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Thread: Overhaul Guides

  1. #1
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    Default Overhaul Guides

    Here will be posted all general guides/outline to the different overhauls.

  2. #2
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    Default Re: Overhaul Guides

    Gaul Overhaul Outline
    -Building Changes
    -All celtic temples bonuses adjusted to better reflect each god and create a more specialised city
    -Andraste – War/Victory – Zeal, morale, Charge Bonus, Land Recruitment Points, Attack, Allows Gaesatae
    -Nodens – Sea/Healing/Hunting/Dogs – Sea Morale, Sea Trade,Accuracy, Missile Xp, War Dogs garrison
    -Gobannus – Smiths – Industry GDP - Heavy Infantry cost reduction,
    -Cernunnos – Nature/Fertility – Small additional order bonus, authority, food, farm gdp, allows carnutes cingetos
    -Rosmerta – Abundance/Fertility – large order bonus, trade, growth
    -Tuotatis – War/Protection - Small additional order bonus, Morale, Defence, culture spread, zeal/auth/cunning, allows Pictone Neitos
    -Epona – Horses/Fertility – Cav cost, attack, defence, charge, xp

    Technological Reforms
    -Time of Bondsmen enables a number of units which can be recruited mostly from the Chieftains hall
    -Time of Professionals enables heavily armoured units mostly recruited from Iron smith.

    Units
    -All vanilla units removed
    -42 new units added
    -Units split into 8 groups (Levy, Tribal Spear, Tribal Sword, Bondsmen, Professional, Religious, cavalry, hybrid) and each group roughly assigned to a building chain.
    Levy – Main settlement building
    Tribal Spear – Grain Farm
    Tribal Sword – Cattle Farm
    Bondsmen – Chieftains Hall
    Professional – Ironsmith / Chieftain hall
    Religious – Respective lvl 3 religious buildings (Tuotatis,cernunnos,nodens, andrasta)
    Cavalry – Horse Farm, Lvl 4 ironsmith
    Cultural hybrid – Bronze smith
    There are a few exceptions but that is the general plan (Archers are recruited from the meeting hall)
    All Units
    Erretos - Bataroas - Belgae Excladios Centos - Bagaudas
    Botroas - Lugoae – Gaeroas – Gaelaiche - Iaosatae
    Sotaroas – Uirodusios – Gaesatae - Crupellatios
    Neitos - Carnutes Cingetos - Leuce Epatos – Brihentin
    Noricene Gaecori – Batacorii – Taramonnos - Remi Mairepatos
    Gaisolitho Aljod – Arjos – Tekastos - Appea Gaedotos - Galathraikes
    Liguriae Epatos - Marxolitho Wolxiskod - Keltohellenikoi Hoplitai
    Pictone Neitos - Helvetii Caternos – Kluddacorii - Boii Cingetos
    Carturiges Gaedann – Teceitos - Crudoitos Epatos - Crudoitos Sparos
    Crudoitos Cladios - Crudoitos Cladios Connedos – Imannae –
    Gaemile Liguariae - Cingetorix
    Last edited by Magnar; May 21, 2014 at 04:44 AM.

  3. #3
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    Default Re: Overhaul Guides

    ROME

    Unit Changes
    All vanilla roman land units deleted except:
    Roarii
    Plebs
    Vigiles
    All artillery

    New Roman land units added (by reform period)

    Camillian: (starting roster and unit caps)

    Equites Romani (Camillian) Unit Cap: 5
    Hastati (Camillian) Unit Cap: 10
    Principes (Camillian) Unit Cap: 10 (uses spear as main weapon)
    Triarii (Camillian) Unit Cap: 9
    General (Camillian) Unit Cap: none
    Leves (Camillian) Unit Cap: 6

    Garrison Units:
    Hastati Praesidium (Camillian) Unit Cap: none
    Principes Praesidium (Camillian)Unit Cap: none
    Leves Praesidium (Camillian) Unit Cap: none

    Recruitment Buildings:
    All camillian infantry are recruit able from the main city/town build building chain only in Italy
    Equites are recruit from level 2 farms only in Italy
    General is recruited in the same way as vanilla
    All Praesidium units are only found in garrisons

    Polybian: (requires Cohort Organisation to be researched)
    Units
    Equites Romani (Polybian) Unit Cap: 9
    Hastati (Polybian) Unit Cap: 14
    Principes (Polybian) Unit Cap: 14
    Triarii (Polybian) Unit Cap: 14
    Velites (Polybian) Unit Cap: 10
    General Unit Cap: none

