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November 23, 2013, 05:03 AM
#1
Overhaul Guides
Here will be posted all general guides/outline to the different overhauls.
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November 23, 2013, 05:04 AM
#2
Re: Overhaul Guides
Gaul Overhaul Outline
-Building Changes
-All celtic temples bonuses adjusted to better reflect each god and create a more specialised city
-Andraste – War/Victory – Zeal, morale, Charge Bonus, Land Recruitment Points, Attack, Allows Gaesatae
-Nodens – Sea/Healing/Hunting/Dogs – Sea Morale, Sea Trade,Accuracy, Missile Xp, War Dogs garrison
-Gobannus – Smiths – Industry GDP - Heavy Infantry cost reduction,
-Cernunnos – Nature/Fertility – Small additional order bonus, authority, food, farm gdp, allows carnutes cingetos
-Rosmerta – Abundance/Fertility – large order bonus, trade, growth
-Tuotatis – War/Protection - Small additional order bonus, Morale, Defence, culture spread, zeal/auth/cunning, allows Pictone Neitos
-Epona – Horses/Fertility – Cav cost, attack, defence, charge, xp
Technological Reforms
-Time of Bondsmen enables a number of units which can be recruited mostly from the Chieftains hall
-Time of Professionals enables heavily armoured units mostly recruited from Iron smith.
Units
-All vanilla units removed
-42 new units added
-Units split into 8 groups (Levy, Tribal Spear, Tribal Sword, Bondsmen, Professional, Religious, cavalry, hybrid) and each group roughly assigned to a building chain.
Levy – Main settlement building
Tribal Spear – Grain Farm
Tribal Sword – Cattle Farm
Bondsmen – Chieftains Hall
Professional – Ironsmith / Chieftain hall
Religious – Respective lvl 3 religious buildings (Tuotatis,cernunnos,nodens, andrasta)
Cavalry – Horse Farm, Lvl 4 ironsmith
Cultural hybrid – Bronze smith
There are a few exceptions but that is the general plan (Archers are recruited from the meeting hall)
All Units
Erretos - Bataroas - Belgae Excladios Centos - Bagaudas
Botroas - Lugoae – Gaeroas – Gaelaiche - Iaosatae
Sotaroas – Uirodusios – Gaesatae - Crupellatios
Neitos - Carnutes Cingetos - Leuce Epatos – Brihentin
Noricene Gaecori – Batacorii – Taramonnos - Remi Mairepatos
Gaisolitho Aljod – Arjos – Tekastos - Appea Gaedotos - Galathraikes
Liguriae Epatos - Marxolitho Wolxiskod - Keltohellenikoi Hoplitai
Pictone Neitos - Helvetii Caternos – Kluddacorii - Boii Cingetos
Carturiges Gaedann – Teceitos - Crudoitos Epatos - Crudoitos Sparos
Crudoitos Cladios - Crudoitos Cladios Connedos – Imannae –
Gaemile Liguariae - Cingetorix
Last edited by Magnar; May 21, 2014 at 04:44 AM.
