobas_haven
ownership denmark
era 0 denmark
era 1 denmark
era 2 denmark
recruit_priority_offset 10
Divide and Conquer:
type Amroth Infantry Swordsmen ;Haven Guard N1 ;Dol Amroth Guards
dictionary Haven_Guard
category infantry
class heavy
voice_type Heavy
accent DolAmroth
banner faction main_infantry
banner holy crusade
soldier cobas_haven, 50, 0, 1.2
officer gondor_dol_amroth_banner_carrier
officer swan_infantry_ug1
mount_effect camel -1, elephant -2, elephant_cannon +2
attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
formation 1.2, 1.0, 2.4, 2.0, 5, square
stat_health 1, 3
stat_pri 15, 8, no, 0, 0, melee, melee_blade, piercing, sword, 20, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 15, 8, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 0, -1
stat_mental 20, disciplined, highly_trained
stat_charge_dist 16
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 1170, 425, 200, 200, 1170, 3, 117
armour_ug_levels 4, 5
armour_ug_models cobas_haven, cobas_haven
ownership denmark, united, slave
era 0 denmark
era 1 denmark
era 2 denmark
recruit_priority_offset 50
i'm not even sure if i should look for haven_gaurd ( soldier ) or gobas_haven ( unit model )
11 haven_guard
1 1
52 unit_models/_units/reforged/haven_guard_v2_lod0.mesh 6400
21
3 hre
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
4 merc
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 egypt
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 moors
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 milan
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 spain
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 turks
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 slave
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 sicily
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 france
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 venice
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 poland
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 russia
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 mongols
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 denmark
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 england
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 ireland
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
8 scotland
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
8 timurids
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
8 portugal
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
9 byzantium
61 unit_models/_units/reforged/textures/da_bodyguard_fig.texture
66 unit_models/_units/reforged/textures/da_bodyguard_fig_norm.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
21
3 hre
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
4 merc
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
5 egypt
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
5 moors
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
5 milan
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
5 spain
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
5 turks
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
5 slave
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
6 sicily
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
6 france
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
6 venice
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
6 poland
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
6 russia
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
7 mongols
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
7 denmark
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
7 england
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
7 ireland
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
8 scotland
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
8 timurids
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
8 portugal
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
9 byzantium
65 unit_models/_Units/reforged/textures/da_bodygauard_attach.texture
70 unit_models/_Units/reforged/textures/da_bodygauard_attach_norm.texture 0
1
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary
0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
11 cobas_haven
1 1
55 unit_models/_units/DA_units/white_knightsdis3_lod0.mesh 6400
21
3 hre
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
4 merc
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 egypt
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 moors
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 milan
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 spain
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 turks
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
5 slave
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 sicily
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 france
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 venice
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 poland
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
6 russia
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 mongols
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 denmark
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 england
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
7 ireland
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
8 scotland
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
8 timurids
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
8 portugal
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
9 byzantium
59 unit_models/_units/DA_units/textures/white_knights2.texture
66 unit_models/_units/DA_units/textures/white_knights2_normal.texture
43 unit_sprites/denmark_cobas_haven_sprite.spr
21
3 hre
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
4 merc
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
5 egypt
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
5 moors
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
5 milan
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
5 spain
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
5 turks
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
5 slave
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
6 sicily
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
6 france
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
6 venice
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
6 poland
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
6 russia
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
7 mongols
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
7 denmark
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
7 england
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
7 ireland
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
8 scotland
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
8 timurids
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
8 portugal
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
9 byzantium
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0
1
5 Horse
15 Warhammer_HR_2H 0
1
17 MTW2_Mace_Primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
If i do it correctly what with MESH, TEXTURE and SPR?
The soldier entry (haven_guard) defines which animation is being used - this is not a model entry.
The armour_ug_models entries (cobas_haven, cobas_haven) are the actual models used.
I am assuming that is done because you may not have the Warhammer_HR_2H animation (cavalry) in the mod. Technically a simple copy of the animation from haven_guard (infantry) would have done the trick (and save you disk space). Changing the soldier entry then to cobas_haven rounds it up.
haven animation
cobas animationCode:1 4 None 16 MTW2_2HSwordsman 0 1 24 MTW2_2HSwordsman_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Summary: copy the haven animation over the cobas animation - then change the soldier entry to cobas_haven. No need to copy the haven_guard entry or have any of the supporting files.Code:1 5 Horse 15 Warhammer_HR_2H 0 1 17 MTW2_Mace_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Hi again
I managed to do everything correctly! Transfered units and changing models is no problem anymore. Now I'll be trying to make them recrutable in campagain
what do u mean increas 1 by the model we add? like
8 portugal
56 unit_models/AttachmentSets/white_knights_attach2.texture
63 unit_models/AttachmentSets/white_knights_attach2_normal.texture 0 = 1 number to increas? or 2?
You need change export_descr_buildings . like recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, hre, } i added to hre since it can be used tho for hre not only saxons. u can do this line u add in the castle/town building . if its barracks = infantry , Archer Ranger= Archer, Stable= horse, and some can be added in the wall of city or castle.
Read the first post again:
The 'dismounted archer' code section underneath it being an example of one model entry.Do not forget to increase the model count number in the first line of the modelDB by the number of models you add.
Code:22 serialization::archive 3 0 0 0 0 886 0 0
so if i added the ritterbruder model complete= 701 to 702? but still make error :/
Look what i could do at least Grand Master Ulrich and King Harold for campaing
https://imgur.com/W9g1n2b
https://imgur.com/lP0Fxbe
Last edited by Hre2015; April 21, 2019 at 01:42 PM.
lol. i still cant make the Ritterbruder :/