    Garrison units
    Hastati Praesidium (Polybian) Unit Cap: none
    Principes Praesidium (Polybian) Unit Cap: none
    Velites Praesidium (Polybian) Unit Cap: none

    Upgrade tree once Cohort Organisation is researched

    Equites Romani (Camillian) ------> Equites Romani (Polybian)
    Hastati (Camillian) ------> Hastati (Polybian)
    Principes (Camillian) ------> Principes (Polybian)
    Triarii (Camillian) ------> Triarii (Polybian)
    General (Camillian) ------> General
    Leves (Camillian) ------> Velites (Polybian)

    Garrison Units:
    Hastati Praesidium (Camillian) ------> Hastati Praesidium (Polybian)
    Principes Praesidium (Camillian)------> Principes Praesidium (Polybian)
    Leves Praesidium (Camillian) ------> Velites Praesidium (Polybian)

    Recruitment:
    Same as camillain recruitement

    Marian: (requires Remuneration Reform to be researched)

    Unit Roster

    Prima Cohors Reformata Unit Cap: 9
    Cohors Evocata Reformata Unit Cap:20
    Cohors Reformata Unit Cap: 60



    Garrison units

    Cohors Praesidium Reformata Unit Cap: none


    Upgrade tree once Remuneration Reform is researched

    Equites Romani (Polybian) ------> Cohors Evocata Reformata
    Hastati (Polybian) ------> Cohors Reformata
    Principes (Polybian) ------> Cohors Reformata
    Triarii (Polybian) ------> Cohors Evocata Reformata
    Velites (Polybian) ------> Cohors Reformata

    Garrison Units:
    Hastati Praesidium (Polybian) ------> Cohors Praesidium Reformata
    Principes Praesidium (Polybian)------> Cohors Praesidium Reformata
    Velites Praesidium (Polybian) ------> Cohors Praesidium Reformata

    Recruitment:
    Prima Cohors Reformata recruitable from lvl 3+ cohort barracks only in Italy
    Cohors Reformata recrutiable from main city building chain only in italy
    Cohors Evocata Reformata recruitable from main city chain anywhere

    Augustan: (requires Professional Soldiery to be researched)

    Unit Roster

    Prima Cohors Imperialis Unit Cap: 12
    Cohors Evocata Imperialis Unit Cap: 30
    Cohors Imperialis Unit Cap: 80
    Cohors Praetoriani Unit Cap: 4
    Alae Praetoriani Unit Cap: 2
    Legatus Unit Cap: none


    Garrison units

    Cohors Praetoriani Praesidium Unit Cap: none
    Cohors Praesidium Imperialis Unit Cap: none

    Upgrade tree once Remuneration Reform is researched

    Cohors Evocata Reformata ------> Cohors Evocata Imperialis
    Cohors Reformata ------> Cohors Imperialis
    Prima Cohors Reformata ------> Prima Cohors Imperialis
    General (Polybian) ------> Legatus


    Garrison Units:
    Cohors Praesidium Reformata ------> Cohors Praesidium Imperialis


    Recruitment:
    Prima Cohors Imperialis recruitable from lvl 3+ cohort barracks only in Italy
    Cohors Imperialis recrutiable from main city building chain only in italy
    Cohors Evocata Imperialis recruitable from main city chain anywhere
    Cohors Praetoriani level 4 main capital city building only in italy
    Alae Praetoriani level 4 capital city building only in italy


    Building Changes (further changes will come)

    Garrison for all Manipular barracks chain increased. (This building is now more for garrisons than recruiting although some units can still be recruited here)

    Technology Changes:
    Links for the Reforms line (read military management) have been changed. Each section now requires all techs in that section to be researched before starting the new section.

    Armour:
    Added a new armour type for hastati as they now have mixed armour the new armour type is an average.

    Faction Colour:

    Changed roman faction colours and added a few more custom unit uniform colours.