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November 25, 2013, 04:26 AM
#3
Re: Overhaul Guides
ROME
Unit Changes
All vanilla roman land units deleted except:
Roarii
Plebs
Vigiles
All artillery
New Roman land units added (by reform period)
Camillian: (starting roster and unit caps)
Equites Romani (Camillian) Unit Cap: 5
Hastati (Camillian) Unit Cap: 10
Principes (Camillian) Unit Cap: 10 (uses spear as main weapon)
Triarii (Camillian) Unit Cap: 9
General (Camillian) Unit Cap: none
Leves (Camillian) Unit Cap: 6
Garrison Units:
Hastati Praesidium (Camillian) Unit Cap: none
Principes Praesidium (Camillian)Unit Cap: none
Leves Praesidium (Camillian) Unit Cap: none
Recruitment Buildings:
All camillian infantry are recruit able from the main city/town build building chain only in Italy
Equites are recruit from level 2 farms only in Italy
General is recruited in the same way as vanilla
All Praesidium units are only found in garrisons
Polybian: (requires Cohort Organisation to be researched)
Units
Equites Romani (Polybian) Unit Cap: 9
Hastati (Polybian) Unit Cap: 14
Principes (Polybian) Unit Cap: 14
Triarii (Polybian) Unit Cap: 14
Velites (Polybian) Unit Cap: 10
General Unit Cap: none
Garrison units
Hastati Praesidium (Polybian) Unit Cap: none
Principes Praesidium (Polybian) Unit Cap: none
Velites Praesidium (Polybian) Unit Cap: none
Upgrade tree once Cohort Organisation is researched
Equites Romani (Camillian) ------> Equites Romani (Polybian)
Hastati (Camillian) ------> Hastati (Polybian)
Principes (Camillian) ------> Principes (Polybian)
Triarii (Camillian) ------> Triarii (Polybian)
General (Camillian) ------> General
Leves (Camillian) ------> Velites (Polybian)
Garrison Units:
Hastati Praesidium (Camillian) ------> Hastati Praesidium (Polybian)
Principes Praesidium (Camillian)------> Principes Praesidium (Polybian)
Leves Praesidium (Camillian) ------> Velites Praesidium (Polybian)
Recruitment:
Same as camillain recruitement
Marian: (requires Remuneration Reform to be researched)
Unit Roster
Prima Cohors Reformata Unit Cap: 9
Cohors Evocata Reformata Unit Cap:20
Cohors Reformata Unit Cap: 60
Garrison units
Cohors Praesidium Reformata Unit Cap: none
Upgrade tree once Remuneration Reform is researched
Equites Romani (Polybian) ------> Cohors Evocata Reformata
Hastati (Polybian) ------> Cohors Reformata
Principes (Polybian) ------> Cohors Reformata
Triarii (Polybian) ------> Cohors Evocata Reformata
Velites (Polybian) ------> Cohors Reformata
Garrison Units:
Hastati Praesidium (Polybian) ------> Cohors Praesidium Reformata
Principes Praesidium (Polybian)------> Cohors Praesidium Reformata
Velites Praesidium (Polybian) ------> Cohors Praesidium Reformata
Recruitment:
Prima Cohors Reformata recruitable from lvl 3+ cohort barracks only in Italy
Cohors Reformata recrutiable from main city building chain only in italy
Cohors Evocata Reformata recruitable from main city chain anywhere
Augustan: (requires Professional Soldiery to be researched)
Unit Roster
Prima Cohors Imperialis Unit Cap: 12
Cohors Evocata Imperialis Unit Cap: 30
Cohors Imperialis Unit Cap: 80
Cohors Praetoriani Unit Cap: 4
Alae Praetoriani Unit Cap: 2
Legatus Unit Cap: none
Garrison units
Cohors Praetoriani Praesidium Unit Cap: none
Cohors Praesidium Imperialis Unit Cap: none
Upgrade tree once Remuneration Reform is researched
Cohors Evocata Reformata ------> Cohors Evocata Imperialis
Cohors Reformata ------> Cohors Imperialis
Prima Cohors Reformata ------> Prima Cohors Imperialis
General (Polybian) ------> Legatus
Garrison Units:
Cohors Praesidium Reformata ------> Cohors Praesidium Imperialis
Recruitment:
Prima Cohors Imperialis recruitable from lvl 3+ cohort barracks only in Italy
Cohors Imperialis recrutiable from main city building chain only in italy
Cohors Evocata Imperialis recruitable from main city chain anywhere
Cohors Praetoriani level 4 main capital city building only in italy
Alae Praetoriani level 4 capital city building only in italy
Building Changes (further changes will come)
Garrison for all Manipular barracks chain increased. (This building is now more for garrisons than recruiting although some units can still be recruited here)
Technology Changes:
Links for the Reforms line (read military management) have been changed. Each section now requires all techs in that section to be researched before starting the new section.
Armour:
Added a new armour type for hastati as they now have mixed armour the new armour type is an average.
Faction Colour:
Changed roman faction colours and added a few more custom unit uniform colours.
