hello to the modding team and congrats for your superb work. can we expect in the short term any additions to spartan roster?
i think it's one of the poorest considering sparta's role in the 3rd century...thanks in advance for your replies!
hello to the modding team and congrats for your superb work. can we expect in the short term any additions to spartan roster?
i think it's one of the poorest considering sparta's role in the 3rd century...thanks in advance for your replies!
I just tried to start a campaign as macedon and I had my first battle with Tylis and I can only say WOW! AMAZING! It feels like a completely new game now, the battle was so amazing I almost peed myself! Thank you so much and keep up the good work!
Last edited by Selea; November 25, 2013 at 08:22 AM.
Btw I'm currently working on an updated version that is even better than what we have now.
Units behave much more realistically on routing (as it happened for real units will not rout for casualties, that's the minor part, the major part is exhaustion and pressure) and also slows dramatically the battle speed. Moreover now units rout maximum at 50% unit lost (even very strong elite formations, normal at about 25% casualties already rout) but given the much decreased battle speed it seems like they are fighting till the death.
Also flanking is much more important and, as you will have understood, having troops in reserve is a very important aspect on succeeding or not.
Last edited by Selea; November 25, 2013 at 08:27 AM.
Hello to all
and contratulation to the modders fo the work they mad. It's the best mod I've tried up to now
Is it possible to make a weak faction with which you have a Client state relationship to became part of your faction (like confederation) after a given number of turns (for ex 200 using 2TPY)?
sorry for my English
@Dresden/Selea -
I would suggest that some resources, such as grain and copper, should appear if a few more historic places.
- Egypt* historically was a source of grain, as was eastern Germany / Poland. I'd suggest adding grain to Ascaucalis and Tur (Suebia and Samartia).
- Copper should be added in Anatolia and the Iranian plateau.
- Iron should be added to Syria.
- Gold should be added somewhere in Iberia, maybe also to Dimmidi?
*Now I'm looking @ the map and I see that Egypt is supposed to have grain in Memphis and Myos Hormos...that's good, maybe mine was just bugging.
I love the idea of meaningful resources...do you guys think it might be possible to add something like a bonus to armor if you have excess iron? Bonus to income if you have excess gold? I'd imagine this might be tricky, just curious.
Last edited by wrcromartie; November 25, 2013 at 10:09 AM. Reason: #1 I'm dumb, #2 trying to make up for it
Been reading about your mod, will have to check it out soon, using Radious mod now, TTT, 2 tpy, bullgod cards, wonders of the world and resources (this kindoff works, at least puts resources on the map to use.) They seem to work together.
The Meaningful Resources work with this mod if you add it separately from SW. Playing as Egypt I have the grain icon in Memphis etc.
Also TTT will work if you rename the mod in the data folder and put 01_ in front so that it loads before Divide et Impera. I've tried many mods and this seems very good so far but as with all the others I'm starting to see the AI setting out to sea on jolly Mediterranean cruises and Carthage in particular doesn't seem to be coping with the various tribes as usual. I might add the mod which gives Carthage extra income each turn.
Edit:
After adding the extra income for Carthage I see they have retaken Lilybaeum after a few turns so that's something.
Last edited by Jihada; November 25, 2013 at 12:18 PM.
We will upload a fix tonight to meaningfull ressource as well as many others improvements
Mercenary camp will be usefull again and the battle system will be slowed down.
Manouvers will be more usefull as flanking and fatigue will be more important in routing a unit than only casualties.
This way keeping unit in reserve (like the roman did) will be a key factore of the game.
Hi Guys, cant find " dresden fix" of which you speak, could you put a link of that? thx
Do you know what's the problem?
That the update on mediafire didn't work. The version is still the old one (0.3c)
Uploading it again.
Sorry for the inconvenience.
Download the mod in about 30 minutes and you will have the correct version. Don't know why the upload failed.
EDIT.
Ok, correct version is in.
Sorry again for the error. Probably the upload failed and it reverted back to the old pack.
Last edited by Selea; November 25, 2013 at 01:50 PM.
could somebody tell me please where i can train the persian hoplite? i cant seem to train it anywhere in my parthian campaign