  4. #4
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    Default Re: Overhaul Guides

    Carthage

    Diplomacy Changes
    Carthage now starts with trade agreement with libya

    Technology Changes
    Physical Conditioning -> Xanthippios Sippurei Tsaba (Xanthippios Reforms) (first reform)
    punicisation -> T'Saba Hadast (Barcid Military Reforms) (second reform)


    Units
    Unit -> Building Chain -> Lvl avail
    Aithiopikoi Hippeis -> Auxillia -> 3
    Hanatim Kushim -> Auxillia -> 2
    Parasim Numidim -> Auxillia -> 3
    Mitnagsim Numidim -> Auxillia -> 2
    Qala'im Numidim -> Auxillia -> 3
    Hippeis -> Auxillia -> 3
    Thureophoroi -> Auxillia -> 2
    Thorakitai -> Auxillia -> 3
    Qala'im Balearim -> Auxillia -> 2
    Dorkim Balearim -> Auxillia -> 3
    Dorkim Shardanim -> Auxillia -> 2
    Mitnagsim Lybim -> main -> 1
    Parasim Mitnagsim Lybim -> main -> 3
    Dorkim Lybim -> main -> 1
    Meguyasim -> garrison only -> 1
    Parasim Mitnagsim Lybim -> main -> 1
    Dorkim Lybim Kbedim -> military -> 2
    Mitnagsim Lybim Kbedim Sippurei Tsaba -> military -> 3
    H'anatim Kan'anim -> military -> 2
    H'anatim Lybim -> military -> 2
    Tureoporoim Kan'anim Kbedim -> military -> 2
    Tureoporoim Kan'anim Kbedim Sippurei Tsaba -> military -> 3
    Pilim -> stable -> 4
    Parasim Lebiponnim -> stable -> 2
    Parasim Lebiponnim Sippurei Tsaba -> stable -> 3
    Merkabot Lybiot -> stable -> 2
    Parasim Kan'anim Assilim Sippurei Tsaba -> general only ->
    Parasim Kan'anim Assilim -> general only ->
    H'anatim Kan'anim Alupim -> trade -> 3
    Parasim Kan'anim Alupim Sippurei Tsaba -> trade -> 2
    Parasim Kan'anim Alupim -> trade -> 2


    From other factions rosters
    Celtic Botroas -> Auxillia
    Celtic Gaemile Liguariae -> Auxillia
    Celtic Gaeroas -> Auxillia
    Celtic Gaesatae -> Auxillia
    Celtic Gaisolitho Aljod -> Auxillia
    Celtic Liguriae Epatos -> Auxillia
    Celtic Helvetii Caternos -> Auxillia
    Celtic Leuce Epatos -> Auxillia

    Iberian (available when iberian overhaul released) Alduneriako Ekutu -> Auxillia
    Iberian (available when iberian overhaul released) Segada Gudarien -> Auxillia
    Iberian (available when iberian overhaul released) Hit Hasiera -> Auxillia
    Iberian (available when iberian overhaul released) Harriko Pegarretan -> Auxillia
    Iberian (available when iberian overhaul released) Esperientiadun Gudarien -> Auxillia
    Iberian (available when iberian overhaul released) Alduneriako Ekutu -> Auxillia
    Iberian (available when iberian overhaul released) Gudarien -> Auxillia
    Iberian (available when iberian overhaul released) Falcata Gudarien -> Auxillia
    Iberian (available when iberian overhaul released) Gudarien Aldi-ekin -> Auxillia
    Iberian (available when iberian overhaul released) Alduneriako Ekutu -> Auxillia
    Iberian (available when iberian overhaul released) Aberatsei Aldi-ekin -> Auxillia


    Reforms
    First Reform

    Xanthippios Sippurei Tsaba (Xanthippios Reforms)

    New Units Available
    Tureoporoim Lybim
    Parasim Lebiponnim

    Unit Upgrades
    Merkabot Lybiot -> Pilim
    H'anatim Kan'anim -> Tureoporoim Kan'anim Kbedim
    H'anatim Kan'anim Alupim -> Parasim Kan'anim Assilim

    Second Reform
    T'Saba Hadast (Barcid Military Reforms)

    Unit Upgrades
    Parasim Kan'anim Assilim -> Parasim Kan'anim Assilim Sippurei Tsaba
    Mitnagsim Lybim Kbedim -> Mitnagsim Lybim Kbedim Sippurei Tsaba
    Parasim Kan'anim Alupim -> Parasim Kan'anim Alupim Sippurei Tsaba
    Parasim Lebiponnim -> Parasim Lebiponnim Sippurei Tsaba
    Tureoporoim Kan'anim Kbedim -> Tureoporoim Kan'anim Kbedim Sippurei Tsaba

    This is just a rough outline and not a thorough list of all changes. I may have missed a few things also.
    Last edited by Magnar; January 09, 2014 at 05:54 AM.

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