Ever since i've downloaded the beta patch 7, I've noticed that not all variantmeshes from my mods are being represented on the character models. Look at this section for example:
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_corinthian_classical.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_corinthian_classical.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_chalcidian.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_chalcidian.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_pylos_crests_varied.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/rom_italo_corinthian_white.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/rom_italo_corinthian_red.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/iberian_hair.VariantMeshDefinition" />
</SLOT>
Even though the variantmesh is listed, ingame for some reason, It'll only load say.... these two...
Now I know for a fact that if a model is missing, the game will not load the mesh (displaying the character model without the mesh)... but in this case, the game is skipping over some variantmeshes, and only loading certain ones. Whats even weirder, is that i'll see these SAME exact meshes which aren't being shown.... loaded on different units of a different faction. It doesn't even end there, faction colors also seem to be acting up on certain units where instead of displaying all three faction colors..... some units only show up with one color. I've been using these mods (updated per patch) since 1.2-1.3 and i've never experienced this before. Anyone else experiencing this?<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_corinthian_classical.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_pylos_crests_varied.VariantMeshDefinition" />


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