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January 09, 2014, 05:40 AM
#4
Re: Overhaul Guides
Carthage
Diplomacy Changes
Carthage now starts with trade agreement with libya
Technology Changes
Physical Conditioning -> Xanthippios Sippurei Tsaba (Xanthippios Reforms) (first reform)
punicisation -> T'Saba Hadast (Barcid Military Reforms) (second reform)
Units
Unit -> Building Chain -> Lvl avail
Aithiopikoi Hippeis -> Auxillia -> 3
Hanatim Kushim -> Auxillia -> 2
Parasim Numidim -> Auxillia -> 3
Mitnagsim Numidim -> Auxillia -> 2
Qala'im Numidim -> Auxillia -> 3
Hippeis -> Auxillia -> 3
Thureophoroi -> Auxillia -> 2
Thorakitai -> Auxillia -> 3
Qala'im Balearim -> Auxillia -> 2
Dorkim Balearim -> Auxillia -> 3
Dorkim Shardanim -> Auxillia -> 2
Mitnagsim Lybim -> main -> 1
Parasim Mitnagsim Lybim -> main -> 3
Dorkim Lybim -> main -> 1
Meguyasim -> garrison only -> 1
Parasim Mitnagsim Lybim -> main -> 1
Dorkim Lybim Kbedim -> military -> 2
Mitnagsim Lybim Kbedim Sippurei Tsaba -> military -> 3
H'anatim Kan'anim -> military -> 2
H'anatim Lybim -> military -> 2
Tureoporoim Kan'anim Kbedim -> military -> 2
Tureoporoim Kan'anim Kbedim Sippurei Tsaba -> military -> 3
Pilim -> stable -> 4
Parasim Lebiponnim -> stable -> 2
Parasim Lebiponnim Sippurei Tsaba -> stable -> 3
Merkabot Lybiot -> stable -> 2
Parasim Kan'anim Assilim Sippurei Tsaba -> general only ->
Parasim Kan'anim Assilim -> general only ->
H'anatim Kan'anim Alupim -> trade -> 3
Parasim Kan'anim Alupim Sippurei Tsaba -> trade -> 2
Parasim Kan'anim Alupim -> trade -> 2
From other factions rosters
Celtic Botroas -> Auxillia
Celtic Gaemile Liguariae -> Auxillia
Celtic Gaeroas -> Auxillia
Celtic Gaesatae -> Auxillia
Celtic Gaisolitho Aljod -> Auxillia
Celtic Liguriae Epatos -> Auxillia
Celtic Helvetii Caternos -> Auxillia
Celtic Leuce Epatos -> Auxillia
Iberian (available when iberian overhaul released) Alduneriako Ekutu -> Auxillia
Iberian (available when iberian overhaul released) Segada Gudarien -> Auxillia
Iberian (available when iberian overhaul released) Hit Hasiera -> Auxillia
Iberian (available when iberian overhaul released) Harriko Pegarretan -> Auxillia
Iberian (available when iberian overhaul released) Esperientiadun Gudarien -> Auxillia
Iberian (available when iberian overhaul released) Alduneriako Ekutu -> Auxillia
Iberian (available when iberian overhaul released) Gudarien -> Auxillia
Iberian (available when iberian overhaul released) Falcata Gudarien -> Auxillia
Iberian (available when iberian overhaul released) Gudarien Aldi-ekin -> Auxillia
Iberian (available when iberian overhaul released) Alduneriako Ekutu -> Auxillia
Iberian (available when iberian overhaul released) Aberatsei Aldi-ekin -> Auxillia
Reforms
First Reform
Xanthippios Sippurei Tsaba (Xanthippios Reforms)
New Units Available
Tureoporoim Lybim
Parasim Lebiponnim
Unit Upgrades
Merkabot Lybiot -> Pilim
H'anatim Kan'anim -> Tureoporoim Kan'anim Kbedim
H'anatim Kan'anim Alupim -> Parasim Kan'anim Assilim
Second Reform
T'Saba Hadast (Barcid Military Reforms)
Unit Upgrades
Parasim Kan'anim Assilim -> Parasim Kan'anim Assilim Sippurei Tsaba
Mitnagsim Lybim Kbedim -> Mitnagsim Lybim Kbedim Sippurei Tsaba
Parasim Kan'anim Alupim -> Parasim Kan'anim Alupim Sippurei Tsaba
Parasim Lebiponnim -> Parasim Lebiponnim Sippurei Tsaba
Tureoporoim Kan'anim Kbedim -> Tureoporoim Kan'anim Kbedim Sippurei Tsaba
This is just a rough outline and not a thorough list of all changes. I may have missed a few things also.
Last edited by Magnar; January 09, 2014 at 05:54 AM.
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